Levels and damage output aren’t the same. The leveling squish was needed because going 130 levels but only about 40 of those actually give anything feels pretty bland and boring. Perception is a large part, of course, but it is also faster to get to max level now, and you don’t have to do basically the first zone of every expansion just to get there. The fact that you can get to 50 in any expansion is a huge boon for leveling, and helps when there are certain expansions that someone just can’t stand to be in.
As far as the stat squish, it’s likely those will have to continue happening here and there.
I’ll feel better about the level squish towards the end of Shadowlands when I can probably solo the Legion content I want to solo. I don’t mind grouping for transmog raids but I also prefer that as a solo activity, so I don’t have whispers asking me to trade transmog. I’m lucky to have minor problems.
Other than that I am mostly indifferent towards the level squish.
Leveling now is much faster, smoother and more rewarding, so I think it helped a lot. It’s not just number perception, there’s an actual physical impact it’s had.
Stat squishes are inevitable. We’ll probably get one every other expansion. The power curve is just how things work, it can’t be prevented with four raid tier difficulties.
…the fact they would still be leveling faster, and smoother, than basically any other content though speaks for itself, as well as being closest to up to date on the current happenings also makes more sense. BfA Levelling itself, was ok. Far better than any recent expacs.
The problem is borrowed power, but that is far removed from the issue of 120 levels feeling empty. Borrowed power is the lazy approach Blizzard took to avoid having to give players something new each expansion.
But now we get abilities and traits nearly every level. So it feels like we gain in power and accomplish something. 60 levels is also much more appealing for anyone than the brick wall of 120/130. There’s no reason to go to 130 if most of those levels are empty air that do nothing.
It also enabled them to make Chromie Time and put all expansions on the same level playing field. Freeing us to go anywhere and do anything, which is better than the on rails single track mode it was before.
A stat squish is cosmetic, but the level squish has strongly affected gameplay. That’s what I meant.