The death of WoW and why it’s a good thing

A lot of people don’t want this game to die due to it being their game. It’s their main form of entertainment. It’s what they do. I get that. And it used to be that for me. Now it’s not.

Some people don’t want WoW to die because WoW is the pinnacle of MMORPG gaming. It’s what brought it to the mainstream and made the genre not only accessible but highly profitable and by WoW dying, it could take down the genre with it like a single monolith crippling an entire deity. But it won’t.

In fact, WoW subscriber base dropping off and the game dying out is the best possible thing right now and here’s why - innovation.

WoW used to be THE game other MMO developers referred to for inspiration. Talent trees, classes, abilities, bosses, gear and gear color schemes…all of it ripped from WoW. Hell, to this day, games still steal from old WoW but that’s the key word here - OLD WoW.

New WoW doesn’t inspire or innovate the genre in anyway. In fact, the only people who look to WoW for inspiration now are other boards and CEOs to see how they manage to stay afloat and what monetization tactics they use to bleed their dwindling player base dry of every last penny. How to stretch out content razor thin but keep the players strung along addicted to the drip feed hamster bottle.

Gamers and developers don’t look to WoW anymore. It’s not worth looking at. Other corporations however, are very interested in how WoW is managed and ran. That should tell you enough.

When this game finally dies, and hopefully sooner rather than later, maybe then we can get some new fresh blood and innovation into this genre that WoW has helped turn from the best gaming experience I’ve ever had to the most I’ve ever been disappointed with a company in my entire life.

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But what about all that saucy wow content that is not appropriate to talk about.

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WoW and the MMORPG craze of the early 2000s are relics of a different era when the internet was young, social media didn’t exist, online gaming was in its infancy, and monetization in gaming was unheard of.

You’re never seeing another AAA developer pour the amount of resources into a MMORPG again like we saw with WoW, Old Republic, FFXIV, and ESO.

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ESO only got resources put into it because of the immense backlash they got.

I love when people speak about WoW dying and being dead matter-of-factly, when a simple search will show that WoW is still the #1 MMORPG and within the top 3 PC games currently out there. lol

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They burned an insane amount of money into ESO before launch. MMOs are expensive to make and the audience is picky.

On the other hand, Fortnite Battle Royale took 2 months to make.

If you were a developer, which kind of game would you make?

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You have as much proof of it being thriving as I do if it being dying. Guilds are empty, dungeon queues are empty (besides the tons of run sellers), Heroic CN queues are mostly empty, the world is empty, Oribos is empty.

Maybe China has a high population but from just what I see on American realms, it’s not doing so well.

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Not anymore FF14 surpassed it recently with 22 million players

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Remember when Fortnite was a survival game?

They turned it into a battle royale in a week after they saw how well PUBG was doing.

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Uh… okay.

[Top MMOs in 2021 - MMO Populations & Player Counts (mmo-population.com)](https://mmo-population.com/top/2021)

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That’s total players of all time…including free trials.

The comparable number for WoW is 120 million.

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IIRC, wasn’t the battle Royale portion of fort nite just a throwaway added in game mode? The “main” game was meant to be the zombie-survival part…

A ton of players in EU and China doesn’t help much in the US does it?

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Oh my mistake then i was incorrect.

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The only thing that will kill WoW is Blizzard and atm, I don’t see it happening cause majority of this “doomsaying” coming from players about Shadowlands is over exaggerated.

Using a quote from another post, if EQ can survive 20 years with a limited player base and outdated systems. WoW has nothing to worry about.

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Yes. I’m just pointing out if you’re a game company looking for run away success you’re probably better off trying to make a cheap pvp knock off game than investing a billion dollars in making an MMORPG which likely won’t have the depth and history of WoW at launch.

I don’t think WoW will ever “die” exactly. I think as long as they are making money off it, they will keep it running. They may someday need to smush servers together, or delete dead servers entirely, but I have a feeling WoW servers will be up and running for another 20 years, even if numbers dwindle.

They may even choose to no longer make content for it, but still keep the servers up, and let players just make their own content. Like that group that posted a while back about doing everything locked at level 30. They just created months of content for themselves from stuff that’s several xpacs old. If people want to play this game, they will find a way to play it.

But I don’t think we can ever expect numbers like it used to have. People will leave, and come back for future xpacs, leave again and come back, but as long as they do come back, plop down that $40+ on the xpac and a few months of game time, it’ll be profitable and it wont outright die, not for a long time anyway.

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Whatever fits your narrative. I have not seen a big decline in players personally. Cities have a ton of people, my friends list is pretty full, and my guild is poppin. I’ve had two friends leave the game who only came to check out the new expansion. That’s about it.

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It’s weird to think but when WoW launched it was basically a form of social media before social media. The true “wow killer” was Facebook and Twitter.

Its not gameplay or design issues that drove people away. It’s a lot of people who were here primarily for the social aspect found better places to do that than barrens chat (i.e. Twitter).

WoW used to be more than a game. Now it’s just another game. And that’s what I think so many people lament when they say “the game is dying.”

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Oh! I know! Since wow is doing sooooo well I’m sure blizz is back to reporting sub numbers! They use it as a mark of pride how many players are playing their VISION hmm… can’t seem to find the sub numbers anywhere for some reason… I wonder why that is?

Hmmm… Nah I’m sure there’s 40 million players online these days since wow is just sssooo000000oooo good right now!

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