There’s a part of the population that enjoys first patches when everything is slower and harder to get. There’s a part of the population that enjoys last patches where everything is easy and fast to get.
During first patches, the people that like last patches sit on the forums and whine. During last patches, the people that like first patches sit on the forums and whine. Thus, the forums are always filled with whine.
They said it after looking back at it. I don’t think they would have said it in the midst of the legendary issues early on, but now that they look back, overall it was a good experience.
Compared to the expac before it (WoD) it was amazing. WoD had a year+ long content drought, legion broke that, and didn’t have a huge one of it’s own.
Class design. It was generally good class design (sorry demo locks), that were fun to play.
I thought Legion was as good as WoD on the whole. Could have been amazing if it weren’t for all the timegating IMO.
I really didn’t mind the artifact weapons, but I wish they would unlock transmog for older legendaries now and drop the spec lock on the artifact appearances now that we are past Legion. Matter of fact I really enjoyed unlocking them all except for mage tower which was unfun and timed which is BS.
There were however other weapons in the expansion. Some from invasions, some from order halls, a few from the broken isles(specifically for DK and Paladin) and ofcourse some from bosses like Maiden and Argus.
The things that killed the whole expansion for me(that arent issues brought into the game by other expansions), was timegating flying, rep, and story progression for suramar as well as the god awful terrain.
If WoD hadn’t been abandoned halfway through, I think it would have been one of the best xpacs out there. Definitely could have been better than Legion.
You cannot please everyone. It really does not matter what people enjoy or don’t enjoy; the game will always be bad to someone. Everyone has their version of what makes wow fun. They then project that and think it’s universally understood and accepted.
Honestly Wrath was trash, it literally laid the foundation for lfr, it set up guild transfers which broke some servers, its dungeons were too easy and required 0 planning a pull out (which they tried to reverse the next expansion) Dungeons gear / badges endes up being a catchup mechanic to skip previous tiers. Honestly Wrath laid the foundation for many QoL features that ended up taking the community aspect out of WoW
Legion was awesome! Great environments, great monsters, great raid sets, awesome weapon appearances, fun artifact traits, cool unique class halls and storylines, awesome mounts, pvp zones (towers / ffa), puzzle quests and other hidden stuff… I could go on. The only thing I didn’t care for was the hokey main storyline at times like “We’re in this together”. Also, wasn’t the goal of the Legion to eradicate all life? So many demon lords we’re like, “Serve or die”. What kind of demon gives people options?
Because I had non stop fun and constant stuff to do.
I’d log in and have TOO MUCH stuff to do; Everyday was a delight.
The mission board, with missions for gold and rep and stuff, was cool.
World Quests, initially for TONS of Marks of Honor (then that was nerfed more and more, later, but I got SO MANY TRANSMOGS!), were cool.
That other junk you mention doesn’t matter. Also, legendaries fell from the sky when I sneezed. The first two I got, were the best for this character (got them within a couple weeks after boosting to 110.) My hunter got the best ones for herself pretty fast too, mainly because she’d get one if she even looked at a Blingtron 6000.
Also, the weapon being a “done deal” actually helped. I always had the best weapon, didn’t have to worry about needing a weapon to drop (FINALLY got a 400 weapon, in BFA, after I was stuck at 385.)
You’re not getting it. The appearance of said item/weapon doesn’t matter in the era of transmog (cause there exists a high chance you are are going to transmog it to something else). Thus it doesn’t matter if it is a sword, axe, mace, polearm, staff or whatever. All that matters are that it can deal bigger numbers. Thus since all that matters are that it has greater output, why even change your existing weapon at all when you can just improve its numbers? That’s where relics served that point perfectly, you didn’t see what they looked like when socketed. That’s how things work after patch 4.3, form being decoupled from the function, makes form lose tons of value. That problem was solved with legion.
Now as for classic that’s not the case. A new weapon is a new weapon because you are forced to see said what that weapon looks like. And that is a good thing. Both ways have their merits.
So as to say that legion didn’t any new weapons would be disingenuous, you had 3 weapons per spec throughout the expansion. And since it is an absolute statement it would be proven wrong easily just by existence of Hammer of Vigilance, Taeshalach, both the red and blue Scythes of the Unmaker, and the 740 order hall weapons you can purchase (if you wanted to get really technical).
Wait… So are you saying Legion artifacts are good? Or simply that they are good because transmog exists and thus appearance doesn’t mean anything, just the numbers?
I’m a bit confused.
I do agree that the classic design is best though.
Not a huge fan of Legion artifacts either, but it was still 100x better than pre-8.2 Azerite /shudder
Getting relics was never something I truly looked forward to I must say, and because of how the averaging worked etc it really made weapon upgrades feel small.
Quite often you would also not be getting the relics you needed so you might have 2 good ones and one that is just super low compared to average ilvl.
Or you might get 3 at a decent ilvl but then some of them actually have horrible traits (and potentially you don’t have access to better traits that tier).
They were good for the constraints of the era that they “lived in”, one of the few examples of blizzard actually coming up with a fix for a problem they created. But I would say yes to both of what you are asking. The traits were fun, the artifact appearances were deterministic and well-presented. But if you didn’t care about those things and wanted a “new weapon” you could freely do that especially with the universal transmog system we got with 7.0.
Yeah I get you on the traits. But when they did work right, like for my outlaw I was able to get 6/7 blade flurry with I think 2 extra points of fortune’s boon. Gonna look later when I get home cause I screenshot all my gear, traits and abilities those last two days on my 12 characters. But essentially the point was that I could stay in blade flurry with no energy loss (so permanent passive cleave), while having acrobatic strikes, the reduced AR cd and the outlaw bracers and shoulders. All of that interplay made for me hitting like a burst cannonball. Felt good and played fast.
My dk main then had some good traits too. The point of the matter was that if you played enough, even not at mythic level, you would inevitably get something useful even at a lower power threshold of heroic or so. Just had to be consistent so you didn’t miss gear chances.
Damn I really miss legion, wish I learned how to play the healers more for mage tower. Biggest regret not getting those appearances, my way of saying “hey I can play this game to some degree”.
It introduced some interesting content. Artifact weapons being a major feature. I think many were blinded by their new toy. What seemed cool is now a nightmare as it spawned azerite gear.
The idea of having talents and abilities in gear to that extent was bad to begin with. Unfortunately artifact weapons seemed popular. Now we are stuck with azerite gear and wanting more abilities and talents in our spell book.
Yeah, they are definitely fair points to make.
Legion in general was just a more well rounded version of the current expansion.
It had it’s issues sure, but a lot of the systems (after the initial azerite release) were just overall a lot better implemented than the current ones.
The storyline also tied things together more cohesively which I think helped smooth out the experience in general.