I wanted to level a new character, so I rolled a Night Elf Hunter. This hunter was created for the sole purpose of simply having an enjoyable questing experience through some nostalgic zones.
I started this Hunter 5 hours ago, ran through every single quest in Teldrassil and Darkshore, and I am now level 26. TWENTY SIX. No XP buffs, only heirlooms, which don’t even give XP bonuses from kills anymore. In what world is hitting damn near the halfway mark after the entire starting zones a good experience for new players?
At this point by the time I make it through Ashenvale I will have leveled up enough to start Dragonflight! How is a new player supposed to learn the lore, experience the content, and generally vibe with the game with such a stunted leveling experience? I know brand new players are shuffled through BFA. But that is not the point. Why is the leveling experience so… “Stunted”?
I suggest Blizzard creates an option for a “Hardcore” leveling experience that reduces XP from quests, and restricts heirlooms, buffs all of the mob’s damage and health, offers a no death challenge, and other restrictions, like no trading, no mailbox, ect. You get a buff on your character that signifies this deathless status to other players, you also make it so when this character dies, a chatcast is thrown out to the entire server, showing the player’s level, and what killed them upon death, just for the entertainment of it.
Please, just do SOMETHING to make leveling spicier and more interesting than hitting cap after 2-3 whole zones. This is BAD design.
I highly recommend everyone who wants to do a lot of quests while leveling lock their xp at or below level 57 so they can stay in Chromie time as long as they like!
You can always stick to a level but you can also have a quick levelling experience. I don’t see where the problem is.
Started in SL and even back then I levelled pretty quick. NGL I was very lost at first, post exiles reach is hard to understand at first as a beginner.
Honestly I love the fast leveling. Game truly “begins” at max level.
I remember starting my 1st character in WOTLK, took me 3 months to get from 1-80. Can’t say I had fun doing it. The fun began when I learned what raiding was, and the first time I cleared normal ICC I felt amazing.
You’re not suppose to. As far as Blizzard and most of the playerbase based off what I’ve heard only the Endgame matters. Nothing else, the story, the lore, all the content. Meaningless to that new pair of boots that give +1 to haste.
The reason for this is because they want you to be able to do the latest content at a reasonable pace. You’ll have all the time in the world to do the old content later if you so choose.
What do you expect them to do? There’s no way to revamp six or seven expansions worth of content for new players when they’re going to spend a minority of their time doing that content.
It took an entire expansion just to revamp Vanilla zones in Cataclysm.
that is close to about right. my 1st character was a druid back when the game released. i remember doing every teldrassil quest, every darkshore quest and a few in ashenvale and then i went and took the boat over to menethil harbor and i was 22 when i got there.
whats the bawling about?
if you are expecting to go through every zone from every xpac before you get to max level then you stuck your head. if that is what you want then you have 2 options. 1. turn off your xp. 2. just keep doing quest in every zone until your hearts content even if you hit max level.
its perfect design. nobody wants to spend weeks and months leveling anymore. and if you do then there is loremaster for that. have fun!
First - this is a bad idea. Who would even care why you died? What would be the point of announcing it? ‘For the entertainment’ honestly sounds like you mean “for the trolls to feed upon” to which – is not fun for any player and especially so for any new players.
The rest of your post I understand and if Blizz cared to devote time to making two different paths for leveling I think that’d be great.