The DX12 ram leak / Stutter MEGA THREAD!

Since people are obsessed with this MEGA THREAD stuff lately I figure i take a shot at the current problem plaguing a lot of players. There is a pretty big thread on this in technical support but it hasn’t caught any blue responses yet. Ever since the pre patch a few weeks ago the game has been running like absolute garbage. The stuttering is a constant issue along with the ram leak that causes graphical glitches and more choppyness. Anyone here who has been experiencing this issues please post about your problems and any solutions to this. As for you blizzard if the token didn’t exist i wouldn’t play this game anymore because you don’t deserve a dime for what you have done …

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It’s been happening longer than that; I experienced issues before Season 4 of Shadowlands but believed it to be an issue with the game (not specifically DX12) or my own computer. I’ll go through my Discord history as I posted a screenshot to my brother there when I first experienced it so I can get an exact date.

UPDATE 1: Earliest screenshot I seem to have is from August 9th, 2022. I forget when Shadowlands Season 4 started, but I think it was before then so maybe I only experienced the DX12 issues after Season 4.
https://media.discordapp.net/attachments/783059368761491476/1006754044380975194/2022-08-09.png?width=1193&height=671

UPDATE 2: I have earlier screenshots, with the earliest being June 25th, 2022.
https://media.discordapp.net/attachments/783059368761491476/990258746536108062/2022-06-25_1.png?width=1193&height=671

UPDATE 3: June 20th, 2022.
https://media.discordapp.net/attachments/783059368761491476/988611603131936868/2022-06-20.png?width=1193&height=671

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Does swapping to direct x 11 fix the issues?

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I don’t get it. FFXIV and Stray run amazingly well, whereas WoW stutters, slows and lags. My computer isn’t amazing but should be able to play without all the stuttering nonsense.

Ryzen 7 5800X3D paired with 5600XT. My hubby’s i9, 3080Ti machine acts the same way.

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I have an i9 12900k 3090 gpu 6400hz ram and my game will get choppy if I disable triple buffering. I don’t know what is causing this but it looks and feels terrible like everything is laggy or vsync is enabled with triple buffering on but even with the graphics on max the graphics looks terrible compared to other games like Elden Ring and turning the graphics down further is not really an option.

I’ve tried turning sliders down one by one and admittedly I didn’t spend very much time troubleshooting but I don’t think that it’s one individual setting but maybe a combination of settings that is causing this.

interesting, i have two machines i run wow in dx12 on without issue. a ryzen 5800X3D/6900xt and 13700k/3080ti. these seem pretty comparable to yours. Im assuming you’ve tried reinstalling graphics drivers? probably want to use DDU to uninstall them first.

EDIT: i forgot to mention, i have 32gb ram in both machines, are yall running 16?

I will try what you have suggested and see if that helps. My last resort was going to wipe the machine and reinstall everything. Appreciate the response.

Oh! Yes I am running 16. Maybe that’s the issue? Though I remember a segment on Gamer’s Nexus where they advised against running 32. I’ll have to go back and check their vids.

16gb is usually fine for gaming, but if there is a memory leak, that’s where you would see it. 32gb, if you are using two 16gb sticks is not an issue, there is some performance loss using four 8gb sticks (which i do in one machine, but not the other). its a small loss though and has to do with the rank of the ram sticks.

EDIT: 4th grader spelling

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I have 64gb of 6400 hz ram and I still experience choppiness. I am pretty sure it’s not exclusively a RAM issue.

This seems to happen whether I have background processes on or not.

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On Windows 11 with DX12, my WoW uses less memory than it used to. It’s using about 3 GB right now, which is less than 10% of my total RAM.

How about gsync, have you tried turning it off in the nvidia control panel? the monitor i use on my main system is freesync v1 and i cant use gsync in this game.

Bump. The real annoying this performance-wise with this xpac are the microstutters that occur constantly, and especially in battlegrounds/raids, and when mobs/players die.

We’ve already proven in the Tech Support megathread that turning your sound off is the only solution that helps alleviate the problem.

There’s something wrong with the sound coding, as if it’s eating up far too much of the CPU.

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I have gsync disabled.

I have OPs graphic problem and I am running AMD Ryzen 3700X with a 3070Ti. Thought it was my graphics card. Good to see its not.

I dunno man. it sucks having a beastly system and not being able to run an 18 year old game on it very well… That’s probably the main issue. code on top of code on top of code over the years has probably killed the efficiency of it.

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That is exactly what i see on a daily basis. A restart fixes it but only for so long. It is pretty crazy that this was happening before the patch. Makes me wonder if it was a windows update that might have done something.

I run wow from a laptop, Ryzen 9 5980HX, 16gig ram, RX6800M vid card, I run the HDMI output to my TV and play at 4K res, haven’t seen anything like this yet, hopefully I don’t.

Was about to make a topic on this. At this point, it has been going for so long and for so many players that i dont know that the idiot responsible for the game’s performance still has a job.

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Are all of you playing the game with the Battle.net app (a.k.a. “the launcher”) open? Agent itself has a memory leak on macOS and may have one on Windows as well. It’s been a mess for some time now. Best practice is to set the Battle.net app to always close when launching a game so as to avoid that particular pitfall. Agent is a pretty gnarly mess on both platforms.

Can those of you having this thread’s primary issue open Task Manager and click on the Memory column header when you have this issue and report what process is sucking up the RAM?

The DX12 texture corruption issue is different and from what I have seen, nVidia’s broken it again. They’ll need to (re)fix it with a driver update, or undo it with one. Either/or. Really wish mainstream GPUs would start using full-body ECC RAM to avoid a lot of this type of stuff.

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I’ll try this when I log in next. Thanks for the tip