I don’t necessarily think that is 100% true. The majority wanted to see changes in Classic, but they didn’t introduce the right kind of changes.That and they kinda rushed TBC out before fixing it. I in particular wanted the vanilla gameplay but not the vanilla balance or limitations.
It would have been nice if they fixed the completely useless specs with vanilla spirited changes without directly copying the TBC changes. I probably would have been fine with limiting the raid buffs too so that it would be less time consuming preparing.
Then again what I really want is to start with classic, but don’t go to TBC. Take those same characters and gameplay down a different story. Now there are quality of life changes vanilla needed to be less annoying, but you can implement those changes without exactly turning into retail. The problem is they essentially released it exactly as is and borderline gave up on it with season of mastery changes.
Not to mention the same exact thing actually happened in classic that was harmful in actual vanilla. Which was toxicity. Nothing was done to lower it because the original game was just a breeding ground for it. The community ended up pushing away a lot of people who wanted to play.
Not to mention a lot of changes weren’t faithful to the original. I think I know what it was too. The original game had scripts written into the world that caused things to work differently.
Like when Warlock class mobs fought you, you killed the master, and the pet is supposed to disappear. That was a thing in vanilla, and I remember it because it was literally my favorite world building thing about the game. None of those scripts were rewritten and implemented. Which honestly is probably impossible to know they even existed with the tools they had. They would have the data for pretty much everything but those. Since a lot of them were typed by hand at the end.
There was most likely one that limited the dungeon experience you gained for being overleveled for a dungeon too. Since the number 1 complaint about vanilla wow was dungeons gave virtually no experience. I know from first hand experience reading on the forums what people were angry about during the time. Not only was that the only real thing they were complaining about, but it dwarfed virtually any other problem. XD Which led to power leveling dungeons way too fast in the classic release.
You could kinda do that in vanilla, but once you got to the level they dictated to be the cap for the dungeon it stopped giving you normal experience. You probably got more experience killing greens in the world than what it was giving you, but it was meant as a mechanic so you couldn’t skip all of the content in the game and powerlevel to 60.
Those were parts of the vanilla experience, but those were completely missing. The dungeon one is kind of important since you are kinda meant to do the quests to level for the most part, not skip a huge chunk of them. Another potential issue is they lacked data for some of this stuff because retail wow still has a lot of the TBC code in tact from that time. It has none of the classic code from that time and TBC changed more than you can possibly imagine about the game.
A lot of things people say is wrong with retail was introduce in TBC. That was the quest reward buff and Dungeon Experience buff. Doing dungeons in retail is the most effective way to level is because of that change. The majority of the community never experienced TBC leveling so a lot of them wouldn’t even know tbh. Only those who rerolled as one of the new races, leveled alts to lvl 45 to 60, or those who were paying attention to the changes.
The problem wasn’t really that they made changes or weren’t completely faithful to the original design. It’s that they rushed straight into a TBC launch and didn’t make a couple common sense changes to the vanilla classes so that the classes would at least not be broken. Some people looked at their talent tree and saw how bad it was, looked up when it got fixed which is most likely in TBC for most classes, and gave up on the classic launch because the spec they wanted to play just flat out wasn’t viable.
Now I’m not talking min/max top end viable. I mean the build just flat out doesn’t exist in vanilla due to broken class design. Which plagued vanilla so badly they bandaid fixed it in TBC.
People did not want to experience vanilla how it was. They wanted to experience vanilla how it was meant to be. For a lot of people that meant the changes that came in TBC which is why it got completely abandoned. TBC kinda just has all of the same content classic does with a couple more additions. I think it would have been wiser to listen to some of the complaints people were probably having. At the very least you could have tried introducing the TBC classes into season of mastery to see how it would effect the classic game with 2 more additional zones, but not the entire outland map.
That way you could leveled the class you wanted for TBC and not have to wait for TBC classic to do that. That’s an example of 1 change I don’t think the majority would have cared about.
Also because of the dungeon leveling not being toned down like it was in vanilla. The leveling was too fast. That was a thing that at least took a couple months of time gated leveling to do during actual vanilla. It wasn’t that they were bad. Though they were less skilled, it’s not like it required a lot during vanilla anyway. It’s that you literally could not level that fast even if an entire guild power leveled you.
So they missed some things they couldn’t have known about that only the original dev team would know about or those that experienced the actual vanilla game from before patch 1.12. They didn’t change enough to have fun with season of mastery to make it interesting. So ya of course it didn’t feel like classic vanilla. We didn’t really get a classic vanilla and that wasn’t really on the table from the start. The changes they did make though weren’t good changes either. At least alone they weren’t. Needed more time and planning. Should have looked at the talent tree and tweaked it because realistically they didn’t have a clue what they were doing when they made those talent trees. TBC was their real first crack at it once they learned from their really bad mistakes.