The game has a Skill Bloat issue

Aka, way too many skills to bind, i recently came back since i took a break from SL and my god, several of the specs i used to play now feel like they have 5+ more skills to handle than before.

I first noticed this with Priest Holy, and then Warrior in general and even worse with Subtlety, that spec just felt unplayable with how much i had to handle.

Like tone it down a bit? believe it or not, players dont need like 20 keybinds to handle, i mean does Priest REALLY need to manage two dots? does Warrior need like 4+ different defensive CDs?

I feel like some of this stuff could be turned into passives or fused with other skills, idk just make it easier on the players.

This makes it really hard to get into new specs, let alone do hard content.

Dungeons already demand some attention once you get into Mythic, and REALLY when you go into M+, let alone Raids, you already gotta handle all those mechanics that can very easily kill you if you mess up even once, having players handle several CDs on top of it just feels overwhelming.

I have to go out of my way to choose passive to make the specs feel enjoyable to play at all.

Idk thats just how it feels for me.

Btw, i do not refer to the more niche skills like Ritual of Doom from Warlocks, aka the more flavorish stuff, those dont even fit into the general rotation or CDs after all.

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When this old favorite topic is raised, I tend to respond with my usual question: why do you have to use every one? They are options, why not just use the ones you like or which work best in particular situations? After all, we can create different loadouts and can handle various talent builds and various roations depending of what we are doing.

I’ve always felt too much choice is better than too little but hey, that’s maybe just me. :sunglasses:

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You should add Shaman into that mix. (I do not have an issue with bloat and do not think it is a bad thing)

Me personally, I dont keybind anything I dont plan on using. Warriors for example, i dont keybind rend. Once I hit haste to a point i couldnt use slam because I was building rage fast enough, i dropped it too.

Holy Priest def has some bloat and idk what they can do about it because alot of the skills function similarily but also differently… if that makes sense. Pretty much every heal is a necessity too unfortunately.

Edit: Put in ( ) for clarity.

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No, it does not.

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Yeah, another example is Outlaw which i tested briefly, like why was Between the Eyes reworked into a debuff and lost its CC?

Just to put Kidney Shot there? when BTE already filled that function.

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Fun fact. Prot warr has been bloated as all hell for many years now. Why you think when blizz put the prot war defensive spells on the main GCD, Asmon (who was maining warr at the time) cried foul and whipped up his entire fan base to complain to blizz? Sure enough, they all got taken off the GCD as a consequence.

But why take them off the GCD you ask? Because everyone who plays prot warr at least at a basic level, always macros their defensives to their main rotation. You can’t do that if said defensives are on the main GCD :melting_face:

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You can choose either a Hunter or a Paladin.
Both are easy for beginners.
Other classes also have some easier passive talents that can be chosen.

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I’ve been playing Resto, and totem bloat is real.

But, we can agree to disagree :slight_smile:

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You know you don’t have to keybind everything. Despite the silly stigma many have attached to it, clicking some skills is actually fine.

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Nah. Agree to disagree, indeed.

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You do not have to use every single skill.

Quite a few skills, including the ones you have to pick for talent filler (especially the ones you have to pick for talent filler), are not vital to a rotation and have situational uses at best. Those skills can sit in your spellbook until they’re necessary, if at all. Once you’re only focusing on the skills you need for your spec’s primary rotation, 90% of the time you’ll find you have enough slots for them all and you can easily create keybinds for those skills to make them easy to use.

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I had 40 keybinds for Mythic Fyrrak and Mythic Sark.

Brewmaster is easily the most bloated spec in the game.

At least they got rid of Bonedust Brew, though.

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Wait until they finish giving everybody everything and you’re expected to heal, DPS, and off tank. Because everybody should be able to do everything and nobody should be reliant on somebody else…

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the way i see it as resto shaman is the complexity you want or need for the level you play . for low level you can use basic rotation but for myhic 12 you better have learned how to use all your >30 keybinds . it feels like playing the piano , enjoy

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I personally feel like the hallmark of a good MMO is a ton of interactivity. It makes the world more alive, and inevitability it goes along with lots of buttons.

Luckily there’s disparity in classes. Some very easy, and some more complex.

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“Too many keybinds” is subjective, some people are happy in the 12-15 range, others want 20+

But I think many specs have bloated abilities in the sense that you just don’t need them and they don’t add fun or engaging gameplay.

On Frost DK for example, I don’t see any need to have both Death n Decay and Remorseless Winter. I think the Frost tree should have a choice node with one option that buffs D&D and the other option replaces it with Re Winter and applies all D&D effects to Re Winter as well. One keybind gone and Frost would actually play better.

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I believe I have like 24 keybinds with 3 macros in it, :stuck_out_tongue:

So in order to promote the game and get more people playing…thus increasing subscription numbers and increasing revenue, you suggest that people play paladins or hunters?

This is quite idiotic.

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My 6 ability bars all claim you are wrong and have a touch of crazy.

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Naturally, you’re going to get pushback from the “git gud” and “more is better” crowd. I never cared either way, as long as we have legit uses for everything.

However, one thing I always point out, for perspectives sake, is that I grew up on an Atari 2600, where we had one joystick and one big red button and had the time of our lives. Yet, we never complained.

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