The Enh Shaman Problem

I’m also not against just making WoE cause a damage reduction to keep dualwield somewhat viable. Making it reduce damage done by about 30% would put the damage on par with current rogue tanks. Shield mastery is not the greatest against bosses since it doesn’t proc very often with only one target in melee. It’s good for trash packs and bosses like MM but all the other fights you’re hindering yourself by using it. If they increased the proc rate on shield mastery and reduced the damage done with double rockbiter I think we’d see many more shaman tanks with shields.

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This is actually true, my white hits are 300s on a 2.2s swing timer. Not accounting for when flurry procs (its always up lol)!

my point is… a PURE ranged hunter (hunters can ONLY be dps) but a shaman can be a tank, healer and DPS… hunters should have WAY more ap than a class that can be 3… a shaman should be max 1/3 attack power as a pure dps aka only one in the game is HUNTER… so boost hunter ap to triple of the shaman or reduce the shaman ap to 1/3 of the hunter :slight_smile:

I use decoy totem frequently because it’s also overpowered, and I can guarantee I’m a better pvper than you friend!

Can’t wait for those garbage Shamans to try and refute this

What I’m asking for isn’t even unreasonable. They still get to keep all their other cool stuff like maelstrom, decoy totem, etc…

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i think just changing way of earth to require a shield is entirely reasonable. It would force shaman tanks to use it in raid and discourage us from using 2x rockbiter in pvp

I definitely think the Way of Earth change is the most necessary change for sure, but I’m curious how it would discourage Enh Shamans from using x2 Rockbiter in PvP?

Im cancelling my sub and also never buying another dogwater overwatch skin because of this. Thank you for this information. I have finally been set free!

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Requiring a shield means you can’t dual wield with rockbiter and get the WoE buff. Means you don’t get 1200 AP. Stormstrike doesn’t hit with main hand and off hand anymore. Lavalash won’t be taken since it requires an off hand. The only reason to run WoE and double rockbiter is because of the the tankiness and damage it provides. Or the other change is just reduce damage output while woe is equipped like warrior defensive stance if they don’t increase proc rate on shield mastery. They can change a few things to make shield and dw viable and not have WoE shaman running over people in PvP.

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gonna post this here too. please read.

It sounds like you are asking for shaman to have an answer to every situation in PVP which isn’t how classic works. Your class is supposed to have weaknesses as well as strengths. Enh strengths are burst damage, utility, and off healing historically. They aren’t supposed to be tanky, or even mobile for that matter.

EDIT: Reading your post again and dude you’re being ridiculous, every situation you outlined is scenarios EVERYONE faces in pvp, the fact that you don’t deal with it rn shows why shaman is out of line.

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Now spec into ele so you can see the most devastating spell in the game, lava burst, with a 2 second cast time. Way faster than anything in the game that does over 1k damage, especially when you can’t outrange it with 30 yard totems on you.

Compare that cast time to wrath at 2 seconds - 300dmg wrath vs 1.3k dmg lava burst. It should not be that fast if it’s going to be such high damage.

Then finish off with your shock of choice that does 500 dmg each.

They obviously forgot to post the patch notes so people wouldn’t just outright quit when they saw that shaman wasn’t being nerfed :joy:

I was showing people in duals how easily shaman falls over without WoE yesterday. I just think the damage is too high for the survivability it also provides but it’s still needed for us to not die in PvP.

Unfortunately you’re supposed to die in PVP eventually, common misconception I know.

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If you’re allowed to kill people in 3 seconds, you should be able to be killed in 3 seconds too. That’s not the case here :joy:

im waiting for a gnomergan raid that gets cleared with 10 shamans

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i am not.

i am saying shaman are the easiest class to kite.

good groups will nuke the shaman in the space of a stun well before they ever get to anyone to do any damage.

i know this for certain cause i refuse to play way of earth dual wield rockbiter.

we are a warrior without a charge or anything to close the gap.

all of our totems have 5 hp and if you dont feel like wanding them you can do a small spell or downranked spell and eat it.

but ya we have real issues to get to someone and should do great damage if we manage to make it to you to do so.

Wanding them requires you to stand still essentially still achieving the gap closing for shaman. Pointless to say that :joy:

“Nothing to close gap” im pretty sure frost shock is avalible, i know because i have it on my shaman, only thing paladins get is avengers shield which u know, is a 30 second cooldown and requires u to have a shield swap macro