The game is to difficult

I’ve recently introduced 3 newcomers to World of Warcraft.

I’ve introduced them to retail wow and we leveled up on Exile’s reach then moved on to Dragonflight. We finished up the first zone and have kind of just ran into problems.

I think starting tomorrow going to move them over to either Classic Cata, SoD or Classic Anniversary.

The problem is there are just to many buttons and it is diminishing on their enjoyment of the game. especially in dungeons where you are immediately pushed into “Things on the ground are bad” or the needing for constant movement in combat with convulse ability rotations and really no actual in-game way to teach them the correct buttons to press either.

Maybe that lows the issue, in games like Diablo 4, HOTS, League and etc… it is very easy to understand when to press what button but in something like WoW where youre getting 4 healing spells and 7 damage abilties with literally no direction what is their use.

Does this mean Retail should change?

actually I dont think so, but I do think WoW should probably try to push people to classic/SOD/Cata Classic for newcomers because the retail experience is just way to much going on… to much quest,your zipping and flying around the entire globe, and barraded with an obscene amount of buttons.

I get why Blizzard doesnt want to make Classic free to play, but maybe it should be.

Classic era is free to play, but you need to pay to play on SOD,Classic Anniversary,Classic Cata/mop and retail.

Classic era is literally stuck at level 60 nax patch, why not allow that version to be free to put in a more digestiable gateway to the WoW mythos.

Edit: also dragonriding is terrible for new players.

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WoW Retail is not difficult but I agree the new player experience could improve.

Go try Classic dude, and I hope your buddies enjoy it more!

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I mean to give one example. Druid level 28

She has
Wrath
Moon fire
regrowth
entangling roots
cat form
shred
dash
ferocious bite
bear form
mangle
growl
mark of the wild
travel form
swipe (this is all by level 10)

she chose feral so she also has,
Prowl
revive
aquatic form
rebirth
travel form
teleport to moonglade
bark skin
rake
thrash
rip
maim
tiger’s fury
primal wrath

How is this not a lot of buttons, we arent even max level yet

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Without guides you do need to read your spell book to get somewhat of an understanding of your abilities.

Starting by your Builders and Expenders.

Rogue for example is abilities that build Combo Points, and ones that Expend them.

You also have to keep in mind AOE focused abilities, which are largely useless for ST.

One of the most important things to learn is your Button Layout, while not exact copy, you can sorta have similar skills in the same button for multiple specs, like the previously mentioned Builders and Expenders, or CDs, or the Interrupt.

Understand the basics first, figure out your basic rotation, then you can start worrying about openers, optimization, maintenance, etc.

I think Wowhead has some leveling guides for each spec, so worth checking those out.

But yeah, cataloging what each spell does, is a good start:

Builder, Expender, Dot, AOE, Heal, Hot, CD, Self Heal, Defensive, Interrupt, etc.

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yeah i understand this but think back to classic… most classes had pretty straight forward single target rotations and then would have 2 or 3 aoe spells at most.

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Because you don’t have most of those buttons at the same time, some of them are on there twice, and you’re including things like “teleport to moonglade” as a button. At that point I can have over 100 buttons by throwing random items in my bag.

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90% of your list are not rotational abilities.

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As a new player you are given the button. me saying “don’t press it” isn’t really an excuse

How is a new player supposed to know this… how many games bait people with “bad buttons”

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Gotta start by weeding out the spells that arent for Feral.

While Druid has a lot of buttons, several of them are exclusively tied to the (largely) irrelevant forms that arent your Spec.

For example, Growl while can be used to tag enemies from a distance, is primarily a Tank skill, same goes for Bear Form which is mainly used by the Guardian Spec.

Travel and Aquatic form are exclusively for travel and have next to no usage in combat.

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We’re talking about new players.

They’re not going to know what they need and don’t need. I have no idea if Delfaux is really a troll but I get the point they’re trying to make. WoW does have a lot of stuff if you try to look at it through the eyes of a noobie.

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Quite a few actually lol.

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Suggesting that rotations are complex because of Teleport to Moonglade? Where’s the uncertainty?

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So, exactly like what you listed. In all your list of buttons, there’s like 7 actual buttons you use rotationally, a few of which are only for aoe.

The main difference is the pace at which you level and acquire abilities and get used to using them. They come at you fast.

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Yeah most of the time, not just the druid player they are getting just overwhelmed by the buttons and just result to just right clicking to attack the target or spamming an instant spell like moonfire

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I never suggested this.

You keep focusing on this one spell. If they take it off the list, does their point suddenly become valid?

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love to hear them.

they think I’m trolling when I’m genuinely running into a problem and trying to find a solution. their solution is “it doesn’t exist” when it literally does man.

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Gotta learn somehow, and asking for more experienced players or looking up a guide is a good way to get into the basics.

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Ehh people shouldn’t have to do homework to play a game.

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Diablo
Path of Exile
FF14

I could probably name more but I guess it kind of depends on what your definition of a “bad button” is lol.

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retail sux play classic or whatever