If you put 2-3 times more VP reward for the dungeon it might be reconsider at this rate.
It might get better in the future with more gear people will simply faceroll through it… but after all doesnt really seems that the classic sod team isnt invested in making any interesting changes dungeon wise or class wise so far… so we’re all stuck with a terrible dungeon that some people dont want to run at all…
Not because i agree with you, but 75%+ of the time we have your replacement before you finish the loading screen from leaving and 95%+ of the time we finish the instance before your deserter debuff fades.
I am. Im teaching you the value of accepting responsibility for and the consequences of your choices.
You dont wanna run DM? Ok, dont. Leave every single time you get it. Your replacement along with the 4 of us who didnt bail will be getting started as you load back into Org/SW and will be finishing before you can Q again.
The only one youre hurting is yourself. The only one hurting you is you.
Unless of course, that player has something else they would rather do other than a drawn out 5 man heroic with a low reward vs time spent ratio.
I personally find spending 30"ish" minutes farming a hyper spawn mining location to be a better use of time than running Deadmines. Or maybe even doing a random battle ground or two.
Point is, running heroics isn’t the ONLY thing people can do on their characters. So saying he’s punished for leaving, is not completely true since there are so many other things you can do.
He’s inferring from my other post that I’m somehow TRYING to intentionally slow a group down by leaving. Exactly as you said there’s so much else to do. I’ve been taking a 30 minute leaver penalty every day on my DK since I get no valor reward specifically queuing, so when my boss doesn’t drop loot I clear to Rajh then leave, the replacement tank gets his 240 bonus for a single boss fight. Sucks to be getting 30 minute penalty after doing everything else but it is how it is even when you’re trying to be nice about it.
How is deadmines bad design? This is an mmo, the devs didn’t design the game to be blasted through or for the expansion to be on an accelerated timeline.
Every boss is perfectly designed and the rp adds flavor to the lore of the game.
I’m all for doing big pulls and blasting through dungeons but that is a gameplay choice and not a design failure if a dungeon takes slightly longer.
I’ve done deadmines many times since Cata re-release and I have never had an issue finishing a run. As DPS, as a tank and as a healer. I don’t mind taking a second to explain mechanics to the brain dead people in my group. We finish it quite easily every time. Even the Spanish players that are arguably the most brain dead of all manage to get through it when I’m around.
I think something like i hate to say this but Call of Duty where you get a choice of 2 and have the group vote. It would keep that random dungeon tool with the ability to choose the dungeon you go to.
At that point they might as well just go with as has been suggested removing the VP from random dungeons and letting you get it from any dungeon completion.