The future level squish isn’t for you

It’s for new and returning players that see the 120+ levels and grinding needed to even be a casual at max level and are turned off at playing the game.

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Trouble is does blizzard really want to trade customers over this ?

It also makes some players feel like they have lost something valuable.

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Honestly I don’t really care, it’s an arbitrary number at this point to me.

I’m more concerned at the inevitable revamp of the talents, skills, leveling pace, and time between levels. But there is precious little info confirmed, so I’m going to save my tantrums.

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I don’t care about new or returning players.

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Except it’s not for them either. If the leveling process still sucks, then it doesn’t matter one bit how many levels there are.

I keep repeating this, but back in 2010, Blizz revealed that 70% of new players didn’t make it past level 10. And that was with a level cap of 80.

The number of levels does not matter at all. They need to focus on making people want to keep leveling to the cap instead of throwing on a coat of paint and acting like they fixed everything.

And yes, I know they haven’t revealed everything yet, but anything they do in addition to the squish can be done more easily without having to deal with any bugs created by the squish.

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It won’t do them much good to hold onto new and returning players if it drives an even greater number of existing players away. It’s possible a squish would actually result in a net loss of active players.

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Don’t kid yourself. You people will always play no matter what. You’re here right now aren’t you?

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not as many as there used to be

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they need new customers, ion has run of most of the old ones.

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There is no guarantee those new customers would stay though.

If they are scared off by 120 lvls what the heck would they do with the millions of azerite needed to leveled up that neck or the 100 of thousands needed for rep rewards.

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Oh, we all are well aware it isn’t for us, it’s to make up for the STILL broken scaling, poor class balance and horrible pruning.

It’s way easier to squish levels in half(while maintaining the same time it requires to reach lv cap) than actually taking the time to fix the stuff they broke in first place.

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What makes you think that having only 60 levels will somehow make someone want to shell out $ for WoW?

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What of value are we losing? It’s just a number.

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Yes, we’re here right now - on the forums. Your point?

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What? How does making the game better only apply to the new players? Plenty of us current players support the squish. As long as I can still solo old content I’m all for it.

new player can start at 110

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Most of the players who support the squish have been deceived by claims on the forums from previously unknown posters that the squish will give devs the opportunity to completely rework leveling zones and quests. Or that this will make it possible for the devs to give us a talent tree with a new spell every level.

It won’t. This is a lie. If they wanted to do that they could have done it at anytime without a level squish.

The only …stated purpose is to make the number smaller for those vanishingly rare people who are think ‘120’ is a big, scary number.

New players won’t care as long as it feels leveling is moving along. Unfortunately, this will have the opposite effect. Each level will take longer. Leveling will be as boring, grindy, and story-less as it is now, but with fewer dings.

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They are not “trading” anything. If you think most players are veterans, you are confused.

Ever since 2005 the game has grown big and stayed big by attracting and keeping NEW players. I’d bet that less than 5% of current players were here 6 years ago. That 5% may seem big in the forums (200,000 players) but it is still only 5%.

Blizzard must prioritize new customers, to stay in business.

Another player who believes in the player myth that “this is a club for veterans”, when it is really “an MMO competing on the retail market”.

Ah yes. The “its for the new player” defense. New players who are apparently all incompetent and get scared of numbers extremely easy.

Whenever I hear the “its for the new player” defense, it almost always is something that benefits the person arguing for it as well. An example would be an altoholic that spends a large amount of their WoW time leveling new characters (which is fine!), arguing that the leveling changes are for the new players, and not current ones.

Its so much easier to defend a potential change when you aren’t talking about yourself, but someone else. Gives you a moral high ground. “Stop being selfish, its about the new player!”.

I just find it funny in this approach how stupid we assume new players are.

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The level squish is probably going to come bundled with some sort of nerf to leveling speed, just like scaling (and the total gutting of dungeon exp).

It’s not for us, it’s for the investors.

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