Now that rogues got the nerf sledgehammer and its aimed at the other classes that are obviously needing it, y’all are using the exact same justifications that we were about needing heavy nerfs.
“It’ll change with gearing/hp pools/verse”
“Lets wait and see until all conduits/souldbinds are up and running”
“Yes [insert ability/strategy here] is strong but its counterable if you know what you’re doing”
“If you just trade a CD for our CD you’ll be fine”
Seriously, what is the psychology here? Your insane burst is ok because it happens 20 seconds into a game instead of 5? Your ability to be tanky, out DPS everyone, and sometimes offheal absurd amounts in the process is ok because at least people can see it happening? Your unhealable sustained damage is alright because you don’t have either of the two things I just mentioned going for you?
The thing is, I still think these are probably valid reasons to wait until we’re more than one week into a season, but at this point I hope you all get nerfed down here with us just because you’re being insanely hypocritical.
Are you implying that literally everything else is fine right now and doesn’t need a nerf?
Of course we’re mad. Why should our synergy (intermittent burst/strong cc) be nerfed so hard and the rest of them be allowed to stay in? How could anyone not be reasonably upset about that?
Plenty of rogues knew that the opening burst was too much. It needed a slight numbers tuning and/or lessening of the interactions that caused it to be so high. It essentially got removed all together.
No I’m not implying anything. I’m outright stating that rogues are trying to get revenge nerfs to multiple classes their anger has nothing to do with class balance.
I honestly don’t see anyone saying that. I think the nerfs were a little heavy handed, and something should be done to compensate rogue, but sub is Uber toxic in 2s and just annoying to fight in 3s. Thank the redesign.
I don’t think anyone should be globaling in a stun but there are still some specs that could be tuned. I think warrior defensively is one, d stance should just really hamstring rage gen like it did in mop, can still nerf dmg done, but rage gen is more important imo - and you can’t spam ignore pain if you are rage-less. Die by the sword conduit -30s cd reduction is too strong, 2m parfy is already very good.
Ret WoG needs to have 2 charges on like a 45s recharge, maybe figure out a way to shift some damage from wings to normal rotation.
Enh needs sham rage and instant cap, maybe nerf windfury and doomwinds a little bit.
Feral/boomy healing could probably eat a little nerf.
I mean of agree, in the sense that if so many other classes are going to have some super move or strat, that at least we did too. Now since ours is gone, it doesn’t seem fair that the others get to stay.
Show me where? I haven’t been able to find any videos yet, although I get its a new nerf.
Nope. Arms just needs damage tuned down. Intervene on a longer CD would be nice, but I’d settle for not getting absolutely wrecked while I can’t use the only tool I have against you (cc) if the CD has to stay at 30.
Ret needs both burst damage and healing tuned down. Hybrids should not be able to DPS better that pure damage classes/specs or heal better than pure heal classes/specs
The lockdown would be “super” if we could help secure kills during them. Pretty much everyone has the ability to survive our damage for the duration of full stuns, since our burst is now laughable.
This works both ways. There’s just as many people who are calling for more buffs, or want to see rogues removed from the game entirely. People are just spiteful, hateful, angry gamers. It’s disgusting tbh. You should want every class to be in a good place, not for other classes to suffer.
This isn’t a MOBA, this is a RPG. These classes that get nerfed, or aren’t fun to play aren’t just disposable. These are peoples mains that they’ve created, and invested time into. Sometimes years. Sometimes a decade. I have more than a physical year of my entire life logged playing rogue. Literally over 365 days played, which is tracked by the minute. I’m sure there’s people like me who play Destro lock, or who play every other class or spec with just as much love or passion. They’ve grown up with these characters. And to see blizzard not treat our classes with as much love as we do, that’s not cool. And i’m not saying the rogue nerfs were or weren’t deserved. I’m saying that blizzard created the situation where rogues needed to be nerfed in the first place, which is bad design. Lack of foresight. Unable to understand why gigantic damage modifiers and 100% crit would be unhealthy together for example.
I don’t care about rogues viability so long as the class is fun to play, and I don’t agree that it’s fun in recent expansions. Which sucks. And I’m sure others share that sentiment.
You are absolutely right that it’s blizzards fault and borrowed power is the problem. How can a class ever get balanced when it’s effectiveness is due to some borrowed power system that changes every expansion and content patch.
Especially when some classes (Warrior, Priest. to name examples) get gigantic changes to how their damage works, essentially fixing the classes, where as other classes are mechanically untouched, just poking at their new “bandages.” (covenants, soulbinds, conduits, and legendary items.)
It’s like Priest and warrior for example, are some of the only classes actually playing SL honestly. Everyone else is playing Legion 3.0 with their new reskinned toy.
If you pop all your defensive CDs and I pop all of my offensive CDs as a pure DPS class, I should be able to do more than tickle you. It shouldn’t be an automatic gg by any stretch of the imagination like it was, but it should still do damage.