The Enchanting/JC Change is Good

That’s because they see it from a statistics, code, numbers, infrastructure side. You see it from a sub and look at pixel side.

Unfortunately I think you’re right about that, and the reasons go way deeper than any kind of pride.

Think about this for a moment from the perspective of someone who’s trying to preserve the spirit of TBC (Classic WoW team), and what they have to do here… Nothing they do with drums can make people happy because drums are either good a benefit to use or leather working is basically crap.

They seem to be avoiding any kind of 3rd party changes (for the lack of better words) like directly changing things outside of the original scope of how things worked at any given time.

I do however feel that the way they did drums is not the most optimal solution and they really ought to come up with something to remedy the problem, because the present incarnation does really nothing for the issue.

Did they make the professions required to keep the benefits, finally?

I think this is the way to go 100%; being the only prof bonus that impacts your party is where the immense pressure came from to force others into the profession.

100% agree, very glad to see this.

This might be the absolute worse change they could possibly make to it. Flat out removing them would be better than this

So kudos on that

Care to provide specifics on why you think that? Currently, it’s the only profession that benefits other toons, which is the crux of why it’s so powerful.

I think tinnitus, removing LW requirements, or making them raid wide (provided you can’t benefit from multiple drum flavors concurrently) are also viable options, but overall making it a personal only boost like the other professions would be the way to make them most balanced among profession bonuses, even if you buffed them slightly to compensate for the loss of party strength.

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but but how can i mid max D:

It will still be just as powerful, only that choice will force more people to be LW to feel optimal

And since blizzard already stated that the problem with drums is players feel forced to be LW to be optimal and that they agree and find that to be “ridiculous” they’d be taking a 180 on the problem

So again. That is the single worst change they could possibly make. Their goal as stated by them was to change them so they didnt feel mandatory. In fact their exact words were

“we wanna adjust them in some way so it doesn’t feel like everybody who wants to maximally optimize their output has to go leatherworking”

Well with the current Blizz statement now on JC and enchanting, that actually increases their value when compared to LW.

Yes, LW has a benefit. But now JC and enchanting also have a benefit.

I don’t understand how you think it would be just as powerful if you removed 80% (removing 4 of the 5 players buffed) of it’s throughput by making it personal. Even personal only but doubling the duration would make them 40% as effective as they currently are.

It may increase them but i wonder if they will surpass LW. People will take which one is the most powerful.

As it stands right now LW is still a mandatory raid tool to be optimal and they have yet to fix that

If you go that route congrats, you just killed LW and took away its best feature. Which is something else they didnt want to happen.

For LW to be a desirable proff it needs drums. But there are several ways to make drums powerful, not force a large % of the raid to have LW, and maintain LWs viablility as a profession

You’re way over-generalizing with your statement, although I can at least sympathize with your sentiment.

First, we can choose 2 professions, so someone can take LW and still have a 2nd slot that they also choose.

Second, LW is just not mandatory and you will see tons of folks in tons of high-parsing guilds that will not be LWers. Will a bunch of folks tryhard and take LW? Yea, but its not exactly necessary.

According to blizzard it is

Then it needs a small nerf to bring them in line with other profession bonuses.

Not really exactly rocket science.

Make them personal
Balance accordingly with other bonuses

The only nerf I’d even consider accepting as a player is tinnitus. Better changes imo would be:

1.) making drums usable by anyone. That would maintain LWs usefulness and give them a great item to make gold from and allow large portions of the raid to stay their desired professions vs the optimal one

2.) make it raidwide. 5 LWs could take care of the entire raid and the other 20 are open

I think the personal use one is the worse and depending on how its implemented either kills LW or makes even more of the raid need it

LW sucks, brother. There is no nerf that somehow makes LW in the middle of the road. LW is terrible and everyone hated it back in like all expansions from vanilla to… well, now.

Drums are how Blizz managed to make the profession more popular. Nerf that, and its total garbage that no one wants.

Let’s use enchanting as an example. If Blizz had announced today that the enchanting-only ring augments were completely deleted from the game, there would still be no shortage of enchanters to find.

Its a popular profession that also serves to be its own gathering and production, and a reasonable moneymaker.

LW has none of these things. Yes, it has some pieces that can be used as starter gear, but that’s it and very little of those actually require LW. Even then, almost all of it (actually all of it I think) will be replaced by everyone during the first phase.

It’s just not a very good profession when compared to the others.

The problem with LW is that it doesn’t stack up to the other gear crafting profs. Blacksmithing has decent crafted sets and off pieces plus great weapons with the proper specialization. Tailoring has multiple crafted sets that are BiS for a long time and spell thread. LW has a single crafted set per class type, leg armor, and…drums. If LW had a second crafted set and both sets were BiS like tailoring it would be on par even if drums didn’t exist.

The fact that drums are class universal is why you have clothies going into a prof that is worthless otherwise. It also makes LW have a direct effect on raiding instead of personal benefits. Drums make LW the only profession you need to bring to raid for the raid’s sake other than a single disenchanter to shard unwanted gear. It’s a catch 22 since without drums, LW can’t stand on it’s own compared to BS or Tailoring but with drums it makes it the best profession of all of them.

If they want to remove a lot of the toxicity from the raiding environment, they should make LW drums and heroism/bloodlust add a debuff that make so you can’t benefit from each other and make the more expensive version just as good as heroism/bloodlust. That would solve the drum issue as well as the potential shaman stacking haste chaining BS issue.

Real good and positive change.