doing dungeons is ridiculous. you cant even complete a cast because everything dies instantly. even bosses die in under 3 seconds.
PvP is unplayable if the other team has a hunter or DH. “get oneshot noob hurhurhur”
questing by yourself is about the only thing that isn’t broken. even then, its so embarrassingly easy that it’s boring af.
Its no wonder this game has no population any more. New/returning players see this garbage and just laugh. If the only actual gameplay happens at max level then just let us make max level characters right from the creation screen.
I don’t know what class/spec/level you’re talking about. I’ve been leveling multiple classes over the last 2 months and my experience is like this:
Wearing heirlooms, I use 1 to 2 abilities until I get into my 20’s. Then I have at least 1 aoe and some single target abilities to round up a small group of mobs to aoe down. Use a self heal to top off, since I get low health doing that and then do it again. I have to use my whole kit doing this.
In dungeons, go for instant cast abilities since things don’t take 3 seconds to kill or longer for DoT classes.
Another tip is to adjust your talents for the level and type of content you’re doing as you level. Builds you find online don’t take into account leveling and the different scenarios you encounter. For example, there’s no point in getting certain abilities if you’re never in a situation to use them, whereas they may be awesome during a 5 min boss fight instead.
So they just need to stop being lazy and put as much effort as they put into scaling max level for every pvp bracket, then make it so the player can skip all of it.
They don’t need as tight of balance as they have at max level but otherwise you should put effort into maintaining the parts of the game that you make, yes.
Otherwise they might as well just remove leveling, as it’s irrelevant and pointless.