It’s not a silly statement. Outside of endgame, your choices of talents affects absolutely no one. You could choose no talents at all and no one would care.
OP is complaining about making the wrong choice and there isn’t a wrong choice in that situation
I think the big reasons the MoP design stopped working was outlined above in conversation between me and Boostin:
They gave each spec mostly unique talents. This doubled or tripled the amount of talents they had to create (and doubled down on the feeling, for those who disliked it, that the specs were too different within a class. This spec differentiation had boons and banes depending on class.)
Borrowed Power added even more complexity on top of it.
This game has not gotten better than it was in MoP, largely.
It was mentioned in some interview a while ago, I don’t remember how much detail they shared or even how much detail they had to share at the time.
My guess though is that each spec will probably have a couple recommended loadouts for different types of builds or perhaps different kinds of content (dungeons, raid, etc.) My guess is that you would select one and if you’re max level, it simply loads it all in for you. If not, it would probably load what you can afford and then recommend the next talent in the build when you level up. Since you can change talents at any time you’d be able to opt out or opt back in whenever you wanted.
Yes. It is. It means you do not understand the new talent system to understand that our base abilities are within it and you also seem to think that people do not want to have buttons or interrupts for their content.
When the op dies from lack of abilities they would care.
And you are telling them to have no buttons, not to choose whichever they prefer.
Your comment was very uninformed and poor dismissal.
Both of these issues are addressed in DF though. For the former, having two trees reduces the amount of unique talents they have to create and for the later we know that Blizz is dialing back borrowed power significantly. I’ll be surprised if we get anything more than tier sets in DF.
I don’t disagree. Cynically, I think the trees are mostly coming back to sell people on Classic superficialities because the design philosophy (especially if they’re coming with recommendations, which I was not aware of and could potentially be a great move) looks closer to MoP, and that’s a good thing.
I would find their argument more compelling if there was actually a punishment to making the wrong choice. But there isn’t. You won’t ruin a character by choosing the wrong talents since you can change your entire build at any time for no cost. And if you do go into a dungeon or raid with a bad build, then yes you’ll do poorly. But nothing is stopping you from learning from that mistake and doing better next time. If you have a bad day in a dungeon so what? There’s no punishment for that. We were all bad players once.
You don’t speak for anyone but yourself. If people are going to complain about the new talent trees and not provide a valid reason without even trying them out first, I’m going to call them out
We were told by pro-Blizzard trolls during the lead-up to Shadowlands that making bad build choices would not be a problem for anyone, and doing so would never keep anyone out of a group.
I suppose maybe for the people who only play old content. Is that your intent? A player who takes no talent choices will be putting themselves at a disadvantage even in world content.
I mean, the game would punish you for making “bad choices”.
There is, somewhere in those trees, an “optimal” build. The further away from it you get, the harder time you are going to have killing things and instead you might get killed.
Gear will help offset that, but having a “good build” even if not the “optimal” one will feel a LOT less punishing.
What? Who ever said that? I don’t know of anyone who doesn’t believe that bad builds exist. Ion even straight said in one of the interviews about DF talent trees that yes, talent trees enable people to make bad builds and that’s okay.
I didnt mean it as bad as it came out. My point was if you arent going to invest the time into knowing what each ability bring to your character then you can be comfortable just picking what you like or what sounds interesting. I myself will be in that category!
Yes this is exactly what I was referring to. You can buy/sell/trade on the auction house, socialize in stormwind, roleplay in goldshire, make a bunch of new characters, heck you can even fish in this game if that’s what you want to do! There is no reason why combat is the only way to play this game, and the talent choices pretty much only affect combat.
Join a community, become a guild leader, learn a profession, visit the Darkmoon Faire. Every month it seems like there’s a new event. The list goes on.
Probably referring to how there was vocal opining about how no one would really care what covenant you were using for your build and it was just an RP option.
I liked the idea of covenants (hated all of them visually, none really match my characters’ aesthetics) but that definitely didn’t bear out.