The DF talent trees are too confusing

Yup that will be the way I will play several classes.

For example with fury warrior I will be buffing bloodthirst and raging blow while not taking any talents that add abilities.

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Honestly it’s a pretty ridiculous thing to even consider. There’s no benefit to not spending your talent points. Even casual players would fill out an entire build and likely just stick to more passive talents and avoid ones that change the rotation too much. Given the placement of core abilities, they would of course be forced to pick up the vital spells needed for their spec, but are we really going to complain about that? It’s no different from picking up those same abilities at pre-defined levels from your spellbook like we have now.

The advantage of being a casual player who doesn’t engage in high-end content is that it doesn’t matter too much if they deliberately deviate from the meta build in order to make a build that’s easier to execute. Which is perfectly fine. That’s ostensibly one of the purposes of talents anyway.

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Please save your insults and disrespect for your real life. The op has already explained their disorder and does not deserve such attitude.

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No.

They do not have a valid point, and I don’t agree with the way Swindly put it either.

They have a valid preference of play. I like build complexity, I’m resubbing because of these trees. There’s a reasonable discussion to be had about what the direction of the game should be, and there’s no particular reason that Lucy’s preferences are any less valid than my own.

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No one said that their issues were not valid. Simply that they cannot design a game around everyone’s accessibilities.

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But don’t talent trees enable both players to be happy? You can build either a complicated build or a simple one depending on your preference. I’m not sure we need to have a discussion to force the game down one path or the other when it seems to me we can very easily have our cake and eat it too in this instance.

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Seems to be to late for that fantasy lol.

I just going to pick whatever sounds coolest. Or whatever plays to how I like to use my class. Like on a rogue I enjoy being able to stun my prey a lot and good interrupts, but on a warrior I’d rather be faster with good AoE. For my priest it’s all about being able to use the most flashiest of spells as much as possible :dizzy:

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Number 3 hits on a different level.

Don’t look at the top of the tree. Look at the bottom.

Which of those talents at the very bottom fit a playstyle you’d like to play?

Left, right, center.

Now, follow the path down to that, starting in that first row, left, right, center.

You may get to a point where you have to take something on another path, or it splits in two and you can go both ways to get down to the next node, but sometimes you might actually want both sides of that split.

There are a lot of factors in each choice, but a lot of those factor kinda point you in a certain direction based on whatever your “final” choice is.

Best thing to do is plan ahead. I’ve been looking at the calculator on WoWHead for a while now and seeing, for every class because I play them all, which is the best path for my favorite spec of each class and how best to get what I have now translated into those new trees.

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Were it that simple, the MoP talent system would never have been implemented altogether and every game would have significant customization choices, and this topic would never have existed.

Believe me, I would like it if it were that simple. I tried to force a lot of round pegs into square holes and I learned, the hard way, that that doesn’t really work. Some players really like systems where they can fiddle with things, even if in practice most of them will use the same handful of fiddles as everyone else who likes those. Some players prefer not having to comprehend or compete options that relate to effectiveness, they just want to be able to assume the role given to them and do it well.

This has been borne out very, very prominently in the world of tabletop gaming over the last twenty years.

I’ll reiterate for clarity (since this topic is ballooning) that I largely like the return of trees. I just understand where Lucy is coming from.

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Experimenting and figuring it out is the fun part. You have the potential of finding something that best suits you and becomes your own experience. Your own special spec.

If you want to just follow everyone else, yeah, wait for someone to tell you what to do. We need more alternatives in the game, not maintaining the old rails.

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I think this is the critical line that the OP gets wrong. We can change our talents at literally any time and we don’t get them all at once. You’re not supposed to pick out your entire build before you can play, you gradually experiment with your talents while you play. Try out some things while questing through the story. Try something new in your first low level dungeons or LFR. If it doesn’t work, just swap it to something else. The more you engage with the system, the more familiar you become with it and the better choices you make. This will be true whether or not you simply look at a guide for recommendations.

This isn’t a system you’re meant to master immediately, so the fact that the OP can’t do so doesn’t seem like a problem to me. On the contrary, I like that there’s some extra space to grow and master our specs with.

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As do many in here who are trying to help but also giving perspective on how things work. Only a few have decided to make insulting or dumb comments. We can ignore those and focus on how to help and talk about how best to use accessibility options.

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Maybe take a couple minutes to read through it?

I’m stepping out to do my Patterns, WQ’s and rares. I’ll check back later.

Unfortunately the op explained their disability later in the middle of this long thread. That is not something quite so easy for them and being able to make these choices. So we have been discussing good ways to help them. Beaupeep had a good post to help a few up from this.

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The old trees were a bit convoluted though. I’m not a number cruncher either and I had trouble with the old trees and had to rely on guides to find out a good way to go with those.

They got rid of those because they had gotten too big after all those levels AND it was getting even MORE complicated as they tried to move things around and add new stuff. Those trees just weren’t working anymore.

The “MoP system” was a simplification not just for the playerbase, but for the devs so they could work on other stuff without worrying too much about the “complicated trees” anymore.

I’m glad they finally got back around to looking at those again though. Even with a full level squish, they just didn’t feel like they were working well anymore.

As much as I was glad the old trees went away, they were right to bring back a “Talent Tree 2.0” version. Should make for some interesting builds.

I want to add as well that Blizzard said that they’re going to include recommended builds to the talent trees. They haven’t been implemented on the alpha yet since there’s no real reason to make them until the trees are finalized. But we know that they’re coming and I think they play a big role in this conversation.

If someone doesn’t want to look at a guide or feels intimidated by the depth of the trees they can just take Blizzard’s recommendation. Will it be optimal? Almost certainly not. Will it be good enough to let them hit the ground running? Absolutely. As they become more confident they can engage with the tree on a deeper level at their own pace when they’re ready to do so.

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Is that going to be a “one-click” sort of thing where you just hit a button and it loads talents for you? I hadn’t heard about this.