The Fix to Titanforging and Gear Progression!

Remove Titanforging and implement the following.

What you do is keep Warforging but to a maximum of 10 ilvl so it will never be as good as the next difficulties identical item. Example a item from Dazar Alor normal is 385 and can upgrade to a maximum of 395. A heroic item of identical name which base is 400 will always be better.

Add a item which can increase (like back in MoP) an items level by 5 ilvl to a max of 10. You can get them 3 times a week per character with 3 quests with an increase in amount needed like re-roll tokens.
Quests being:
1- PvE raiding: Kill final boss of current raid (any difficulty) 1 time. If this quest is chosen again Kill final boss and another named boss (Lets say King Rastikan as example). If chosen again full raid clear on normal or higher difficulty.
2- PvE Mythic+: 1st time Complete 1 Mythic+ (any keystone), 2nd time Complete 3 Mythic+ (any keystone), 3rd time Complete 5 mythic+ (any keystone above or at +5).
3- PvP: 1st time, Win 3 arenas (rated) or BG’s (BG’s count as 2). 2nd time Win 5 arenas (rated) or BG’s (BG’s count as 2). 3rd time, Win 10 arenas (rated) or BG’s (BG’s count as 2).
(EDIT: This item is the same regardless of the quest you chose, Call it Spirit of Warforge for lack of better name, All 3 types of quest give it)

This ensures that players who raid, PvP, and do Mythic+ have equal opportunities to get the 3 items a week. All gear from PvP, Raids, Mythic+ dungeons, Emissary turn ins, can be upgraded with this item.

When a piece of gear warforges through RNG on acquisition if its a +5 it one of these items can only be used once where that gear will be 1/2 warforging complete. Alternatively if the item gets a full +10 an item cant be used on it where it would be 2/2 warforging complete.

Remove the leech, speed, avoidance that can randomly put onto gear.

Add for Jewlcrafters, Blacksmiths, Engineering, and Alchemists and item which can add a gem slot to a ring. (If you want a lore/flavor reason Jewlcrafters are obvious, Blacksmiths can make a hole into a ring for a slot, Engineering can do something with explosives to make a slot, and Alchemists can poor acid to make a slot).

Add for Inscription, Enchanting, Leatherworking, and Tailoring 3 items, each can give a trinket either X (should be a large amount) amount of Leech, Speed, or Avoidance. (If you want a lore/flavor reason Enchanting is obvious, Inscription makes a magic scroll incantation, Leatherworking makes a lanyard, and Tailoring makes a cloth braid).

All that is left to do is clarify the ilvl of gear you get from Mythic+ and PvP.
For Mythic+
Mythic+2 you get a +5 ilvl off the base mythic gear (So 1/2 Waforge), so 375 in Season 2.
Mythic+3 a 380 piece (so 2/2 of the warforge),
Mythic+4 385 gear (0/2 warforged so its on par with Normal raids),
Mythic+5 390 gear (1/2 warforged),
Mythic+6 395 (2/2 warforged),
Mythic+7 400 ilvl (0/2 where on par with Heroic Raids), Mythic+8 405 (1/2 Titanforged)
Mythic+8 405 ilvl (1/2 warforged)
Mythic+9 410 ilvl (2/2 warforged)
Mythic+10 onward 415 ilvl (0/2 warforged).
If the difficulty was to be capped at say +15 there would be rework but would follow the same principle.

PvP
0-1399 rating 370 gear
1400-1599 rating 385 gear
1600-1799 rating 400 gear
1800-1999 rating 405 gear (1/2 warforged)
2000-2199 rating 410 gear (2/2 warforged)
2200-XXXX rating 415 gear (0/2 warforged)

This should streamline the gear progression so that all gear will matter and based on difficulty level. These ilvl numbers are based on BfA season 2 ilvl gear for end game content. Giving clear as day gear progression and reducing RNGforging greatly.

EDIT: Also could implement a +15 max, items that were 2/2 become 2/3 so you would need a token to max out its warforge.

EDIT: Even if the overall outcome is just capping the TF to +25 of an items base ilvl would be better than the system currently is right now in my opinion.

17 Likes

I’d replace the raid upgrade item idea with valor. With valor, you can upgrade the item up to +10.

Titanforging exists, but only to the extent that the valor upgrade is baked in, and can still only be upgraded to +10 of base value. If it forges +5, it can only be upgraded once. Zero for +10.

6 Likes

The item is the same there is no difference between the item you would get from the Quest for PvP, Raid, or Mythic+.

Lets call it Spirit of Warforge for lack of a better name. All 3 types of quest reward the same exact item and can be used on any gear. You just have 3 different end game methods of getting it if its PvP, Raiding, or Mythic+

1 Like

Titanforging allows for a smoother transition between raid difficulties. You just jelly when you see other people with TFs.

13 Likes

Yes, better loot makes qualifying for higher diffs easier.

Thanks for the info, really blowing our minds.

I’m saying its out of control when an LFR item can titanforge to the equivalent of Heroic raid. It’s been out of control and many people have been asking for its removal or reducing how many ilvls and item can go.

Also addresses gear progression which players want and are attracted to Classic and old expansions for.

EDIT: Also fully opened for the warforging to be capped at +15 so it REACHES the next tier’s ilvl base. :slight_smile:

2 Likes

no. Mythic raiders and people who always do +10s will have a better ilvl.

3 Likes

Isn’t that the whole point? Also forgetting Gladiator rated PvP’ers.

3 Likes

then why does it matter to you?

Show me a person who only does LFR and WQs with a mythic ilvl?

10 Likes

I really like the idea of choosing your own parth for gear progression with those quests.

I think the only thing I disagree with is the specific item levels for m+ are too high but that is minor balancing stuff. I really like that idea!

1 Like

The best gear should go to those who do the hardest content. Thats why hard content is hard.

Thats why we could have it go to Mythic+15 so it evens it out a bit where the 415 ilvl will only come from +15’s.

2 Likes

it already does. Again whats the problem?

11 Likes

Not always, Arguably a player who does LFR could get a +30 TF making it on par with the same exact item from Heroic difficulty. Does that make the person who does LFR better than the one who does Heroic at the Raiding level?

Only comparing gear by type of content. In my eyes a gladiator pvp’er should have same gear ilvl drops as Mythic+10 and Mythic raiders.

I got a 425 mage fuse on my monk from doing just a mythic 10. Mythic raiding is harder than +10s. So I guess to answer your question I do.

So should we go back to WoD with a very linear gearing path and a nerfed LFR? You know… that xpac did so well.

So you are appointing yourself as blizzard official gear gatekeeper and yelling you shall not pass! at gear YOU think they don’t deserve?

6 Likes

Thats why I said in that post, the 2nd part of the text is a response to yours the 2 posts where clummped together, that we could have Mythic+ 15 be the bar to reach for the best gear. So it spreads out a bit more.

WoD was a failure for the lack of content, raids and pvp were good. As well as many failed promises like moving your garrison to another zone and 1 patch having just the SELFIE camera being the new content.

3 Likes

Due to lack of content and the team not wanting flight in Draenor.

7 Likes

Anything would be an improvement to the current system.

All seem like positive changes imho, the only part I would have objection to is the M+ changes, personally the current breakdown I feel is relatively fair having a few double level plateaus for ilvl. Unless you increased the difficulty I don’t think M+ should reward Mythic raid equipment personally. It is considerably easier content in my opinion.

I do feel that on top of those changes though something would need to be done to address the “weekly cache” system Blizzard is pushing. I feel those increased guaranteed rewards from every form of content is the real killer.

2 Likes

You make the claim that players can get mythic ilvl by doing LFR and WQ…wheres your evidence? All you’ve done is talk. You provided zero evidence to back up your claims.

screwing over the vast majority of players (non raiders) certainly didn’t help. That xpac was the dream xpac of ilk like preach and asmomold. All raids all the time, no “forced” content. Don’t get me wrong all the reasons you listed above are correct also. But the no flying announcement was made after they quickly lost 5m players in a very short span. Truly a death of a 1000 cuts (issues)

1 Like