The game has a Skill Bloat issue

He doesn’t use a mouse and plays on a laptop.

Don’t even need to check his character.

outside of pvp, specifically arenas where you typically do frame macros I don’t really see bloat as an issue. Wow combat is incredibly slow, things take minutes to die in raids and even when you look at adds which take 20-30s that’s incredibly slow combat. The entire premise behind wow is slow combat with a lot of apm between “meaningful” decisions. If they start removing skills then the game is going to become more difficult from a mechanical level, which obviously players in wow can’t handle.

Its the same argument as mobility creep, once all classes can solo handle a fight like mythic KJ then suddenly fights are designed around optimal movement and full utilization of their mobility kit.

Personally I’m all for the simplification of character micro, but I really don’t see the majority of the playerbase enjoying where that takes the rest of the game difficulty wise, there’s a reason blizz never did something like twin emps fight in msv again.

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Yes, the game is bloated.

No, I don’t think Blizzard cares since they are making it more bloated with heroic talents.

Anyone telling you to just play the game incorrectly if it feels too bloated shouldn’t be taken seriously.

I think M$ will force a pruning before we get 12.0 They want everything on Xbox and the currant controller set up will just not get there with out it.

Then the game dies lol

I’m not sure what you mean by that. I think more buttons is more engaging, and we do have a spectrum of difficulty cooked into the class specs. So, if you want to hit 3-4 buttons. You have that option, albeit limited to certain classes, but I find even a Destro Warlock isn’t that complicated. It seems like they try and make at least 1 spec easy for each class.

Though I’m speaking broadly about abilities. The one’s we use outside of combat too being necessary imo. I do really belive that is what sets MMO’s apart from anything else. Having many buttons to keep the player engaged with the world. Look at BG3, that game was praised ad nauseam about how complicated it’s combat was.

Random idea. Maybe the game needs Normal abilities, Heroic abilities, and Mythic abilities.

That way your class gets more complex as you tackle harder content. And easier content stays approachable

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This reminds me of Street Fighter 6. They have an issue with retaining more casual players, so they created a more simple style of play called “modern controls”. These were much easier inputs, BUT at the cost of sacrificing some “dps”, and extended combos. So, it’s easier, but not optimal.

I wouldn’t be apposed to that at all in Wow. Though I may not be seeing potential issues with it. It may be getting a bit too complicated if there was 3 different versions, but at the least, one easy mode playstyle I think would be fine. So long as it’s not too easy, I think that would be bad.

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While true, I will never play hunter without having a misdirect bind and a misdirect pet macro bind. It’s a lot better now than it used to be, though, used to have to macro every single ability with petattack or stop petattack when they used to be a lot less intelligent.

I have macros. I’m just saying that I don’t need them. Even my on use trinkets have their own bind with Z and shift Z

Oh my god.

I’m noticing more ways to fill out the talent tree with passive skills so there aren’t so many things to worry about and it doesn’t seem to cost an inordinate amout of performance.

Yep. You can hammer on that keybind key all you like, it ain’t doing anything until the cooldown is up.

keybind the heavy use stuff but for those rarely used things, click away.

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1- some players want the high apm
2- there are passive talents you can take instead of active, you have the choice
3- there are lower apm classes/spec. Take those.

Because there are still a set combinations of buttons that you should use and when to reach good DPS. If you dont you get flamed.
Not everyone wants to be forced to create their own groups in order to do anything, sometimes you want to join a PuG.

Its easier to add buttons to create the illusion of complexity rather then work on the interaction between abilities.

For example ffxiv has a ton of keybind ur single target has 3 abilties which u use one after the other snd aoe id three buttons one after the other. Vs gw2 that has onr button with three phases.

Its the same thing except ffxiv tries to make it harder by forcing u to keybind three buttons for the single target and three seperare buttons just for aoe. I used an addon to sequence it but its considered against tos so i just stopped playing.

Gw2 has very few buttons but the speed of which u play and the way certain abilties interact with each other adds the same amount of complexity as wow without button bloat.

Wow doesnt know how to do this so we get button bloat and players who dont know what there talking about saying its just makes ot more complex

Agreed. I recently went to finish leveling my Enhance Shammy after a few years of it being on a back burner and when I got all my abilities laid out, all I could think was “look at this insane amount of ability vomit, how am I gonna keybind all this mess?”

And promptly put him back on the shelf.

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It keeps combat interesting and allows for different combinations, so you can keep changing out your build over time. I find with games like GW2 the limited number of skills just made the game a tad boring and tedious

And that’s fine, we learn by doing. And by research.