The game isnt only for mythic raiders, their opinion isnt more valuable

What’s best covenant for prot Paladin ??

I mostly raid so it’s Night Fae for me.

I see. I am going to main prot paladin in shadowlands

competitive players cannot force other players to play competitively so why should non competitive players care if they piss or go fishing?

If covenants are swappable, nobody is forcing casual players to swap them. They can just pick one and stick with it.

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Exactly. If I don’t want my character to ever use trinkets I can do that. It will likely mean I don’t get in most groups even if I say “wow is easy, trinkets are a crutch!” but it’s still my decision.

The idea that anyone can force you to play a meta style is incorrect. A player has always had the power to play how they want.

Jesus give it a rest, I mean another of the OP flaming post about how he doesn’t like certain players and then go on another racist baited rant over it and to make it even more succulent he uses derogatory names for those players.

Ralph you do what you want and that is all you need to do. Let people do what they want to do it’s not affecting you and yet you rant it actually is. You sound like a petulant child and it’s annoying. Players want to be the best at what they like so IF your not going to try and be the best why in the name of god would they want to even take you or anyone else who will not commit?

Signed by a Ex Raider who remembers when GEMS, ENCHANTS, POTIONS, POTS, AMMO, AND FOOD WERE MANDATORY.

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It hurts everyone whose chosen playstyle includes anything more than roleplaying.

Here we go…

You can create whatever kind of backstory you want for your character, there are even dozens of RP addons you can use here.

Why would you need more racials for this to be an RPG? Doesn’t even make sense.

They do. You know your racial language and common.

Which are slowly being added with player options in quests.

Hopefully this is added but this isn’t needed for an RPG.

Why would they need to not be limited for an RPG?

Check out that rep system.

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Even RPGs focused on stat allocation (like the Fallout games) still boil down to choices you make to handle situations based on what you specialized in between skills, TAGs and SPECIAL stats.

Going into an even more extreme example, Dark Souls is a game that mechanically focuses on builds and even that game presents choices that are independent of how strong your character is/isn’t. Leaving Siegmeyer to his devices, choosing to let Solaire pick up the sunlight maggot, and even choosing to link the first flame are disconnected from whether you’re ninja-flipping, naked speedrunning, or a giant dad build.

So my point stands. I’ll acquiesce that stats can inform or determine your options in-game, but it all boils down to story and decisions made. You’re treating Ion’s word as gospel, which is something I take issue with because creators are not infallible and should not be treated as such.

You could design things so that you have several choices that are viable. If I’m implementing a fire spell, a shadow spell, and an ice spell, I’m not going to make one garbage, one okay and one good. I’ll aim to keep the three mechanically distinct while also ensure their contributions to overall DPS are close enough that it makes little difference which you pick. This way you have more than one “meta” option, which leads to more choices available to players. And all of that comes from the development end, not the players’.

When the design meets the requirements of both the meta and the casuals, the problems go away (for the most part).

Addons are not the same as in-game. We’re talking about “RPG in MMORPG”, so where’s the origins, perks linked to origins, perhaps additional bits of lore attached to same and so on? A Stormwind human starting in Northshire Abbey could be anything from a random adventurer, a noble setting out to make their own mark in the world, or a former criminal that is trying to turn over a new leaf, all of which could be set upon character creation.

They do. You know your racial language and common.

You’ve misread what I said. Depending on origin there should be an option to pick common and your second language. My gnome being hardcoded to speak gnomish doesn’t help that character’s concept. I’ve been asking for the option to learn other racial language for several years as a compromise, but that’s also fallen on deaf ears, so…

Which are slowly being added with player options in quests.

All of which end pretty much the same way. The only thing we have that remotely looks like choices is whether you can be a Sylvannas Loyalist or a rebel. And that’s still questionable in implementation.

Hopefully this is added but this isn’t needed for an RPG.

Tell that to The Elder Scrolls games, Fallout games, anything made by Bioware, Divinity I and II, Pillars of Eternity I and II and so on.

Check out that rep system.

You mean the war option that has been obsolete for everything but to gain Bloodsail Buccaneer rep?