I’m a returning WoW player, flew over Draenor for the first time. And my god is it beautiful. I quit during Cataclysm and returned for TBC Classic. Logged on to my old mage with the 280% Netherdrake and explored WoD’s zones to see how Outlands used to look like before it was destroyed. The lands are wildlife are gorgeous and varied. There are snowy zones that remind me of Northrend in WoTLK.
But it’s completely barren. Not once in my hour of flying around did I come across another player. This is such a shame because there is so much beauty in the world and a lot of creativity and artistic detail went into it.
I don’t play retail because retail in its current form killed the “World” aspect of World of Warcraft. Dungeon finder was one of the worst additions to the game in my opinion, though I’m sure many people like the convenience of it. But it makes these instances feel like they are mini-games instead of actual places in the world.
Since installing and logging in I haven’t done a single quest and I leveled from lvl 33 main (Cataclysm) to lvl 42 ONLY using the Dungeon finder. I have no context about them whatsoever. I don’t know why they’re there, where they are, what the lore is behind them. I just hop on WoW once in a while when I get bored of TBC Classic, do a dungeon, log out. Sure it’s convenient, but I don’t feel invested in the world or its players at all.
Are summoning stones still a thing? Do people still PvP outside of instance entrances? I have no idea. As beautiful as the world is, it appears all the criticism about retail is justified in that it feels lifeless.
Blizzard, in the next expansion, rather than create yet another universe-ending threat with some big bad and make complex grindy chores, rather than simply adding another continent or planet or whathaveyou while making all the previous content irrelevant, I would instead love to see a radical redesign of how the game plays and feels, and for there to be actual reasons to go out into the various, beautiful zones that have been created over the last decade.
We’re on version 9 of WoW and the playable world is now big enough to fit several servers worth of population. There is no technical problem that Blizzard doesn’t have the resources to solve in order to make it dynamic, relevant, vibrant and full of life. It would go a long way to bringing back or retaining players. MMO’s are a niche genre in gaming, and the most successful ones have always been the ones that bring people together. People come to be awed and to have fun, but they stay because of community.
With each new expansion, more players are leaving the game than are joining. All that development and marketing, only see the game decrease in popularity. That tells us very clearly that the old formula isn’t working. Why isn’t Thunder Bluff or Dalaran just as populated as Stormwind or Oribos? Why does the world seem to get smaller everytime the world gets bigger? It’s just so mysterious why Blizzard still hasn’t caught on to what makes an MMO an MMO.