Someone flagged a post I made in this thread. People these days…
You made a post in here worth flagging?
These days if you can’t refute someone you just try to censor them. Where you been? YouTube much?
Except we can’t cause 15 years have passed since then, and their tech nowadays can handle a lot more than you think. To imply anyone expects or wants these type of issues nowadays for the sake of authenticity in any way is just simply disingenuous.
Layering is a new feature. It impacts the core structure of the game, visibly. It impacts the way the community behaves toward each other. It’s a modern solution to an old game Blizzard themselves promised to avoid because they know the issues it causes. It’s a “modern solution”, and a change no one asked for. Classic doesnt need it to succeed longterm, because it’s longterm success relys on the core audience, who want the real deal, not Classic with layering.
But please, go on pretending as if it’s not a significant change to the game, and put it in the same category of importance as just an extra mailbox slot or a well formed shadow under your character.
I try to avoid most social media, its poison.
I’m with you on premise shock, know that. I just have resigned to the fact its not going anywhere and I’m not patient enough to wait it out…
Best case scenario for me is they get it working like they say it should, right now its not.
I also think some aspects of the damage form layering are being overblown.
Who says I put it there? Also don’t go into classic expecting some reform from the community. As community based as classic is, it won’t magically change the online community in it just cause reputation matters.
I dunno if starting a sub I planned on having 2 weeks early qualifies someone as a ‘whale’ though.
Correct, but the Data set is the game.
Here is an example of what I am talking about…
Back in the old days of video gaming many games provided you a tool kit to build your own maps and levels for 3D games; these were common place and because of these tools you leaned a lot about 3D game design.
One of the first maps I built for an open world FPS game (Joint Operations) I packed it full of trees, and buildings and all sorts of things that you just did not see in the box game maps.
Turns out there are limits to how many objects the server can handle and as a result my map was very laggy and I was forced to thin the map a little to bring it in line with the limits of the server.
The same is true for WoW, but not only are there objects to render or provide data for, but in WoW we also have complex math required on every spell and ability used in game.
In Modern WoW almost every single spell or ability has some sort of AE or multi function component, as a result this burdens the server quite substantially. These AE effects are not just enemy targets but also friendly targets providing buffs that augment how other players interact with the environment.
Because of the complexity of the modern spells and the increased frequency of the spells in modern WoW the servers are under a far greater load because the “DATA” package of modern wow is so much more burdensome.
This is why Modern WoW has sharding, because when you have over a certain number of players in the world using AE abilities it quite literally bring the world to a stop.
However in Classic WoW the number of AE effects is drastically few and the frequency because of resource restrictions of the classes is also far lower.
Less Area of Effect x Lower Frequency of abilities = Drastically lower server burden.
This is why Vanilla WoW was able to run so effectively on old primitive hardware.
Now that Classic WoW (essentially the same data package as Vanilla) is running on server hardware that has literal orders of magnitude more power, there is no worry at all about laggy server issues; quite simply because they can scale the server (hardware) to meet the needs of the individual server (virtual machine).
The long and short of it is simply once they tune everything there will be no server lag excluding the jackwads that play in the wrong region; they can actually cause problems but it will not due to the game server or number of players.
No Stud, having a sub is not a whale.
A whale is someone who buys every cosmetic/mount/toy in the shop…they spend on microtransactions.
But you just implied that people who sub early to reserve a name are whales?
I guess I’m not a whale then, but like a porpoise(hey spelled it right w/o autocorrect!)
Yeah and I want gold farmer spam, my account susceptible to key logging and if they even think about implementing autoloot without my precious shift key, classic is destroyed forever. facepalm
you clearly never played vanilla because you cannot gauge how big of an impact dividing the player base / community is. That was the death-knell to WoW in in the first place. Enjoy your single player rpg. History has a way of repeating itself.
I’m sorry, I can’t hear you over all the fun I’m having in beta. You know, the beta that was only made available to vanilla players and a handful of streamers? Drop by and say hi anytime … if you can.
Then they should have more servers. We are going to be paying them to play this game and there is no way the cost of servers will exceed the monthly income of the subscriptions they’ll be receiving. When people don’t resubscribe after the tourists leave or go back to Live, then merge as necessary. Low population server merges are far, FAR better than sharding.
They don’t use servers like they did back then. Wow is in the cloud now.
The merges really are better than shlayering, i agree.
Yes, it’ll cost more, yes, there will still be sad pandas from those realms who will take the hit (although it will be a minority). But it’s not nearly as bad as people make it out to be, and therefore doesn’t require such drastic interference with the original game just to try to prevent it with a modern solution like layering.
It also doesn’t justify Blizzard in any way to be cheap about approaching Classic. Quality and authenticity are key here.
By going with normal realms, it will allow Blizzard to satisfy their core audience and restore trust with them (the people who want Vanilla WoW in Classic, not “modern” Vanilla in “Classic+”) by providing them the same game right from the beginning as they announced it at Blizzcon. This is crucial.
People don’t wanna play a Lidl version of Vanilla in Classic, by having the game be something really messed up for its first weeks and months.
The beginning has to stay authentic as well, or it’s not the game people asked for. (and Blizzard knows that, and advertises for “experience the authentic beginnings of Vanilla WoW” in their promotion). The foundations are there. It’s 1 unique world, for a community of ~3k ppl. That’s Vanilla, and so it has to be in Classic.
That’s actually the idea of layering. A realm’s worth of people in a layer playing the game. The multiple layers then go away when no longer needed without the need for server mergers with potential character name conflicts.
It’s far from perfect though. The problem is there is no perfect solution. Only when it is gone will things be in the correct state.
Layering is great.
Please build a bridge and get over it.
Have a great day.
Haven’t gotten any convincing reasoning as to why i should get over it and praise this new feature, or at the very least accept it for Classic, at all.
Doesn’t help anyone arguing for it though that there’s the very simple fact that it never was in the original game, and therefore doesn’t belong in Classic.
Because in order for it to work it has to interfere with the original design and the ingame experience, which leads to changing the game in every aspect of it.
And i don’t want a changed game. Neither do a ton of other people who are waiting for Classic and looking to stay.
You too!