The Defection System: A Possible Solution for Faction Imbalance?

I’ve been hearing a lot of talk regarding faction imbalance especially at the top end raiding scene due to racial ability differences. The idea of defection and forsaking one’s original faction has been an idea that I can’t seem to shake. I’ve been forming ideas on how something like this would exist in the modern game keeping in mind the systems Blizzard has put into place recently. Below is a rough outline of my ideas on the subject. I’d love to hear what the WoW community thinks and would love some additional ideas! Also let me know if I’m crazy! XD

The Defection System
Requirements and Restrictions
I. Players must have the character they wish to use for defection at max level
in their original faction in order to start the defection process.
II. Possible cap on the amount of defected characters per account.

The Path of Betrayal
I. Players looking to defect from their original faction must complete a lengthy
quest line for each original race of the desired faction to gain their trust.
Each race questline consisting of multiple chapters with considerable time
and skill required.
II. The player must complete a final unforgivable action to prove their
allegiance to the desired faction. (Assassinations, sabotage etc.)

The system should be tuned high to represent the gravitas of what this character is doing in the world. In my mind it should be an accomplishment to have successfully defected and gained the desired factions trust. Both the time investment and the player skill requirement should be challenging. I’d love to see an Alliance tauren hanging out in Stormwind and think “Damn…”

The Life of a Defector
I. The player has permanently denounced their original faction. There is no
possibility of regaining the trust of their original faction. There is no going
back.
II. Defectors are subject to debuffs in zones where their original faction is most
dominant.
⦁ Assassin: A faction loyalist is charged with your assassination.
⦁ Shot on Sight: Getting too close to the walls of a major capitol city means
certain death.
III. Walking by an enemy npc will prompt signs of disapproval. (Spitting, insults
etc.) Even after you’ve proved yourself to your new faction leaders, npc
citizens of your new faction are warry of you.

The fantasy of betraying one’s original faction should be felt in the day to day life of the character in my mind. Yes, you can forsake your Blood elf brethren to return to your High elf roots in the Alliance, but life will be hard.

Rewards
I. Special mounts/titles awarded to the defector.
II. Cosmetic options unlocks for the defected character. (Horde war paint on
worgens/humans, Alliance tattoos on orcs/blood elves etc.)

Defection rewards and cosmetics should aim to retain and reinforce each factions unique style and characteristics. An Alliance raid group should look like an Alliance raid group even though there are tauren and trolls running with them for example.

Benefits for World of Warcraft
I. High-end raiders looking to use optimal racial abilities which happen to be in
the opposing faction now have a path to achieving that goal without a faction
transfer.
II. This system would be a possible solution for those who support a loosening
of faction restrictions and at the same time preserving and reinforcing
faction identity and fantasy.
III. This system unlocks infinite fantasy options for players who want to write
their characters story within the world and its lore.

Like I said at the beginning, I’m sure there’s a ton of cool ideas I haven’t thought of and would love additional ideas and reactions! Thanks for listening and forgive my writing! For the Alliance! :slight_smile:

10 Likes

I want my character to be special. We’ve gone through several years of expansions where we are the champions, the heroes of the world. Let us just be unique. I personally think the faction restrictions have lost their meaning at this point (especially after BFA). I want to play an orc because I just like orcs. Being restricted to the Horde can be frustrating at times, especially when I have friends on both factions. The game arbitrarily limits who I can and cannot play with.

I also believe in just opening up all classes to all races though. Just let us be special, we’re already treated as such within the lore.

As for the faction betrayal system, it’s interesting though I just would rather we didn’t have the faction limitation in the first place.

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I hear ya! I think a lot of people share your opinion! After hearing Ian Hazzikostas talk about Blizzard’s stance on the factions and pretty much digging their heels in I’m just trying to find a middle ground between the two ways of thinking. I do love the fantasy of two major factions but I definitely agree that the factions are very restrictive when trying to play with friends.

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Hiya,
The idea is interesting. EQ2 allows for faction change. If you are interested look into the old way they had to faction change before you could buy the token in the market. It was and still is no walk in the park.

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One April Fool’s there was a huge writeup on WoWhead(? I think it was?) for a big long questline to change factions. It sounded completely amazing, not to mention completely believable how they had gone into so much detail to make the fake announcement.

It sounded awesome enough that even I almost wanted to run it and was disappointed to find out for sure it was fake. :smiley:

(I forget how long ago it was… :thinking: I wish I could remember and look up the post.)

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I don’t think that the reason it hasn’t been done yet is due to a lack of ideas on Blizzards part. Before Blizz even gets into the “we have a cool idea” phase they need to weigh all the pros and cons of removing the faction wall.

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I can’t help but agree with this. The story seems to present our character as both faction-agnostic, and as a die-hard soldier for Red or Blue, just going back and forth as the plot demands it.

It’s silly. We should have at least some sense of agency over our character in that sense, and the contrived war stories aren’t enough to make me feel we shouldn’t at least be doing instanced dungeons together.

A defection system would be a great way around this, and create a whole new gameplay loop as well, but really, I agree; the hard split between factions for PvE content is kind of pointless to begin with.

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Thank you all for replying and giving your opinions! I love this topic and hope we can continue our discussion!

I grew up playing a ton of Warcraft 3 which I’m sure many of you did as well! I loved the lore of two factions in a constant tug-of-war with each other. Because of that I do whole heartedly agree with Ian Hazzikostas that this WoW universe would lose the foundation it was built on if the factions were to dissolve to a certain extent. We probably have to come to terms with the fact that the struggle between Horde and Alliance will relax and tighten as they move the story forward into the future. I’m sure we will experience a 5th war at some point down the road.

In my opinion, removing the Horde/Alliance split in PvE content would limit what Blizzard could do with PvE content. The Battle for Dazar’alor raid comes to my mind. Would Horde characters joining the Alliance to raid Dazar’alor, then after Hearthstone to Dazar’alor? Seems like loosening the factions would eliminate any raids like this in the future. I’m personally looking forward to playing some defense when the Horde finally get a chance to siege Stormwind to kill light tyrant Turalyon! :slight_smile: I am of the opinion that the two factions should be completely separate in all aspects of the game. A serious and permanent decision to change factions would preserve this as well as give the player literally any option they could want to play depending on how they feel their character fits in this WoW universe.

The WoW team is always advocating for choice in this game. This would be an opportunity to provide more of it.

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Nah.

Just let people PUG cross-realm content with the other faction and that’s it. Your Orc homie is still an Orc and still Horde but you can group up and do instance content together where CRZ rules apply (so basically outside Mythic raiding).

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An optional hard-mode for the open world of WoW does sound cool.

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I think this would just worsen any imbalance, as players from the less populated side would be doing the most defecting. A mercenary system would attract interest from both sides without resulting in any further imbalance.

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I agree with you Deathriana but I feel like this would only be the case short-term on certain realms in the raiding community looking for the best raid guild at the moment of the systems launch. With all racial abilities essentially being available to both factions with the defection system players would eventually settle on the faction that speaks to them most from a fantasy/role playing perspective. There would also be a bigger demand for the opposing faction’s racials on both sides due to the time commitment and skill involved during the defection process limiting the defected population. Defected characters would have a higher chance of getting a raid spot in both factions.

This is my opinion based on what I think defection should be. A difficult and irreversible journey for a character to make. The system would have to be tuned in a way where there would be way more of the original faction than the defected population.

Defection would just encourage more people to jump ship and move Horde, since they now wouldn’t be limited to Horde races.

What we need is for the faction divide to be removed completely for gameplay. Just get rid of it.

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Easiest solution would just to unite Azeroth. You want to be the outcast that refuses to stand down from your beliefs, great, toggle on war mode.

We’ve been so far beyond the faction war for awhile now, it just feels silly it’s continued for so long - IF we’re supposed to care about the actual storyline.

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The two factions being at odds with each other is the foundation of the game. Yes the storyline has brought us to the Shadowlands for now. WoW expansions have always been in a cycle of focusing on the conflict between the two factions and then a side story. Roughly. We’re currently in a side story. Genocide happened at Teldrassil. Even if it was primarily a decision made by Sylvanas the Horde helped her carry it out. Characters like Tyrande and Greymane won’t simply let that go. Just letting the factions melt together would be the easiest but not the right answer when regarding the lore and the longevity of the game.

Game developers have pretty much said dissolving the factions isn’t happening. I like thinking of possible avenues that would solve the most problems while keeping the developers vision for the game in mind.

I just want to play Alliance man. . . Blizzard i dont like , want , be or stay horde.

And not dilusionals horde players . Im right now a 9/10mythic player and we move from the Alliance to Horde just to find people.

I want to be a nightelf again ; HELP ME PLEASE BLIZZARD.

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So basically you don’t really want people to change factions, got it :wink:

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Faction imbalance is a non-issue now that they removed the gank … I mean PvP… servers.
As nobody uses warmode and there is no PvP in the world faction balance means nothing (not that anyone wanted it balanced in the first place)

This is exactly what I want. The most extreme solution, complete deletion of the faction system, factionless guilds, cities, everything. I started a bit before SL and I just can’t figure out what purpose it serves, nor can I think of any downside to getting rid of it aside from War Mode needing to be reworked.

I would like my guild to have a larger pool for recruitment and the sweatiest competitive players definitely want access to the Alliance racials considering they all go Ally on the tournament realms. All factions seem serve right now is a small section of RPers who actually care about faction pride.

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Can the Forsaken forsake the horde? If so, is that like forsakeception?

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