Hey all, this thread is to address the Forsaken — From the story, to game-play content and even some customisations to follow!
So … Something I see brought up frequently by either: the Forsaken players themselves, those that simply enjoy the story & lore – or simply those that can appreciate the gameplay aesthetic & emotions conveyed by the Forsaken (or all of the above)
Tend to bring up that they feel the Forsaken story has become rather:
- Obsolete
- Mundane
- Ruined
- Boring
- Outdated
- and trivial …
Now I myself may not entirely agree with all of those, however to a small extent I can see where they’re coming from and that a few do have somewhat of a point.
Spicing things up!
Anyway, something I feel that would give some oomph to the Forsaken as a people & playable race, along with giving some additional intrigue towards the story would be the Forsaken seeking out other undead throughout Azeroth who were wrongfully killed or even horrifically slaughtered — Then twisted into undeath, but had ultimately began to or have already seized: Free Will
This would involve:
- Having questlines that revolve around the Forsaken seeking out undead who were wronged in life which resulted in their deaths and then in-turn had their cruel fate rubbed in further with the sour taste of continuing their recent or long-since-passed ended lives amongst the world — through undeath.
- The Forsaken would do this by starting their search of these wayward & yet kindred souls — at apex points of necromancy, nexuses of undeath, life-twisting magic locations and other areas that rattled the dead to ‘life’ so to speak.
Upon the Forsaken finding said-undead who fit the bill (as per above) – They would seek out ways to help them finish unfinished business, absolve their lives left (or their deaths met) and ultimately: Dispense justice / sweet dark vengeance to those that wronged had them — Much akin to how Arthas had wronged the Forsaken.
Some examples of these locations for the Forsaken to visit, to which there will be questlines to deal with enemies and beings that ally with them on these adventures are:
- Karazhan
- Waycrest Manor, Corlain and other bewitched areas throughout Drustvar
- Scholomance
Then to bring in some undead into the ranks of the Forsaken’s friendly-list that don’t necessarily fit the “Former-human” check but are still undead, you could also have:
- The Tomb of Sargeras
- Nar’thalas
- Blackrook Hold
– So if players wanted a change of scenery amongst Forsaken encampments, we have some ghostly elves to bring back some familiar aesthetics & relics from where they long-lingered before
The new enemies to face from all these could range from Drust, Witches, Necromancers, Demons & Warlocks — along with Naga, cultists and even other undead who seek to grow their power through the subjugation of others.
Some customisations with the suggestions above:
- Arcane & fel scars (Karazhan)
- Drust-magic scars & ritual tattoos (Drustvar)
- Shadowy magic scars & carved or tattooed sigils (Scholomance)
Additionally, I feel the Forsaken could also use some more iconic characters – and I know JUST the one that could join alongside the Forsaken throughout this tremendous journey & give a darker senses of humour back to the roster of their kind — Moroes! Our favourite undead butler from Karazhan!
Anyway guys ~ Feel free to share your thoughts, ideas to add and whatever intrigues you’d love to discuss upon from the thread written above