Then it’s irrelevant, because Ogrim’s Horde was raising the Dead. Undeath is a blasphemy against the natural order, and destructive. It’s the greatest sin to the Shadowmoon and Bwonsamdi for a reason.
1st gen was more likely the experimental period between classic and remix.
Orgrim was no magical scholar, and probably didn’t know (or, in all fairness, want to know) how the Death Knights came about, but the way their powers work is different enough from the other forms of necromancy in the setting that it’s probably fel-influenced.
It isn’t about Orgrim’s knowledge, this is how The Chronicle 2 specifically outlines it. That Gul’dan went out of his way to not use fel, not that he was just hiding fel from Orgrim.
Their powers don’t seem that different? Their WC2 powers included Death and Decay, Death Coil, and Raise Dead. They spread fear and raise the dead. I the only significant difference is their focus on disease being far less significant.
Those powers are clearly the blueprint of Scourge powers, i.e. fel-influenced, and in contrast to the other forms of necromancy that tend to deal more with the soul (Shadowmoon, Bwonsamdi) or represent a more corporeal afterlife (kvaldir, assorted highborne ghosts who clearly retained their sense of self)
I think you’re just reading too much into this idea that the various aspects of the Scourge are much fel influenced at all.
Some of these powers, per The Schools of Arcane Magic book by Archmage Ansirem Runeweaver noted these. Seems fitting with just necromancy and what the First Generation Death Knights do.
Necromantic magic has many functions beyond simply raising the dead. Masters of this tainted field of magic can conjure festering diseases, harness the shadows into bolts of incendiary energy, and chill the living with the power of death. Necromancy can also be used to reconstruct the flesh of undead creatures, allowing them to function again even after the foul monsters have been destroyed.
Not looking to fight you over this, but it’s canon that the Scourge was built by the Legion, using magic purpose-tuned by the Nathrezim.
That’s where gameplay and lore contradict each other I’m afraid. Attacking wisps is entirely optional. You could play the mission killing every wisp on the map, or you could leave them alone entirely, and the Night Elves still attack you as soon as you cut down a line of trees between your base and the rest of the map.
It’s vague enough all we can really say for sure is the Warsong Clan unknowingly intruded on Night Elf land, started cutting down trees, and the Night Elves attacked.
Grom Hellscream gave the order to cut down the wisps and kills one in a cut scene. So even if you don’t kill any of the wisps, the orcs still provoke the Night Elves by attacking wisps.
When is this? I checked The Spirits of Ashenvale and didn’t see it.
I’m afraid you’re mistaken. If you command Grom to attack and kill a wisp, he does comment on it, mocking the others for being afraid of spirits, but it doesn’t take place in a cutscene, and is entirely optional. Can even take place after the Night Elves attack.
False, you have to kill the Wisps to meet the objective that progresses the story.
thrall smells like cabbage and should stay retired
Why didn’t he? I would conclude that Thrall had some of the same prejudices as Garoosh. He could not see the Horde has being led by a non-orc. The combined horses of prejudice and sentimentality for a lost friend drove him to put the son of Hellscream in a position he was neither ready nor suited for. Then he had to resort to cheating in a mak gora (twice!) to deal with his problem. Thrall failed the Horde in this affair, and he lost faith in himself which resulted in his loss of his shamanic powers. Until he deals with his loss of self-confidence, he’s no good to anyone so he’s maintaining an isolation.
Realistically, Grom and the orcs had no idea what the heck they were seeing or attacking since to them it was just this weird little fairy fire sprite thing that looked a lot like a ghost.
And then arrows started raining down because the Elves could (If I’m remembering this right) LITERALLY smell the fel coming from the orcs and, honestly I wouldn’t blame them, assumed the orcs must have been members of the burning legion coming in for a round two.
It was a mistake on both parts and probably one of the most grey/facepalm but understandable, headbutting in all of War 3.
Then Grom took it way the heck too far because his pride refused to let him run from an obviously loosing fight.
True Horde is dead when Population is nothing but Blood Elves and Forsaken. Orcs, Trolls, and Tauren are nothing more than Meat Shields for New Corrupted Horde if anyone who says other wise of no honor in the horde or Victory or death. By Victory or Death is when you die you stay dead and earn a warrior’s death. Not being a slave in undeath.
What was the reason for the Night Elves shooting at Jaina’s people then?
Honestly I’ve been feeling a little bad lately every time I do a quest or warquest that involves Orcs/Trolls/Taurens. Anytime a quest involves massive bodies being thrown at the alliance, bonus points if it’s at an enemy gun line, it’s always those three forces. Anytime it’s an infiltration or flanking or an in and out mission, it’s always the forsaken.
I don’t mean much by it, but it sure gives me french canadians in ww2 vibes. (Or insert any minority in a country at war that gets a suspicious amount of suicide missions…)
“Get off our lawn you crazy kids!” shrugs?
I don’t really have an answer other than the night elves were the self appointed protectors of the world tree and they’ve never let anyone into their woods uninvited.
Not to mention the day started with Demons (Orcs) followed by undead and now these other weird pink boys and gals? Screw it, time to go Opra and make sure everyone gets a bran new arrow to the face!
Thrall failed the Horde. He is the one that choose to leave.
You actually don’t, all that needs to happen for the Night Elves to attack is that you cut down any of the trees between your base and the rest of the map. You certainly can attack and kill Wisps if you want, but since the game starts you with peons already cutting down the trees in question to progress the level, it’s very possible that while you’re looking over this fancy new hero you have control over that the Night Elves attack.
Killing the wisps actually does nothing to incite the Night Elves to attack. So long as you don’t cut the trees between your base and the rest of the map, the Night Elves won’t attack.