The long Walks of Shame

During the Annual World of Warcraft Birthday Celebration you bring about the events revolving around old world bosses and the new one Doomwalker. These are awesome events with great rewards (when you get them), however…

Because of how they are designed to bring about a defacto raid sized group of random individuals to kill them, with many abilities designed to outright kill players… It can lead to be an unfun situation as you spend upwards of 3 minutes (Doomwalker) walking back to where your body lies.

During these events, can Blizzard implement a closer Graveyard? So that players can quickly get back into the fight with these world boss events? Edit: Or Possiibly actually enable the Graveyards in the old world to have the flying Graveyard mounts like those in the current expansion.

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Death in retail WOW has so little consequences (compared to Classic Hardcore) and now even the corpse run to be removed or greatly reduced. What incentive would players have to stay alive?

Comparing apples to oranges here.

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Well of course in hardcore anything, death means more.

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