The Life of a Mercenary

Based on this series of tweets/replies from Watcher. https://twitter.com/WatcherDev/status/1433074852248776704
Picture it, Gadgetstan, 2023. My friend and I join together to queue for some dungeons. As a draenei protection paladin, he can get us in there faster than I can alone as an undead rogue. We relax in chat until the queue pops, then we enter the dungeon.

The new additions to our group include a blood elf priest as a healer, a dwarf enhancement shaman, and a zandalari druid. We run the dungeon quickly and I even get an axe from the dwarf because it’s not an upgrade from him. Since nobody wants to sit in queue again, all 5 of us jump right into another dungeon together…

How It Would Work

  • You select mercenary mode anywhere you can choose between warmode and regular play.
  • While in mercenary mode, you can group with members of the opposite faction on your friends list.
  • In queues for dungeons/raids, your faction (or the group leader’s) is still given priority, but if it would be faster to group you with mercenaries in the opposite faction, it will. This way, the other two modes still take priority for their dungeon/raid queues.
  • /pvp does not make you hostile to anybody in your party, but it does still flag you against anybody else as normal.
  • You still cannot enter non-neutral towns or opposite faction capitals safely, so be careful when accepting a summon to Ragefire Chasm or the Stockades.
  • The buff “Mercenary Oath” makes it so you cannot attack other mercenaries even during events where PVP could happen, like during quests, unless they take place in an area with free-for-all pvp.
  • As with normal and warmode, you won’t see chat channels or queues that would phase you differently.

That’s my idea for how to safely implement the option without overshadowing the rest, allowing those who want to play with friends cross-faction to do so without hurting anybody who prefers to keep their allegiances clear. Do you have anything that you would like to add/do differently to implement something like mercenary mode?

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When it boils down to it we’re just loot hobos.

Lemme tell you how it would work in reality:

Horde Player One: Pushing KSM. LF Tank RaiderIo X required. No scrubs.
Alliance Tank: Applies.
Horde Player One: Wrong Race. Denied.
Another Alliance Tank: Applies.
Horde Player One Wrong Race. Denied.
Horde Tank: Applies.
Horde Player One: Finally, a Tauren Tank. Mercenary Mode sucks. We need split factions again.

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You already get jerks like that now. Can’t win against them, and definitely shouldn’t design around them.
That person can choose not to flag mercenary. Easy as that.

I kinda wish the bounty system let you hand in a sum to kill a specific player.

Just pointing out it wouldn’t make a difference. Alliance races suck compared to Horde, which is why people gravitate to Horde more. Why would you even bother with some Alliance casual when you can get a better Horde race by default?

It’s too bad I can’t post meme responses, because that’s like, just your opinion… You get the picture. And you still haven’t acknowledged that you can just not flag for it.

Keep lying to yourself then.

Troll most certainly detected. And it’s not even a good one

(BTW I’m referring to the Tauren above me, not op. I like op’s idea)

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In every key I’ve ever done nobody was ever declined, accepted, or otherwise based on their race. I’ve never even heard it matter in other peoples keys, outside of something like jokingly making fun of a vulpera or nightborne.

Maybe on your level 60 character that is world 10 in raiding and pushing 28s that matters, but for most the race is largely meaningless.

Agreed, and since it’s a totally different option beside warmode/regular, you never have to worry about it interfering with how you want to play the game.
bonus points it would be amazing as an option for RP servers.

Mercenary guilds for my mercenary homies.

That would be cool. They could repurpose/phase the rogue’s class hall in Dalaran Sewers for us.

And get your mercenary band sick? No no no, you should come out to the Trueshot Lodge with us hunters. It’d be a much nicer location

So my friends list Dwarf Priest buddy and I form a group and go to Stormwind and the guards attack me and he heals me… what happens?

Nothing? So I can kill the auctioneers with an invincible pocket healer?

That’s why this is a work in progress idea. I imagine once you are flagged pvp, your ally can no longer help you until you leave combat and remove /pvp for the 5 minute timer. That would be an easy way to do it. You’re basically breaking the freedom, but the flag remains so they won’t attack you and you can’t hurt them.

So we’re grouped, but not really.

It will always be a work-in-progress because it’s unfeasible. The game is designed around the faction barrier and you cannot alter that without removing the faction barrier everywhere. Which is a big no-no.

You can have merc mode for queued content (normal & heroic dungeons, LFR, and queued holiday bosses). But that’s it. It won’t work anywhere else. Because it would have to work everywhere else. A group is a group is a group.

Just make it a FFA if you engage with em.

That’s not always true either. If right now I’m in a group and somebody flags pvp, it won’t let me heal them until I also flag pvp. This would be the same.
Or alternatively, it becomes ffa with the people in your group, as mentioned above this.

arrogant
[ˈerəɡənt]

ADJECTIVE

  1. having or revealing an exaggerated sense of one’s own importance or abilities.

“he’s arrogant and opinionated” ·

synonyms: haughty ¡ conceited ¡ hubristic ¡ self-important ¡ opinionated ¡ egotistic ¡ full of oneself ¡ superior ¡ overbearing ¡ pompous ¡ high-handed ¡ swaggering ¡ boastful ¡ bumptious ¡ blustering ¡ patronizing ¡ condescending ¡ disdainful ¡ contemptuous ¡ imperious

And just in case there’s any confusion at all, “casual” is a distinction you have yet to earn.

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