The Devs Anti-Vision for the Paladin Class

The WoW devs do not have a vision what they want the Paladin Class to be. However, the WoW devs do have a vision for what they do not want the Paladin class to be.

  • The Paladin shall no longer be a support class as almost all support abilities shall be removed from the Paladin class including seals, blessings, judgements and auras.
  • The Ret Paladin shall not be viable in PvP.
  • The Holy Paladin shall not be fun to play.
  • The Prot paladin shall not be a distinctly Paladin tank but shall be a generic holy warrior mana tank.
  • The Paladin class shall not have a distinct identity. The identity of the Paladin class shall be a weak warrior with a holy bolt-on.

Regardless of what the wow devs might say about the Paladin class in wow, the above list is what they did to the Paladin class. The wow devs vision for the paladin class is really an anti-vision not of what they want it to be but what they do not want it to be.
42 Likes
The dev team really need to go play guild wars 2, Guardian from that game plays like what a paladin is supposed to be in the warcraft lore(except for when they use range weapons). They fight on the front and healing those around them while doing so(symbols & mace weapon chain) , while being able to push those on the front to keep on going forward(using shouts like 'hold the line' breaking CC & giving regen), empowering themselves also empowers those fighting along side them(virtues for the default game), can leap into the middle of combat(using greatsword or teleport with 1h sword) and when their allies are in trouble they may instantly get their to heal them up(merciful intervention).

The only thing guardians cant do is tank, but its mainly due to how the game is designed without the whole taunt system; but they can dps & heal and while doing so is able to make their team stronger.
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11/15/2018 03:49 AMPosted by Aahvay
The dev team really need to go play guild wars 2, Guardian from that game plays like what a paladin is supposed to be in the warcraft lore(except for when they use range weapons). They fight on the front and healing those around them while doing so(symbols & mace weapon chain) , while being able to push those on the front to keep on going forward(using shouts like 'hold the line' breaking CC & giving regen), empowering themselves also empowers those fighting along side them(virtues for the default game), can leap into the middle of combat(using greatsword or teleport with 1h sword) and when their allies are in trouble they may instantly get their to heal them up(merciful intervention).

The only thing guardians cant do is tank, but its mainly due to how the game is designed without the whole taunt system; but they can dps & heal and while doing so is able to make their team stronger.


Agreed, the GW2 guardian is more of a Paladin than the WoW Anti-Paladin.
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Hopefully I don’t get ridiculed by saying this, I never liked being “ support dps” I picked the dps role to dps not to support.

However, other classes have hero bloodlust, raid buffs, off heal. Without sacrificing a lot of dps to do that.

I don’t see why we can be a straight dps class and still have auras or judgments or seals.

Agree with most everything else in your post. So good post
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11/15/2018 05:46 AMPosted by Raynar
Hopefully I don’t get ridiculed by saying this, I never liked being “ support dps” I picked the dps role to dps not to support.

However, other classes have hero bloodlust, raid buffs, off heal. Without sacrificing a lot of dps to do that.

I don’t see why we can be a straight dps class and still have auras or judgments or seals.

Agree with most everything else in your post. So good post


The Paladin archetype has always been about supporting others though, even as a damage dealer.
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That’s actually not true. The archetype of the Paladin is the knight who fights evil. What you are thinking of is the Cleric. The Paladin itself leans towards supporting others, but they are not by any means a support class by their basis.

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Beyond the fact that the OP makes some clearly wrong statements about the Paladin class, I don’t think he’s wrong.

Every change to the Paladin class so far has been a removal of something, not an addition. Paladin abilities are given to other classes without even a flinch, yet the same is not done in turn. It’s fairly clear that the Developers are only concerned with what Paladins aren’t, not what they are.

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Well said Tankar. With each expansion, the Paladin becomes less of a Paladin.

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Why cant wisdom or kings be a raid or party wide buff? And also giving to holy and prot pallies too. Is having some hp mana regen and/or an absorb shield really that OP compared to a 10% hp/int/ap increase?

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In the beginning of wow my pally was human and could barely tank. My warrior or druid tank was much better. In raids my pally and the others were on buffing duty all the time with our 5min buffs for 40 people.

The changes to Paladin have made me want to play a Paladin over all the other tanks in most expansions. Some times Warrior or DK would be much better tanks so I would go play them instead. But as it stands now I think I like tanking with my pally the best because of everything it brings to the table. I will level all the tanks eventually just to have them if the need arises. But Paladin tanks are the best for my play style.

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There used to be greater blessings that were raid or party-wide.

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Yea but why is it totally removed? And I could see Divine Intervention coming into good use in M+ deathruns where you wont waste a brez doing it too.

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Most of the unwanted Paladin class changes were done to homogenize the classes for eSport or the Arena.

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Haven’t we really moved past that over the years? I rolled a paladin on the classic demo, took a few talents in the ret tree, and…I couldn’t do anything on my own at lv 15. A 30 sec seal, judge uses it up, and that was essentially it. I cannot envision how to play that spec in vanilla without grouping with others, it really was a support role

By WotLK, we became a viable, standalone DPS spec. I don’t think they’d want to leave us with lots of utility and lots of DPS capability.

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the problem with ret paladins is that they have the hardest time to tune the spec, if we are strong, we are deemed OP by the rest of the community that just hates ret paladins, and the devs ride the wave of retardation and nerf us (hell, we even get nerfed when we are weak, of course we get nerfed when we are strong), but other classes are alowed to be op doing more damage, having more utility and nothing is done to them.

well dont get me wrong, i dont like asking for nerfs, i would rather ask for buffs, but as always we get the silent treatment, cause in the eyes of bilzdevs we are fine, nicheless class that doesnt excel in anything or any scenario with subpar utility and no raidwide presence, awesome, thats not what a paladin is supposed to be.

we always had something great to bring to a raid / dg, we had blessing of might, wisdom, we had replenish, we had sanc aura, we could fear a undead and instant baseline repentance, we had divine intervention that a unique wipe recovery skill, we even had crusader aura…we had aura mastery, we had sacred shield, we had HEALS ON DIVINE STORM…that was great and really fitted the “support holy warrior, do damage and heal at the same time”, but everything was slowly taken away from us, and for what? the damage still low, the utility is probably the worse we ever had, and class fantasy is pretty much dead.

we are facing dire times, we have nothing, just nothing that could persuade someone to invite a ret to a high m+ or a prog raid, when you have to overgear what you’re doing and people that you play with, to have a chance not to get smashed in every dps scenario, there is something really, really wrong with the spec.

but wait, at least we are getting new animations, of only it gave more utility or better damage…

“to the ground baby”, anyone remember this? yes, fits perfectly to where we are now.

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Tarc,
Then you failed as a Ret Paladin, I leveled this paladin from Vanilla 1-60 back in 2006. I had 3 deaths, I leveled solo, if anything RET paladins are the easiest solo leveling classes in Classic/Vanilla.

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Using my main toon since i didn’t realize i was on my evil alt.

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I find this rather hard to believe.

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My class fantasy is to slowly run away from cloth wearers and hope I can find something to hide behind before I die.

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Believe it, Ret Paladin since i started… upto 60, then went holy to raid 40 mans… but yeah ret was easy peasy leveling… Just gotta remember no more than 2 mobs at a time, unless you have all cool downs then you can take on a few more…

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