The definition of insanity in wow

So, the definition of insanity is trying the same thing over and over and expecting different results.

I’ve played wow since launch. And I want to like it. I really do. I keep unsubbing and waiting a few months to almost a year and then come back hoping it’s fun again. And in some small part for a time it is. Then the mind numbing grind and toxicity of the wow community kicks in and I get bored.

I’ve tried healing, tanking, and dpsing. And… at the end of the day, it’s still… wow… Not to mention there is a very volatile crowd. I was running a mythic as unholy. The tank made one mistake and we wiped. It was a +3 and really not that big a deal. He adjusted and we were still doing great time. It was my key and I was just in chill mode. The healer absolutely screamed at the tank for one mistake. Instead of just dropping it and finishing the run in time. He yelled at the tank so bad he quit and then the healer quit. Thus, we didn’t complete it on +3 it went to +2. I’ve seen this happen time and time again. Heaven forbid someone is trying to learn a new class… I mean…it’s 3d polygons that move when you press a button, not life…

Then there is the grind… When not running mythic’s there are the endless grinds of world quests… Too many things going on to keep up with. Grind this rep, get this cloak upgraded, upgrade your hearts, grind these essences.

I dunno if it’s just me and I’m starting to get perm burned on the game. I feel like the song, “Gotta be more to life.” Instead, “Gotta be more to wow, then chasing down every temporary high.”

I would really like to be in love with the game again. Maybe it’s finally showing its age? Or maybe I am…

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Nah, it’s just BFA. Absolute abomination of an expansion, worst one i’ve played to this day honestly. They need to just make gear simple, this whole corruption, anti-corruption cloak, necklace, azerite farming is AWFUL. This isn’t a fun grind, i try to play it and i log off after like 10 mins. I’ll stick to classic. Hopefully Shadowlands is better.

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It’s not you. Not at all.

The gameplay loop now consists of some very polarizing content. As a consequence almost everyone you meet in game is unhappy to some extent. Basically what we’re intended to do works for a subset of the playerbase. The rest of us hate it.

The old way was better. In that you got core rewards from most core gameplay. Example you got rep from dungeons if you choose instead of dailies. You got PvP gear from BGs and Arena instead of dungeon gear for everything. There was no AP nor cloak legendaries to work on for everything.

And so the game used to be far more open ended. It pleased a lot more people a lot more of the time than retail currently does.

We need them to understand that mandatory content which is also polarizing is bad design.

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Your anecdotal story is simply a comment on humanity. Want a REALLY bad time? Go stand in line at the DMV.

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Honestly, most the toxicity in the game causes with being bad or not properly doing your role. And at the +3/4 bracket in m+, pretty much everyone Is bad and very toxic. When you get to 12+ its a lot less toxic in mythic+. And if you want an actual good experience in m+ and raiding, then you gotta join a guild my friend

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Not you. The current game design encourages negativity.

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Id kill for some simple gear again.

Strength - Crit - Haste. And then if its epic, just throw on something small like “Increase crit by so and so.”

I don’t see why that kind of gear is such a problem for Blizzard these days.

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LFG is hit or miss. People are not held accountable for being rude. Just put them on ignore and move on with your life.

Maybe because maximizing profit is Blizzard’s primary goal, not pleasing it’s player base.

Making it hard to get gear means more people spending money on tokens.

So while the player base thinks that gearing is a disaster, Blizzard thinks that it has been a massive success.

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Gearing is easier than ever tbf.

Pretty much this, but you can apply it to anything.

I think the biggest lesson I’ve learned in playing with a whole variety of people is that your experience in WoW directly correlates to the people you play with.

You can have good experiences in PuG’s, I’ve met tons of friends in them. But the nature of PuG’s is inconsistency. For every friend I’ve made in PuG’s, I’ve had 90 forgettable encounters, and 9 encounters memorable for simply how awful they were.

But when I started playing with a guild, the consistency of fun I had shot up ridiculously. I didn’t get well and truly addicted to this game until I found a group of friends that I could do dungeons and raids and just talk crap with on Ventrilo (as was the style at the time).

WoW is best experienced in a consistent group of friends, whether that’s a guild, or just a couple of mates on Discord.

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I am sick of having 14 different grinds you have to keep up with on every character you want to stay relevant on. I enjoy playing doing M+ and raiding on alts. One of the main reasons WotLK was such a fantastic expansion is because you could literally log on your alt, do Naxx/Ulduar/ToC/ICC or hit up a few dungeons and then log off without having several hours worth of dailies/visions/etc hanging over your head that needed to be done in order to keep up.

Grinding is fine if you only have to do it once, but having long grinds tied to things that need to be done on every character is not fun, it’s a chore.

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Gearing for progression raiding was the hardest it has ever been and required more RnG luck than ever which is why the top guilds spent so much gold gearing up.

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There is a prob them there as well. I’m a guild and I like the people. But their goals are completely different, leaving me to gear on my own. Kinda a rough situation.

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I have asked the same. for me, it’s honestly the game. and it’s not even that it’s showing its age, its that some of the core principals of the game have been left behind.

When I started playing wow in BC, they moved away from how the PvP BG titles worked because they felt the endless grind for High Warlord were… unhealthy. I recall reading maybe 12-13 years ago how they never wanted to go back to a grindy system like that. Now, we find ourselves in the same position the last two expansions. Luckily, Legion eventually righted itself and obtaining the things we wanted became easier and the RNG was removed.

The annoyance for me is there is already so much to do in wow… Why add MORE things. Ignoring the grind, I could be doing raids, arena, bgs, wpvp, farming mogs, gold, mounts, achievements… the list goes on and on.

I used to do all of that stuff… now I spend more then half my time trying to get visions or mementos or rep.

zzz.

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Not actually true. Insanity is a severe mental disorder. I think it was Einstein that said what you did, and also a video game that gave people the wrong definition of the word.

Just saying!

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A lot of this yes. I despise grinding reps and I hate the toxicity of the community. There is no accountability for being rude, you’re a simple nameless tag. Hell you don’t even get called by your name. It’s tank, rogue, dk, healer, etc… It’s just not fun anymore. It’s a huge put off to those who may be new or learning a new role. Like wise I don’t want to grind three hundred things on multi characters and I like having multi characters. I can never pick one solid main to call my own. It depends on my mood at the time.

@ Shadowfist…

Really??? leh sigh.

insanity

[ in-san-i-tee ]SHOW IPA

noun, plural in·san·i·ties.

the condition of being [insane]a derangement of the mind.

Law. such unsoundness of mind as frees one from legal responsibility, as for committing a crime, or as signals one’s lack of legal capacity, as for entering into a contractual agreement.

Psychiatry. (formerly) [psychosis]

1. extreme foolishness; folly; senselessness; foolhardiness:Trying to drive through that traffic would be pure insanity.
2. a foolish or senseless action, policy, statement, etc.:We’ve heard decades of insanities in our political discourse.

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Yep pretty much this is my issue…when the guild I am in was formed, it was with the understanding that we’d push only through Heroic, and if anyone wanted to dabble in Mythic, and enough ppl were down for it, then it’d be “optional”…well, come this last tier, it was far more evident that the co creators(of which I am apart of, but did not share the interest) wanted to completely disregard Heroic, and push for mythic…it somewhat slapped them in the face however, b/c once THEY ALL received their AOTC(I was left behind due to a pc issue that was corrected, but I never received help from ppl building my cloak up etc)and attempted to run Mythic, no one else was around b/c low and behold they all got AOTC, and stopped logging on. (Will make note that there was an offer to “carry me” through to get my AOTC, and I refused b/c I wanted to EARN that AOTC, and not be a carry…if I have to be carried, I will simply do without.)

Now my guild sits idle, with ppl logging on to do their key, then open their chests, and then absolutely a ghost town the rest of the week. lol

:sparkles:

That layperson insanity meme is way past its expiration date.

Stay with, If at first you don’t succeed, try, try again. It’s been around way longer and has stood the test of time.

My point still stands. Why are we even having an argument on the def of insanity? It’s still a perfectly valid thing and the truth of it still stands.

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