Apex Predator changes - Probably the biggest one.
The curve for this proccing was adjusted in favor of single target and lower target fights. But on the far end of the curve the nerf to the proc rate in mass AoE was significant.
In my experience in a mass AoE fight, I will get a handful of procs but nothing anywhere close to what we used to have. On top of that, when procs do start rolling in, they often overlap and override procs before I can even get my global CD back, leading to lost Apex procs. As a pack of say 6-10 mobs starts dying, Apex will noticeably proc more often, and it acts as a sort of accidental execute phase, but this synergizes very poorly with Sabertooth (and other DoTs) since the fight is ending and Sabertooth ramps our DoT damage. The whole thing feels backwards. We want the DoTs to be ramping up early in the fight, not late.
What was this change for? All it has done is homogenize builds for Ferals. Apex is now mandatory on Full AoE, Compromise AoE, and ST builds. In addition, The proc rate in my experience for Mass AoE has been abysmal, leading to our AoE damage being significantly reduced because Sabertooth uptime is now jeopardized.
Some suggestions for Apex Predator (Either/Or):
A) Let Ferals get multiple stacks of Apex (like clearcasting with Moment of Clarity) so what few procs we do get in AoE arenât wasted if they proc on top of each other (which happens to me a lot!). This will allow bad luck protection and let the Feral player space out Apex procs to maximize uptime on Sabertooth. Either that or do something to make sure Apex procs can âbacklogâ and proc at more reasonable cadences instead of the feast/famine peaks we get now.
B) Revert it back to how it was pre-10.2. Leave it as a core AoE talent and put its curve back the way it was. Its proc rates were perfect as they were. We can go back to Lunar Inspiration or some other talents for Pure ST situations. Besides, weâre usually changing builds before a raid pull anyway, and M+ is almost always an AoE-fest due to the timer mechanic (except perhaps on bolstering weeks where more careful consideration of builds may be needed). Dire Fixation was a step in the right direction for resolving the imbalance of ST/AoE builds in M+ and I applaud that addition.
C) Flatten the curve as it is now. The current proc-rate in high-target situations is too punishing. It has a cascade effect into Sabertooth uptime which is a big part of whatâs murdering our AoE.
D) Extend the duration of Sabertooth proc by a few seconds.
Rampant Ferocity changes
Rampant Ferocityâs damage was significantly reduced.
Okay, I have no idea what happened here. Rampant Ferocity was a talent that did a decent bit of AoE if circumstances were right (mob density) and encouraged smart play with mob position manipulation and geometrical awareness. It had perfect synergy with Apex procs and maintaining Sabertooth uptime and a fun reward-style gameplay with Vortex/Typhoon combos. Now its damage is laughable, even after the last-minute 10% buff before patch release. It used to be a top-6 damage source and now itâs maybe lucky to hit top-10. Many feral players have stopped using it altogether.
Some suggestions for Rampant Ferocity (Either/Or):
TBH just put its damage back how it was, or boost it through the roof. It was one of the only things keeping our AoE reasonable and itâs been gutted.
These changes to Feral in 10.2 have been head-scratchers except maybe the addition of Saber Jaws to bring back bite-spam builds, but the Rampant-Apex-COLAD AoE corridor has been decimated for seemingly no reason, which in turn makes Sabertooth weaker making us even weaker overall - possibly unintentionally. Things were balanced, and by changing things this much that balance has been completely disrupted. S1 Feral felt amazing. Blasting the tree boss adds in Algethar Academy was a highlight of M+ and Feral felt solid. S2 comes along and the tierset felt like a Rube Goldberg machine of combo points when combined with the changes to Berserk so it was already heading downhill in âfeel.â S3 comes along and just guts our M+ damage. Awesome. Can we just have S1 DF Feral back? Please?
It almost feels intentional and not in a malicious way. As in a âfield test setting up something bigâ kind of way. Perhaps a huge rework of Feral coming in the future? Future-proofing for Augvoker and other support specs? War Within testing revealed us to be OP? We still have a whole fated season to go, though?
And some might say âFerals were in the RWF you canât complain!â Yes, the least-bad Druid spec (sorry boomies) was in the RWF with mostly single target builds and did respectable damage with giga-BiS. Thatâs great. Can we have our AoE back though? We already had ST builds in S1 and S2 with Swarm and Lunar Inspiration and we managed ok. Saber Jaws comes along and now Feral is totally fixed in all regards? I think not. Last I heard Saber Jaws doesnât even work with Apex. Maybe if it did then our AoE wouldnât be as mediocre.
TL;DR: Fix the Apex proc curve, if nothing else. It hasnât changed since Legion and Shadowlands, and now that it has, the entire synergistic line of Feral AoE talents which was molded around it collapses in M+ and AoE.