"The gap to Mythic 0 is too high"

This is true. But, do you at least recognize the tiny amount of time it takes? A handful of heroics, a couple LFR wings, and a few world events. Do that a couple times, 2 weeks. Spend your crests and bullion wisely. And that’s it, you’re ready.

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This is what was happening. This guy has written 2 full encyclopedias on this topic across multiple threads. He keeps regurgitating the same word salad over and over again. It is almost comical at this point to watch him exhaust this much effort over a nothingburger change.

TOUCH SOME GRASS Dwelknarr!!!

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I played and liked Wildstar, but I’m not sure what you’re referencing here.

Ashes of creation will be another flop.

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Ohh right. Its annoying when the forums don’t show who you were replying to.

Yeah I have zero faith in a game selling cosmetics to alpha players.

Sure, but again, that’s still a worse gameplay experience for someone who wants to play keys. And something that players good/geared enough to step right into M0 or M+ don’t have to do at all. I get to gear up in what was +12 keys (only easier because of only one affix) while those who need a bit more help to get into M+ have these chores until they reach M0; before they needed only barely clear current heroic before they could start playing and gearing in low keys.

You’re right, it’s not very time consuming to farm the gear now. It’s just something that is worse for players at the low end that some higher end players who can skip that farming entirely insist is somehow good for them.

Still wrong.

Sure, if they have a high skill, high gear friend to carry them.

Nah, as an actual low end player who’s actual skill and ambition level was mainly in the 2-10 range, not with carries, these changes are fantastic and fun.

Don’t act like your personal niche situation with your carry night is or should be the norm for players at the low end.

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No, they still have no-risk/no-skill dungeons, they’re just called “heroics” now.

Blizzard finally decided that people need to put in A LITTLE more effort to get raid-quality gear from dungeons.

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I think that’s the path many of us have taken and found success with. It’s the ability to know where you’re at, where you want to go, and how to get there. This season has been friendly for gearing alts.

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I don’t know what’s going on in this thread but this is a true statement. The Ashes hype was complete :billed_cap: and I’ve noticed content creators who were on the hype train have slowly backed away from it. Asmonburg has gone from saying this is the next big thing to being hesitant to even say things positive about it.

This was obvious from the get-go. You can smell the bad design a mile away. It will be a disaster. And I’ve already seen the Ashes fanboys hedging their bets making statements like “Well it isn’t a game designed for everyone. It’s a niche PvP game” etc to cope with its inevitable sad state.

If you’re still at m0 3 weeks in you’re in the bottom 2% of the player base anyway and no one should consider anything you have to say.

It’d be like asking kindergartens how to perform open heart surgery.

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Do you really think that 98% of the player base has done better than an M0? I think you are very, very mistaken, lol.

It’s also strange that you value the voices of those who were unaffected by the change more than those who were. Why is what they think more important when they likely skipped over the struggles other people are facing or at least moved through them very quickly.

You can’t listen only to those who say a problem doesn’t exist if you want to assess and fix it.

(Also, if you must, you could always check my io)

There is no problem, only people too dumb to understand basic concepts. 8s are easily timed in 480 gear, as long as you look at your screen and put your hands on the keyboard.

Whelp, that’s a great place to start a dialogue on the topic. lol.

No point in continuing this conversation.

Should they really be listening to people who could never do even low keys on their own merit though? That seems to be the group thats complaining, people who carried their friends straight into +2s with those friends putting in zero effort either in the dungeon or to prepare for the dungeon.

People who were legitimately hanging out in the 2-10 key range in previous seasons either due to skill or that’s just what they like seem to be succeeding at M0s and into +2s just fine after a little bit of gearing up first like I described in the OP.

I don’t think M0 and keys should be designed around the small crowd that didn’t belong in any keys at all without someone carrying them straight into them.

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Well, that is an opinion. I’m personally in the “make the gear gap between heroic and 0s smaller/faster so 0s are easier” crowd.

But at the end of the day Blizzard is going to have to decide if they want to design the system so that it excludes that players in the affected group. If they do, it’s on them. But I don’t blame people for voicing their objections.

I also don’t feel they are excluded. Rather they are slightly delayed and made to do a minor, easy amount of gearing up before being ready to be carried again.

There’s a big difference between 500k and 900k health when it comes to surviving mechanics.

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The entire point is that any difficulty can be appropriate risk and skill required for a given group. Just because you (or even the majority of players) found previously low level keys to meet this description doesn’t mean everyone did.

The reason I have talked about this group is because I have direct experience. I assume there were groups for which the appropriate level for all members landed them in the 2 - 9 key range (at some point in a season), but I cannot speak directly to the experience of these groups. Nowhere have I claimed the groups I am in to be the only structure for such groups; I just didn’t want to get dismissed for trying to speak about groups which I do not even have anecdotal data to support.

You know, like you’re doing here:

That’s fair. Its just that most of the loud voices here seem to be in a similar situation as you’re describing, often times someone like you thats crushing the content and speaking on behalf of people they carry.

I can only offer anecdotal evidence as well, but the people in my skill/ambition range seem to be doing well and enjoying the season.

When I first read about the changes I was pretty skeptical myself and actually made a post here voicing concerns about the difficulty gap between heroic and mythic. But then when the season started and how easy/fast the gearing was became apparent and then trying a M0 the first week right away, I found the system overall to feel both more fun and more rewarding overall. As do the people I play with, some of whom had never gone higher than single digit keys.

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My concern is that there’s no way any of us can know whether this is typical or anomalous. Are you and the groups you’ve run on the bell curve or an outlier? As I said, I don’t want to try to speak for the groups that belong in levels beneath where I wind up with my keys beyond where I do have first hand anecdotal experience; perhaps it is much ado about nothing. I would still have preferred Blizzard been a bit more conservative on the low end (even if the end goal was to get where we are today) and add a true progression avenue for players that want no timer or affixes, rather than keeping it as solely an introduction to timed content just with the difficulty slid to the right a bit.