Interesting reflections on BFA! It’s funny, with Shadowlands having passed, I’d sort of forgotten how unpopular BFA was. From where I’m sitting, BFA next to Shadowlands is like comparing a gold nugget to a clump of dirt… but contrast can make a bad thing look good next to something worse.
Personally, I enjoyed BFA tremendously - in fact it’s tied with Legion as my second favourite expansion in Warcraft History, but I think a lot of my enjoyment was for selfish and subjective personal reasons.
I think what I loved most was the character development and roleplay BFA gave me. I had built this character, Sarestha, to be a strong Sylvanas loyalist. I don’t want to dominate this comment with those thoughts but the TL:DR is Sarestha was a Scarlet Crusader in life, and the only way she was able to reconcile this extremism with becoming undead herself was to see the free-willed Forsaken as the true heirs of Lordaeron - very distinct and different from the Scourge. This obsession with free will as the fundamental difference between Scourge and Forsaken led her to idolise Sylvanas, who she saw as a visionary saviour who freed and redeemed the people of Lordaeron.
Anyway, naturally BFA was challenging for Sarestha as she needed to build her identity with the things that she believed in most, her nation and her Queen, being stripped away. The character conflict it created for Sarestha to see the Forsaken massacre the Kaldorei without provocation (at least a security motive could be ascribed for things like Gilneas, Southshore), but even more so to see the champion of free will, Sylvanas Windrunner, bend the mind of a newly raised Forsaken to her will, was tremendous. It ended up taking my character down a totally unexpected storyline of resistance and renewal that was absolutely tremendous and ultimately led to the creation of a guild - Lordaeron Unbound - that really defined my RP experience for quite some time. So on a personal level, that conflict had me on the edge of my seat, though I understand that was because it uniquely fit my character concept.
There were other things I loved though. Perhaps the zones most of all. Personally I tremendously enjoyed Kul Tiras - I wish Stormsong had built more on the Tidesages/Azshara arc because that was about the only part of that storyline I enjoyed. But Tiragarde’s political intrigue, Drustvar’s mystery and aesthetic, Zuldazar’s even cooler political intrigue, etc… There’s not a zone in BFA I didn’t at least PARTIALLY enjoy, and next to Pandaria it remains my favourite place to quest. Not least significant is the fact that I’m a big fan of the factions but not necessarily of the faction war - so having faction specific quest zones that, with the exception of Stormsong’s bad bit, told their own stories and built up faction LORE without necessitating faction WAR, made me really happy - I enjoyed it tremendously.
Island expeditions and warfronts were a fun thing to do - a bit of an alternative to just doing the same 5 dungeons all the time - gets a bit repetitive if you ask me. Warfronts were waaay too easy but the format and the rewards were something I enjoyed tremendously - with work they could’ve been tons better. Perhaps the most overlooked part of warfronts is the zone updates with modern graphics - something I’d like to see more of over time, as new Darkshore and Arathi are stunning.
Where BFA fell flat was ultimately the execution of the story - a story that utterly demoralised both factions, and made most people resent a part of the game that used to be central to it - faction identity. I’m hoping a cold war vibe will see that recover… I guess time will tell. I still love the factions but there’s no doubt whatsoever that it sucked for Alliance folks to be massacred without any real reprisals (killing Rastakhan, a guy who had nothing to do with Teldrassil, felt broadly irrelevant to the actual grievances Alliance players wanted revenge for). It also sucked for Horde folks, always painted in the early days as a union of the oppressed rising up and growing strong together, and overcoming their demons - to become absurdly evil AGAIN, which cheapened all the development of Pandaria as the Horde struggled to find its identity, did so for like 2 expansions offscreen, then went straight back to Garrosh time. That was, for many, a fatal blow to their morale that may never be recovered. I hope it can be.
Leaving aside the demoralising nature of the war - the other thing was that BFA should’ve been two expansions. They tried to tell a war story AND an Old Gods/Azshara story, and ultimately managed to tell neither in a way that was remotely satisfying - both felt absurdly rushed and incomplete - an enormous waste of potential all around.
In a funny way it’s good to talk all of this out again - I’ve been so focused on how much I dislike Shadowlands - broadly speaking there’s pretty much nothing whatsoever I enjoy about this expansion and I hope never to touch it again - that I forget to discuss BFA… an expansion that had a mixed impact on me. Overall, I like aspects of BFA, and I hope to see some of them rise again without necessitating the bad stuff.