The issue with M+ as a general player

I don’t want to run keys this week and none of my friends or guildies want to run keys this week. The issue is I WANT TO RUN KEYS, I want to play the game, just this week sucks and I would almost rather NOT play it, and sadly it seems like that in my social circles is basically the consensus. We are just getting our 14/15’s out of way for vault and then fk it, not playing until next week. Next week is a push week.

Why does next week have to be a push week, why are your players waiting for certain weeks to push keys -instead- of just letting players CHOOSE what affixes they want to run a key as. Do you have any idea how much more game-time retention you would get if you let us choose what affixes we run our keys as. You could mix it in with the Raider-IO system you are implementing in 9.1 to create leaderboards based on affixes.

Y’know, when we are spending our time to run M+ keys, we want to PUSH keys, we don’t want to wait around a week or two or three for a good push week. Y’know reward us for our time spent playing your game, let us have FUN playing a GAME. Lots of us are M+ players, we enjoy M+ with the affixes we enjoy playing with. We don’t enjoy certain weeks, we don’t enjoy having to wait a week or two for new affixes cause our healer friend or tank friend is near useless that week and they would rather just not play…

I know this is a rant but am I wrong in saying these things?
Does anyone else just boringly grind out 14/15’s for vault on certain weeks and wait to push for the right week to come by?
Who enjoys waiting for a push week?
Why not just let us choose our own affixes and push our damn keys!?

*EDIT TEXT* Just to be clear, we have basically consensually concluded that the Tyrannical affix is basically the entire issue here.

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I fill my vault with 10 mythic 14/15’s. Then if I have time I’ll push for io but yeah I save for push weeks for the io scores. For me just getting ksm was enough that I could pug my weeklies so not much point to push more I will though since nothing really left for me to do until the next patch.

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I like the idea of choosing your affixes based on your team - I think it would be really fun and make more specs desirable. Is there a Hunter in your group? Raging! Want to practice the bosses? No problem, tyrannical!

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I know right! I would love to try pushing keys using affixes my friends and I are good at! That’s what we have fun doing… We don’t have fun waiting a week or three for a good M+ week to come around… I mean… I don’t know maybe my friends and I should just go play FFOnline or something and forget about WoW for the week, maybe we will come back next week maybe, we will see if we care enough at that point.

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I haven’t done high keys yet, currently working on 16s

But there is a noticeable drop off in LFG in “bad weeks”

That’s the problem with the current affix system, all week should have a similar difficulty albeit different challenges each week

Some weeks shouldn’t be vastly harder than others

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If you could pick affixes, everyone would be running fortified, sanguine, volcanic, prideful…oooh so much variety.

My idea, which I like way more, is keys with random affixes. Maybe you get a dud key, maybe you get a mission impossible key…every week would add a lot more anticipation and excitement because you truly would not know what you’d be getting. Teams could compare keys and actually think about the affix combos and dungeon itself to see which they feel they have the best odds with.

Oh and obligatory remove tyrannical or push it and fortified to +16 keys.

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And as such, that would have an extremely competitive rating system for that set of affixes on the IO system. You would be able to choose groups if you’re pugging based on what affixes you may be interested in joining in on.

I think Tyrannical is fine for certain setups, and I can understand some comps would prefer Tyrannical weeks over fortified (more ST heavy comps). In my idea there would be leaderboards for all the affix combinations, so if you have a comp which prefers Tyrannical then those would be the boards you would want to compete in.

As with everything else in the game, when the players can “choose”, there’s really “no choice”, rather there’s the “one choice”. Because players will min-max to the singular combination with the highest reward/time ratio.

Nobody cares about making “classes viable”, or any other nonsense. They want their currency/token/drop as fast as possible.

Obviously, folks have been wanting the affixes tweaked since forever, but that’s a different problem. Even when tweaked and “balanced”, there will be some perfect combination that MUST be run or nobody will show up.

Which why instead of choice, we get variety from week to week, and everyone has to take the good with the bad.

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Speaking of fun. I just want to do some UBRS so I can get some decent blue loot and some onyxia attunement.

Maybe they will add some fun stuff like that again in some future patch

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They are literally getting reduced player retention with the current model. It’s a GAME. I mean I literally can’t argue with that form of logic, except the fact that sure it solves a superficial issue which basically nobody has fun dealing with and people are literally finding other things to do other than play WoW because of said mechanic.

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Befriend good players you bump into while doing your weekly vault chores. It will help you a LOT.

It’s how I have a backlog of amazing tanks on my bet, ready to gear up in record speeds come 9.1.

It’s like M+ is suppose to be a challenge or something, but nah, lol, we need to Wrath the dungeons again, that’ll fix everything.

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No it wouldn’t because at the end of the day, nobody is going to care too much about the actual tryhards who willingly impose the hardest settings on themselves and inevitably don’t come near the optimized teams.

It’s a mathematics problem. The affixes are not evenly balanced to provide different style but numerically equal difficulty levels. Fortified, sanguine, volcanic, prideful would be the defacto easiest comp because those 2 middle affixes add no real actual challenge to any given dungeon that any other comp would fare better with…no different than why next week is “the great push”…because everyone even remotely interested in tryharding mythic+ knows the rotation schedule and knows there is no easier week than next week.

I am really surprised on KSM people whining from hard difficulty asking for Nerf. I thought elite people wants challenge. Me, I am not even KSM yet but I dont care of the affixes. I will get my vault regardless of the affix. Although I understand that I have affix that I dont like, but I can deal with it.

As a Hunter, I dont like triple range DPS combo on Explosives week. Well, I leave the group before the run starts if I see wrong combos.

Tyrannical is harder like this week. Well, I have to make sure I dont have someone being carried during this week. If I have to use my own key and form a solid group, I would have to do it. ilevel 200 or rio 900 on M+14 on Tyrannical weeks, I have to kick that guy or I would leave.

Grievous week and I have an ilevel 900 on M+14 healer, I have to kick that guy too or I would leave.

I understand some ilevel 900 could beat M+14s but they are rare. If I want to avoid the risk, I should get better people.

But the affixes are fine. I believe I completed 4x M+14 on time this week on Tyrannical. See, I did it.

What I dont like is facerolling dungeons week after week. Eliminating Tyrannical is discouraging to me. If you want fair with same difficulty every week, dont eliminate Tyrannical. Instead, make Tyrannical a weekly affix… that’s fair for weeks that are easy. At least, dungeons are not a joke like Classic where difficulty becomes a joke when you get a gear.

Congratulations on missing the point

The difficulty is fine

All weeks should be more or less equal in difficulty though, I want to play the game when I get time. Not when I get time and it’s a good week otherwise there’s few groups

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Thank you.

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It’s also an enormous investment on their part.

The classic example was the Maw of Souls back in Legion. For some time, it was THE dungeon. And the hamsters just ran it over and over and over.

The can not design the game to perfection to make everything “the same”. If the players have free rein, they WILL maximize their time investment. It’s natural.

But that makes the game uninteresting in every way. So they have to put in blocks to keep players from being players and turning themselves in to one of those bot druids farming some instance somewhere with all of the other bot druids.

Again, that doens’t mean that what we have doesn’t have room for improvement (so as to perhaps not drive players away for weeks at a time), but it’s not going to be solved by letting players simply choose Happy Path all day, every day. There will always be a spectrum.

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I’m ok with push weeks, as this means plenty of skip weeks in between.

Some of this is true. Any given choice is an illusion to many/most because there choices aren’t numerically balanced to be equal. Not everyone will play for the highest reward/time ratio because several are after prestige and would gladly spend more time/resources to get it…mythic+ already has this aplenty with people running higher than +15 keys…the only reason to do it is for the bragging rights when your logic would say stick to 14’s or 15’s for maximum item/currency rewards.

Also plenty of people want classes to be balanced and viable…it’s just the tryhardiest of tryhards ultimately are going to run the “best” because, again, mathematically that is the correct choice. To them, they’ll drop their fire mages and boomkins in an instant if a balance tweak comes out that nerfs them to the point where new specs are now proven to be better.

We do not get variety week to week…every week is predictable and boring as frick BECAUSE there is no randomness element to it. The fun of randomness has been completely elliminated in the name of competitive equality because the notion of some tryhard getting “screwed” with a key objectively harder than an opponent with the same key level but easier affixes is more important to Blizzard than the playerbase who would enjoy that injection of chaotic fun to the game to break up the sheer monotony of grinding dungeons that largely play out the same once you get past the 15+ level week to week.

Edit - For example, my guildies and I compare keys Tuesday/Wednesday…none of us ever get to say “hey what affixes did you get”…all we care about is the dungeon because the level and affixes are already well known in advance. I’d love to be able to pop into discord with them and discuss each of our keys that all have different affixes and see which we felt we were best in position to tackle or even what pairings of alts and mains to mix and match even.

I think the biggest thing is blizz to look at the affix they have and give them the explosive treatment. Where they make it still annoying but easy enough to deal with

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