The doom problem

The current version of demo doesn’t really support doom being in the playstyle, the spell should be reworked or removed.

IMO, the only way for it to work is if it’s applied passively, by either:

A. Replacing doom talent with flat out hand of doom.
Or
B. Having doom be a passive aura that ticks down every 30 seconds and detonates from the caster doing it’s 175% SP to your target, or 100% SP if there are multiple targets hit.

Could also bump the tick rate to 1 minute instead, and allow each enemy hit to spawn an imp.

Regardless, the thing needs revamped or just removed.

My preference is to remove it, and replace it, since it’s in the center node which should be for must haves for the spec, with tyrant.

The middle slot should be reserved for that key thing that no matter what build your doing, it ties the build together, that’s not doom, it’s tyrant.

Tyrant should be the center node, so each build, always can access it with ease, and use as a bridge into the other parts of the tree.

That spot should sure as hell not be doom.

4 Likes

So if you go and look at the Tooltip for Hand of Guldan it does include Hand of Doom. Not sure if that is something that will be automatic or not but as it stands now it seems like a very worth while talent due to that tooltip.

if that’s not a strange artifact from Legion or prior iterations in the design cycle. if we don’t get Hand of Gul’dan, Doom is still in a strange strange spot even with the bonus dmg per demon part.

its not used for good reason atm, even when it was mathematically the best option in BfA, it was still not taken because it mucked up the cycle and didn’t fill a role within the rotation. this is the same Doom so far (with an additional talent attached that is fine if boring imo)

i believe you are probably right but let’s not put the cart before the horse.
as it stands right now, Doom is not only a fairly useless talent but one that has become a centerpiece of the talent tree

1 Like

Doom by itself has always been a weird ability in my opinion. Like there no worth into recasting cause the dmg wont proc and most monster die Before its dmg proc. Its like Agony but useless

Doom is talented as is but there’s another talent called “Super Doom” that when talented into it gives doom a damage over time, counts as an affliction dot, and when it has ramped up to 50 stacks (which they stack fast) it denotates dealing aoe damage and spawning a doomguard.

That’s my suggestion.

used to have a purpose. it was Boss dmg Curse dot when utility Curses were covered. not the most amazing purpose but it had it and felt solid.

So actually it will still do the dmg I have used it on multiple situations it has a built in timer before it does dmg so if the time is 20 seconds and you refresh it to be 21 once it hits 20 again the first iteration of dmg will go off and give a soul shard. I used to have a WA just to keep track of it and it would work consistently.

To be fair, its not used because instant dreadstalkers feels way too good not have. Dreadstalkers needs to be instant like yesterday.

Honestly I really like doom from a flavor standpoint, but hand of doom is a requirement for the spell to not feel bad. Keep its active ability obviously for situations where enemies are more spread out like a council style fight or pvp, but just also bake Hand of Doom where its auto applied by Hand of Guldan when you take the talent and its perfect.

2 Likes