The Healing Role prevents WoW from porting to console

When a player wants to interact with a neutral or hostile target, action targeting and tab targeting is usually sufficient. The nature of what the game wants you to do in relation to these targets (kill them, 99% of the time) doesn’t require any fine-tuned targeting. And if any specific targeting is needed, tab targeting is usually sufficient. These features could be ported over to console (or controller input) without significant issue.

Compare that to the task of healing (or cleansing, or aiding a specific ally in some way).

The Problem

When a player wants to interact with a friendly target, they have to manually click on it somehow. There isn’t a way to tab-target or action-target your way onto the desired target. Mouse interaction is required.

The only exception is when you’re grouped in a party. Hotkey assignments are available to let you automatically target the desired party or raid member with the press of a complex combinatinon of hotkeys because all of your normal hotkeys are already assigned to something else.

Selecting a friendly target isn’t a well supported task in WoW’s game UI (particularly in comparison to selecting a neutral/hostile target). Never has been. And having an army of keybinds isn’t feasible to recreate on a console controller either.

“Smart” Abilities

In various periods throughout WoW’s history, some abilities are “smart”, meaning that they’d automatically do what the player would desire to have happen without requiring significant input from the player themselves. A few examples:

  1. Chain heal used to always prioritize the lowest health targets for each successive bounce. The only decision to be made by the player was A) to cast the spell, and B) select the initial target. Now, chain heal just heals random injured allies.
  2. Disc Priest Atonement healing (at the end of Mists of Pandaria) only healed when dealing damage with Smite, and the heal automatically triggered on the lowest health ally within 40 yards of Smite’s target for an amount of equal to Smite’s damage. The only interaction required on the player’s part was basically to just cast the spell. This was coupled with out-of-control scaling and Priests doing significantly more damage than almost every other spec by just spamming smite (and thus, out-healing most everyone else as well).
  3. Mistweavers have loads of “smart” abilities, from Renewing Mist jumping to injured targets to Ancient Teachings (and whatever other iterations of “Fistweaving” that have existed).
  4. Druid’s Wild Growth has had various degrees of “smartness”.
  5. Most beneficial, limited-target AoE abilities are inherently “smart” to varying degrees simply because it’s impossible for players to target multiple things simultaneously. Not having the “smart” behavior built-in would break how the ability works. Radiance should cast Atonement on allies in the raid that don’t already have it, rather than risking RNG to just hit the same targets with a second cast.

Blizzard’s Stance on “Smart” Abilities

Blizzard has historically taken the stance to “dumb down” beneficial abilities in the interest of optimizing player engagement with how the ability performs. More player input into the skill output. Except in this case, the majority of the “skill” involved is a measure of “how good can you move your mouse to select unit frames on a screen?”. It’s a direction that simply cannot support console controller accessibility.

New WoW players have to deal with the limitations of targeting friendly units. Veteran WoW players often get around this through addons and learning how to write macros (usually @mouseover macros). Players have to pull themselves out of the game and dive into the nuances of the game’s UI in order to make it easier to interact with the game in a skillful way. This bleeds into a much larger conversation about addons and their effect on expression of skill in WoW, but I’ll set that topic aside for now.

What’s the Solution?

Here’s a few ideas:

  1. Instead of nerfing the “smartest” beneficial abilities because they outperform all the “dumb” abilities, make every ability smart. For example, when a Paladin casts Flash of Light let the game assume (in order): A) The paladin wants to cast it on their target, if a friendly target is selected. B) The paladin wants to cast it on the most injured member of their party or raid group, C) The paladin wants to cast it on themselves. There’s still room for skillful expression while intelligently supporting player intention.
  2. It’s reasonable to not want players to do nothing more than mindlessly spam “smart” abilities. Rework the play-style of the healing role into more of a pendulum. Some abilities (such as damaging enemies) generate mana while other abilities (such as healing allies) spend it. The healer’s mana bar can transform into a flexible expression of the ebb and flow of combat rather than a gear-check enrage timer indicator.
  3. (not a great suggestion, but still an idea) Get rid of the healer role altogether and reposition self-healing as a more vital aspect of each class/spec’s gameplay loop. Loosen up the “trinity” and allow players to express themselves through skill rather than the character creation menu.

But who knows, maybe limiting the system through which WoW can be experienced is the winning business play. Maybe that’d earn Microsoft/Activision/Blizzard significantly more money than designing WoW in a way that would allow it to port onto other platforms. Maybe there’s financial value in preserving authentically archaic UI mechanics.

Or we just stop thinking it’s ever coming to console, because the game wasn’t built for console.

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The Healing Role prevents WoW from porting to console

Good.

LOL
no.

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Button Bloat and the sheer amount of debuffs to track are what will keep WoW off consoles.

That and if you’re doing High End Content on a controller then you’re already handicapping the run at the start and forcing everyone else to work harder to compensate.

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Why the concern over difficulty porting to console? This is inherently a PC game and dumbing it down even further to port to console a la Diablo Immortal, is a death knell.

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There’s enough that needs to be done to the game as it is without porting it to consoles. As Vortimer rightly points out, the game would need to be simplified to the point of ruining it in order to do so.

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Other MMOs manage having healers on consoles no problem. There is no need to make everything a smart heal. You can make options on a controller to target your teamates pretty easily. FF14, for instance, has that functionality built it. Would prolly be easier for WoW to just add something like than it would be to make everything a smart heal or delete a role.

I would say a bigger hurdle is addons. You would have to have separate servers for the console people because they could not use them. You couldn’t have them playing with the PC people because the PC people always expect them at this point.

Agree with the others here. The reason other MMOs work on consoles is they were designed with that in mind. They have far fewer abilities. Take ESO. You get 6 abilities on one bar, and a single button swap to a second bar. All the heals and attacks don’t rely on targeting, just aiming or AOE. And it is 100% playable in a close-up view point that’s more like an adventure RPG. Whereas WoW to be able to do a raid you really need to zoom out far enough to see raid markers and where other raid members are and such. I just don’t see it ever working on console without changing the mechanics enough to make it an entirely different game.

How are healers finding the ungrouped mass open world events of DF?

Do you do any healing in them?
Do you feel useful?
Would smart (or at least slightly educated) heals help the experience?

Whoa there people on these forums don’t like it when you bring up this game and it’s numerous things that it does compared to wow.

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There’s nothing stopping anyone from healing, or playing any role, on controller now. Those videos exist on Youtube already.

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Fair enough I suppose. It’s just that it was a topic saying that healers as they are wouldn’t work on consoles, so I went to the example that has healers as they are working on consoles. Game has no smart heals so far as I know. It’s either AOE, or you need to target someone. Often you need to rapidly switch between a hostile and a friendly target every second in order to cast skills and abilities (Ast cards and opener). So making easier friendly targeting option for controller is definitely something WoW could do.

For about the last month, I’ve been playing (almost) exclusively with an Xbox controller combined with the Console Port add-on, and much of the bit of play I have done is with just using my hand to play using said controller. Even when I decided to deal with some of the pain and use both hands, I find the controller functionality in WoW to be less accessible to participating in more of the game than other games where controller functionality was the forefront (also, if they are leaving so much slack with regards to controller support left up to add-on developers, then they really don’t care about this functionality with regards to it being an accessibility option: even their other teams, like the Diablo 4 team, have done a much, much, much better job in this regard). FF14 seemed to do it better, but I haven’t played that game in 3 years and only used a controller occasionally, so maybe I’m murky on how it was there.

I don’t do any kind of challenging or even much of the any content anymore anyways because most of my enjoyment over the last 2-3 years in WoW has been playing my own kind of meta-game. But, I do still enjoy world PVP and random, non-ranked battlegrounds. And, I tried epic battlegrounds a handful of times since last the new patch, random epics healing as a holy pally and one game as ret, and then 3-4 Ashrans as a balance druid and a augmentation evoker since I wanted to try that spec out somewhere since I had no chance to try the ptr. Using both the mouse and keyboard right now is too painful but playing with one hand on a controller would just be too unfair to the rest of the team, so I played those matches with two hands with an XBox controller.

It is not impossible to “tab-target” allies with a controller: there are key bindings for “Target Nearest Friendly Player” and “Target Previous Friendly Player” which can be assigned to controller buttons (I have them assigned to Left-Trigger+Right-Trigger+R3 and Left-Trigger+Right-Trigger+L3, respectively) just like they are bound to alt+tab and shift-alt-tab; this does not require being partied. However, it is really not easy to effectively play that way. It was very frustrating, and if I wasn’t so stubborn about it I would have not done more than one, maybe two, matches. If, in addition to the manual next/previous targeting cycling, you could also use the action targeting scan with a modifier to target-select the first target in your line of sight like you can with enemies, then it’d be a whole lot more useful. I don’t think the vast majority could effectively heal as well even with that addition as they can with quick mouse/keyboard use; however, I think it would be okay enough for casual use.

I don’t know if the functionality is built into the default Blizzard controller setup, but at least with Console Port, you can also enable mouse emulation with the analog sticks (I’ve only messed with doing that when it was first added years ago and then shut off support; I have only used Console Port this time around not the built in configuration [if there is any?]). This allows you to use mouseover macros; however, it’s exceedingly unfun to try to play like that. But, it is technically possible.


At least when using the Console Port add-on, you have up 13-14 to keybinds available to the various buttons:
The 4 cardinal directions of the d-pad, the 4 standard action face buttons (A, B, X, Y), the L and R shoulder buttons, L3/left-stick-click and R3/left-stick-click, and the “select button” (whatever it’s called these days); plus, you could re-bind the “start” button as well if needed to as well as the left and right rear analog triggers. But, left and right triggers are by default bound to modifier keys (technically the same as shift and control in my case but can’t recall if that was default), and all of the other buttons can be used with a modifier key or both modifier keys together.
If you keep left-trigger and right-trigger as modifiers and assign the other buttons to keybinds, you have have 14 buttons you can assign actions giving you a total of 56 actions you can bind. With Console Port add-on at least, you also have access to a radial menu selection wheel that you can assign to one button but with multiple (not sure on the cap on things added to the radial menu, called “ring” in the addon, though you can have at least 8+; you can also make multiple ring setups, but I don’t think you can have more than the one at a time bound to a button).

You definitely have more available with keyboard and multi-button mouse, and it would be unwise to assign only character skills to those all of button/button-combinations because you probably want “jump”, “menu”, “map”, a couple of targeting bindings etc things bound too. But, there’s a surprising number of button/button-combinations too. FF14 did this better, but it’s not terrible in WoW as long as you are doing casual content and are either dps or party-size healing…maybe.

Controller support is okay enough for that, but it could be done better. If the game came to consoles, this area of the game would need an overhaul. Even though I’m currently playing like this, I don’t know if I’d want it. However, I would like to seem them do a better job with controller support simply for accessibility reasons. I hope not to be playing this way for very much longer because some of how the game works just doesn’t mesh with how controller support is, but I also think it’s probably the only way some fans can play, whether permanently or temporarily.

But, when with the limits of how the game design interacts with controllers you felt like a detriment to an epic battleground, then it’s really not at the point of introducing this game to a console audience.


Also, not specifically related, but I’m un-interested in playing this game if there’s not a trinity setup. I understand why people would like that, but without a healer role, I’m not very interested in an MMO.

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console healers are basically going to be clickers!
:grimacing:

XIV has a bigger issue of general rotational bloat and an arguably worse UI in general (especially for healing) and still functions “good enough” on console. Blizzard doesn’t do it because the market isn’t large enough in the west for it compared to a JP company who has a much larger share of people on consoles in general.