The faction imbalance is going to strangle this game

Find another guild or faction change and make the jump with them. I’ve been playing since alpha and have done it more than once over the last 15 years when the population balances have shifted or my guild has gone a different direction from the way I want to play.

People want this to be a Blizzard fix instead of taking some personal initiative and exercising their own agency. The tools are there. You just have to use them.

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i cant stand the alliance lore and story.

kill off the manlet, the dog general, and that admiral whats her name, put a dwarf in charge, and we can talk.

honestly i prefer stormwind to org. i HATE the pyramid i run around on every day. but the story is just awful. all the alliance leaders are just nails on a chalkboard directly to my brain.

edit: prolly should have posted this from my horde mains.

Imagine having such a poor argument that you have to resort to ‘ur stupid’.

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My argument has already been laid out. Not my fault you’d rather appeal to the stone.

Me: Lays out how a few high level raiding guilds effects mythic+ and pvp through cascading effects.
You: A few top 10 guilds a pve scene does not make.

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On average yes. When top players go, that’s what’s left

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They are. At this point in time…they are. In the business world they call it brain or talent drain.

No one is saying Alliance can’t raid. One only needs to look at OC-Frostmourne to see what happens when player choice drives population not years of development teams skewing the game to fit their favor.

You didn’t though. You’ve claimed that somehow what less than 1% of the raiding population does is critical but you didn’t provide any evidence or any explanation other than a old article about how people working as a group are individually lazier than if they work alone.

You know what, you do you. If you want to just stamp your feet and gnash your teeth and blame literally everyone but Alliance players for the actions of Alliance players, have at it. :relaxed:

The issue with that is that it isn’t a per realm issue, it is a per region issue that is present on US and EU realms. Sure, this might help slightly with mythic recruitment for a moment, but the vast majority of Mythic recruitment is cross realm already, and all other content in the game is cross realm already.

As many others have stated in this thread, there seems to be a fundamental misunderstanding of what the core issue is here, which results in suggestions that don’t address the issue.

Yet another post which completely misses the point. Yes there is a small imbalance overall when you use the useless realmpop character tracker, however if you took the time to look at the image posted in the OP you can clearly see how significant the imbalance of players are on even moderately populated realms, and how few populated Alliance realms there really are. This doesn’t even touch on the imbalance of players in end game content, this is just overall population at 120 who’re actually playing.

Absolutely, of course it is the choice of individuals that has led to this situation, that much is obvious. That has no bearing on whether or not we have a serious issue that needs to be addressed though. Do you not fix a broken leg because it was the individuals choice to go snowboarding, or the cancer diagnoses of a smoker? How we got here is irrelevant to whether or not we have a serious issue impacting Alliance disproportionately.

The issue is not players, the issue is players who actually take part in even casual aspects of the end game. As for this notion of travelling to another server, I don’t understand how that would solve anything, the majority of the content is cross server. And as for this notion of there being a breadth of “mythic plus” guilds on Alliance, it’s a strong indicator you don’t actually take part in this content yourself, and do not have a strong understanding of the issue in and of itself.

A very clear indicator of how bad this issue is, is the stark difference that many players in this thread have brought up regarding how dead the LFG tool is on Alliance compared to the Horde. The content that should remain viable asyncronous of whats happening at the top end of mythic play is dead on Alliance as well. I can confirm as someone who just got my Horde characters to max level a week ago, the difference at peak times is staggering.

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That’s exactly what makes it skewed in this context. OP is referring to the human population, not total game characters, since aside from multiboxers, people are only playing one character at a time. Realmpop definitely shows inaccurate numbers if you’re wanting to find out how many people are playing each faction, as OP is.

I don’t know why this truth seems to continually perplex so many posters here.

Yes, cross-server raids - at any difficulty - should be a thing as soon as that difficulty unlocks as should same-faction cross server guilds. Who gives a damn if a raid team or a guild spans servers? But that’s about as far as it should go.

If that kind of change is made and people still don’t show up, then maybe just accept that the Alliance is largely a place for more casual players.

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Here let me copy and paste what I wrote before, that you are claiming I never wrote.

When all the Alliance raiding guilds went Horde over the past xpacs, in part due (albeit unintentionally) broken racials that gave advantages to downing some of the bosses, it left a vacuum in the Alliance guild leadership. It left a vacuum in the mythic+ and dungeon population. Alliance friends of these raiders who went horde also begged their guilds to go horde even after the racials were no longer relevant. Thus more guilds left the Alliance to go Horde. The lower population of people doing mythics and dungeons meant a lower population for people doing raids to pull from.
This in turn creates a situation of where if a raiding guild is struggling to fill its roster, its way easier just to transfer to horde than try and build up the player base. Thus more horde guilds go alliance. Which continues to mean less people for mythic+. Which means means more people go horde.


The article wasn’t specifically in reply to you. But to those claiming that a 7.8% imbalance in pop wasn’t a big deal. As well to back up my claim that 1% of the population was responsible for most of the content.

If you don’t see how it cant translate (Specifically the price’s law part) I don’t know what more to tell ya. I can’t think for you.

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In essence, this is it. All of the talent or players who actually desire to raid or even do m+, have mostly gone Horde and we are now left with a community depleted of people who have any interest in the end game.

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Didn’t you say this on your first reply?

So, which one is it? Is the server populations relevant or not? You might not like the numbers represented in realm pop, but they are collected through the Blizzard Api, not taken from thin air.

It very much is the players. You seen to have a fairly decent raid and mythic dungeon progress (at least compared to me), why not gather more like-minded Alliance players and continue that progress?

Why expect blizzard to give you an advantage when a gap of 209k players while both sides have well over 2m players at 120 it’s insignificant?

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The hell you say. The issue is absolutely the players. Are you out there constantly looking for new members of your raiding guild - offering to teach them, help them understand and build their rotations, mentor them, help them work through content to get geared?

Is everyone else who is complaining about a lack of Alliance end-game players doing that? (this is, of course, a rhetorical question - the answer is obvious)

Or are you and others simply complaining because the Alliance is now home to a larger percentage of casual players who don’t care about pushing endgame content than the Horde is? It’s not racials, not any longer, and not really for years.

Your answer, other people’s answers, seem to be: Force Horde players who push content to come to the Alliance and I don’t care how you do it. instead of what can we do to entice current Alliance players to try the toughest content in the game?.

The only change I would make is cross server same-faction guilds and immediate access to cross-server raiding the day any difficultly is released.

After that? Well if that doesn’t work, then maybe just accept that the status quo - the Horde is the place for content pushers - is what it is.

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The realmpop data shows CHARACTERS, not players. SERVER faction balance is irrelevant, zones are cross server so the prevalence of players on the opposite faction on your own server impacts nothing.

The important numbers are how many players of your own faction are on your server (economy and the ability for mythic raiding recruitment without a server transfer), how many high population servers there are for your faction (while guilds and economies are still server locked, it’s important to have more than 1 server people can play on), and finally the overall number of players on your faction who take part in end game content.

I don’t understand this statement, it seems like you’re rephrasing exactly what I said and then trying to position my own statement against itself.

If they Alliance and Horde have the same number of players, but 95% of those Alliance players exclusively play battle pets and nothing else than the issue is not one of players, but what kind of players you have. This is the essence of the issue at hand, obviously the numbers are simplified and exaggerated but this is what were facing.

Did you not read the rest of the sentence?

This behavior isn’t taking place on the Horde either, and isn’t a reasonable solution to a problem like this. Trying to force people to become the kind of player you want them to be won’t help.

No one is saying this, the proposed solution is to allow players to play cross faction with one another with war mode off. No one is proposing forcing anyone to change faction.

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Guess have to repeat again…

The issue is players, making decisions based on cascading effect created by dev decisions (albeit unintentionally) made xpac’s agro.

Top alliance raiding guilds moved to horde due to broken and overpowered horde buffs. As a result friends of the raiders moved to horde, along with their guilds. As a result there were fewer people running mythics, dungeons and other content. There were fewer raiders for Alliance guilds to pool from. Thus more Alliance guilds went horde. Thus there were fewer people running mythics. Thus more people went Horde.

It really isn’t as simple as running content. It all flows down hill from the top. You are essentially asking Alliance to restart the wow raiding scene all over again.

You aren’t going to be able to entice more Alliance players to do raiding, mythics, etc. Because in all honesty, those who want to do them either are already doing them or have switched to horde due to the easier time of things.

The request is for the devs to give Horde guilds a reason to switch back to Alliance, because honestly that is the only thing that will fix things. It all flows from the top after all.

That or open up cross faction PvE.

I[quote=“Midare-area-52, post:315, topic:368364”]
If the player pool was of 500k-800k, even 1m, maybe. At 2m? Not exactly.
[/quote]

Finish the rest of the post you quoted.
Clearly these 209k players make a huge difference.

H… how do you think casuals and trials get brought into the fold? In my guild my entire job is to go through trials’ logs to tell them where to improve and to seduce them in by carrying them through low keys.

Then why did you say that "server faction balance is irrelevant?

Can you at least be consistent?

It’s simple really. The gap between Horde and Alliance is only, as per said by someone that agrees with you, of 209k players, both sides are well over 2m characters at 120 as for realms… you keep contradicting yourself in that one, but point is, both sides have an insignificant gap and it looks like you have enough experience raiding and running mythic dungeons.

The answer it’s simple:

Get recruitin’ instead of asking for advantages from blizzard.

So, it’s not okay if the Alliance gets the same advantage the horde have now?

Why? If it’s wrong, then it’s wrong.

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The game has been strangled most of it’s lifespan, it’s in a perpetual state of auto-erotic asphyxiation.