The Main Reason people dislike BFA is because classes were poorly designed

When Legion came out, the classes were balanced around the respective artifact weapons. As a result when BFA came out, they tried to design the classes without the artifact weapons and slow the game down a bit. Simplifying it to make the game a bit more accessible.

The only issue is many classes ended up very clunky, unwieldy, and lack feeling good. For classes which are at the top such as warlocks, it doesn’t hurt too badly because there is a bit of reward for the clunkiness. For other classes such as DKs who are clunky, they sit poorly on the DPS spectrum and so they complain very vocally.

MMOs revolve around their classes. If the class does not feel good to play, the expansion will ALWAYS be perceived poorly. If you don’t enjoy what you are playing, you won’t enjoy the rest of the content. There are good aspects of BFA, but its really hard to see the good, when the gameplay itself just feels meh.

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I mean I thought legion class design was pretty bad too, but BFA is way worse. It’s really been a steep decline since MoP for most classes.

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I think it was the Azerite system that ultimately let the expac down the most

It was supposed to be our replacement for Artefacts. It was supposed to fill in the gaps that we all knew would follow in the wake of Artefacts going bye bye. It was also supposed to fill the gaps left by Legendaries and Tier Gear

It failed…on all fronts, and instead left us with hollowed out classes and a gear progression system that’s fundamentally unrewarding. Both of which are core components of an MMO

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My Balance and Resto specs are just fine, thanks. Have been for two expansions now and are a billion times better than Mists or Warlords.

Not all specs went downhill.

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Island expedition was very boring and monotonous, warfronts was very poorly designed with low fail rate, azerite gear was set to replace tier, legendaries and artifact weapons and they failed to do so and honestly most look like trash too so idk if they are even worth the xmog, leveling was average, story writing has been horrendous…class design is just 1 of many issues

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You are telling me moonkin plays better now than in previous expansions?

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Odeargodyes. That eclipse bar we dealt with for two (or was it three?) expansions was total utter crap.

I think moonkin is easier to play now but it was more fun going from lunar - solar and back and forth on the bar empowering the spells at each end

Eh I’ll agree with Balance which did see genuine attention

But Resto? Waaaaay better in Legion imho. You don’t remember having Essence of Ghanir baseline with the ability to take both Flourish and Germination? Or mobile Tranq?

I realise that Resto is performing fine in the current climate of le game but I just don’t see how its toolkit was strengthened in anyway with BfA. Feels like it just lost a bunch of synergy and QoL stuff :woman_shrugging:

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I mean it’s been reduced to arcane mage levels of simple. You can actually play it with 2 macros now. I guess it’s good if you want to play hearthstone while you raid.

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I can definitely agree with the title.

BfA class design is very bad overall.

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I do miss Flourish. But I have no issues with how it plays now. It’s way better than Warlords, that’s for certain.

I don’t use macros. And I don’t see how it’s so basic and simple. Without your procs from Starsurge you’re not performing optimally. And it’s not a basic rotation of three buttons at all. So I fail to see the correlation.

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You put 2 dots up, starsurge and hit the shiny strike button.

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This is why I feel like BFA is worse than WoD. The vessel through which I experienced the world was so much better back then. Blizzard could create all the content in the world but if the class feels bad, then everything else feels bad.

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I’m not familiar with WoD Resto Druid so I won’t debate that

But whenever I dabble in Resto now I just can’t help but wonder why all the fantastic synergy it had in Legion was torn apart

Ohhhh, and the loss of Displacer Beast? I think I’m just depressing myself now, should probs stop :sob:

I think it’s just that, in Legion, we were constantly unlocking new abilities and additional levels to those abilities and even multiple appearances on the artifact so the entire xpac was based around progression. When you reached a new artifact level in Legion, it meant you got to choose a power-up. In BfA, gains aren’t really noticeable at all and the Azeroth traits, so far, have been pretty insignificant.

:roll_eyes: Oversimplification of something that’s not that simple.

But there’s no way I’m convincing you otherwise, so I’m not even getting into this with you.

I honestly don’t find it that much different. And I enjoy the stacking buff from Rejuv to make Regrowth more powerful.

Still ticks me off. But I’m doing fine with Tiger Dash. Apparently it’s okay for DKs and Shamans to share water walking, but Mages have to be special snowflakes and can’t share a slightly similar style of movement cooldown. :rage:

That reminds me of something I stumbled on recently. I have been interested in a playable warden class and was reading some info on them… apparently Blink was a warden ability…

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Yet people still complained about class design, just as they have every other expansion. As with all those other expansions, some people like the class desgin, some people don’t.