If they readjust how long it takes to level up, that would be a separate change from the squish. The squish itself is just readjusting how many levels there are.
Oh course not, Iâm more saying it might even take longer to get to 60 than it does to get to 120 right now. But again, we donât know since all we have to base anything on is a screenshot of a survey.
Some Q&A somewhere said that they wouldnât change the length of time it would take if they did a squish, but would âsee how it goes,â basically.
Yes. They donât want you rushing through levels. And basically said as much.
Some people seem to think changing a number somehow solves the problem of leveling being boring. It doesnât. The craptastic talent system is the issue. Thatâs what needs fixed. Not some number that wonât change anything.
As I said: a band aid on the knee for a broken hip.
Yeah this is more what Iâm trying to say, I donât want it to be like⌠complete a whole zone and maybe get half a level.
Again. We know nothing about the system other than itâs happening. We donât know the changes to experience, talents, and things like that. Assuming they make this change in the next expansion, we could see huge changes to make this change worthwhile due to a revision of classes and the talent system, as well as leveling quests, too.
We shouldnât be quick to assume. Sorta annoying tbh.
Why?
10 smashburger
The amount of time theyâd spend on trying to squish levels and screwing it all up like they did with scaling⌠no, they wonât spend time on the talent system.
Iâd rather they stopped screwing around with stupid numbers and started paying some attention to their ages old talent system that doesnât work in its current state. That should be their focus. Not some perceived issue some people have with large numbers.
Donât think it really matters what style of talent tree we get, at the end of the day any of them will have cookie cutter builds.
Itâs all about subscription numbers to them. If it gets them more subs, theyâll do it.
Either way, even though 7.3.5 was probably one of the craziest patches because of scaling, this is literally just cutting levels in half, and if they choose to integrate it into an expansion, then that can be a part of the whole thing.
With scaling, they had to make it so every mob could scale from a certain number to an even higher number, and with that came XP pools, health pools, mana stuff, damage dealt, etc. And they had to do the same thing with quests.
If they half the levels, they just need to half each level a mob is capable of being. If they want to speed up experience gained, they can do that pretty simply with a generalized multiplier. Itâs much less complex than what was done in 7.3.5, which, by the way, Iâm not a fan of.
Thatâs not the issue. The issue is lack of any interesting or engaging gains as we level. Our ability path shouldnât be some icons buried at the back of a spellbook. It should be up front, in our face, with pop ups to show what weâve gained on our screen.
We should have a mix of interesting stuff to choose from. I proposed something similar to Old Republic: ability path clear as day in the middle, left side being our talent points, right side being like their utility points, but using our Azerite traits. So at major talent point level gains, switch off: a talent then a trait, back and forth as we level.
I donât see how it would. I know quite a lot who will quit if they squish. And I know a lot of others who joined or want to join this game because it has so many levels and makes it look like a ton of content for their money. So itâs going to be a mix of both sides of that spectrum.
But trying to shove 15years and 7 expansions into roughly half the levels is a stupid idea, imo.
Unless you are using some custom UI thats hiding it⌠the game actually does do this, even does it when you have unlocked a new dungeon. I reckon it just fades away too quick before even realizing what happened.
I get chat messages. Thatâs it. I have no UI that hides pop ups.
And thatâs still only a small part of what I saidâŚ
The ability path shouldnât be buried in a spellbook.
ThisâŚ
https://cdn.arstechnica.net/wow%20cataclysm%20spellbook.png
Compared to this:
Iâd rather be able to open up my talent tree and see my ability path as a clear path highlighting what Iâll be getting, rather than having to sift through a spellbook to the back to find it.
Up front and in our face to see what we have to look forward to, make it exciting, actually see what we will be gaining.
Oh thats completely different to what I thought you were talking about, I was talking about the thing that pops up in the middle of your screen saying you leveled, then that fades out then a list of things you just unlocked fades in.
I do agree the spellbook itself needs work. They kind of have the system, but could do without the multiple pages somehow.
Which thatâs part of it. And is helpful. But Iâd like to see that path laid out for us and a better representationto really see what we have to look forward to.
And then put talent points on one side, Azerite trait points (to work like their utility points) on the other side.
So weâd get our normal talents to choose from and then traits wouldnât go to waste after this expansion ends. They could be added in as minor traits to choose from to make it more fun and interesting and give us more to choose from without bloating the actual talent points.
(Apologies for the "to choose from"s being so prevalent. Iâm working on two hours of sleep. LOL)
You have 2 points available
LOL Yarp. I think thereâs like 10ish points or something now in Old Republic? Which, for us and the amount of traits, thatâd obviously be different.
And you donât have to choose in every single section either. You have to put so many into the first section to unlock the next section. (I think itâs 2.) And then the same with the second section. But after that, you can put points into the third or fourth or first or second, depending on what you want.
So it can look like this:
Or even this:
I tried out the game once, was more of a on the side thing to WoW, canât remember what level it was but I got hit by the âyou now gain reduced expâ or something. Just that msg turned me away.
Not even sure if thats still a thing, been a very long time.