The crafting system needs these changes

Personally and many people I know do not like what was done with the crafting system and the crafting orders. There are several changes I believe that are absolutely needed.

  1. There needs to be a way to farm knowledge points so we can actually max out our profession with out having to take 7 months to do so. The amount of time needed to accomplish this task is absurd.

  2. Get rid of the 3 different levels of materials. Very few like this and the lower levels are pretty much useless and vendor trash.

  3. We should be able to make some BOE pieces to sell on the AH instead of having to rely on the crafting order system which can be an absolute pain. The fact is after we craft a couple of pieces for personal use the rest of the profession is basically useless unless you are sitting in trade chat all day spamming hoping to get that one order here or there.

  4. Get rid of the different quality levels. No one likes making a piece of gear with max materials and having it not turn out to be max quality.

  5. Players need to be able to select quality levels in public orders. If you are going to force us to use this system, then we should be able to select what we want. As it is the public order system is pretty much a complete failure.

  6. Placing public orders should require all materials. Its bad enough there are almost never any public orders but then you open the page and see order after order for 100g commission with zero materials provided for items that cost 10k+ to make. The only time an order with no materials included should be a private order.

These are a few changes I believe should be made to the crafting system to make it more user friendly. Unless you have a buttload of people lined up to get you to do their crafting a lot of the professions are basically useless which begs the question, what is the point? The fact is I used to love crafting and now I can’t stand it.

Saw this and felt it should be added to the list.

31 Likes

I disagree on all points. New system is dope. Crafting has been useless until now. I’m open to change. Happy new year!

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Really, how so? Please elaborate instead of making a general argumentative statement.

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Everything the current system offers is better than the “changes” you are suggesting. I am looking forward to any improvements they make next expansion.

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So you enjoy being screwed when crafting an item that turns out lower quality when you use max level materials? You enjoy seeing no public order except those that are trying to scam others? So you enjoy having to spend the better part of a year in order to max out your profession? You enjoy gambling with your materials by not being able to select a quality for crafting orders?

Ok got it.

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The scam public orders are terrible, but that was a requested feature by some very loud players. A lot of us argued against adding it but we lost that fight.

(Yes, at Dragonflight launch, you had to supply all materials for public orders. A bunch of - IMHO very strange - players demanded Blizzard add the ability for people to place orders with no materials, so that they - the crafter - could supply all the materials themselves. I don’t understand why, but they were really, really loud about it, so Blizzard caved.)

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I disagree on almost all points.

I do agree that it takes a long time to max out a profession, but I feel it should. I like the direction that they took crafting and I hope to see it continue to grow and even become a bit more complex than it is now.

Can’t you though? There is a cap on how many you can get in a week. While I do agree that is kind of lame, I also agree that some limitation needs to exist so folks can’t master in 3 days.

I disagree and feel this makes things even more difficult for people. Allow the option to include or not. Some people like to farm, others do not, let the farmers farm and the adventurers adventure. Forcing someone to do something they don’t enjoy is a way to lose subs.

You have 3 points on quality levels that all kind of contradict each other. You can’t get rid of quality levels on materials and have quality levels on product. What’s determining the quality? Without quality levels of materials, what separates the dedicated from the non?

I never agreed with the concept that everyone can craft and at the same quality level. I feel WoW can make crafting it’s own playable option within the game for players who want to focus on that.

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It’s a lot faster to get skill points now than it was at launch, and it was pretty quick at launch.

They’ve added new lootable bonanza items to the newer zones, as well as new weekly profession quests.

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A particular aspect I would really like to see changed is the earlier stages of crafting in the expansion. While I’m not against multiple ranks, inspiration was clearly too powerful early on. It kind of worked this first time because the community hadn’t completely cracked the code yet, but this next coming time I worry about.

Inspiration is so lucrative that many players will feel incentivized into just that tree instead of all the others, which seems self defeating for the system.

Also this issue was only the first month or so of the expansion, maybe I’m super zoomed in on what could be a minor issue, but with no catch up ever coming this entire expansion, I could see this being problematic if repeated.

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And then Inspiration is largely worthless when maxxed out, yet it’s still on some of our equipment (the leatherworking Smock, for example). I don’t want that useless Inspiration on that thing, but I can’t get rid of it.

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You could probably convince me the amount of time to max a profession is too long (at least to catch up this late in an expansion). But I disagree that the investment especially early on should be something that can be significantly reduced. One of the main issues with professions in the past was that too many crafters existed that could all complete everything. It drove the value of having that profession down basically out the gate.

I disagree that lower levels of mats are vendor trash, but I do agree that having different levels of mats is not really worthwhile. As a crafter, I would prefer to have a single level of mat but allow me to choose the amount of mats to contribute to a craft to increase its quality at the end.

The crafting order system, while in need of some UI improvements, is actually a very good system for crafting and I don’t think there should be much of a change. The problem with BOE items is that it limits how good those items can be without making higher level content feel less worthwhile to complete. Perhaps an item from high-end content could upgrade a lower level BOE item, but BOEs from professions don’t really work well in WoW.

This I disagree. Again, this allows crafters to differentiate themselves and build a niche at least at the start of an expansion. I do think the system could be simplified and 5 ranks for gear is probably more than necessary, but the concept of different levels is good.

I disagree the public order system is a failure, but do agree players should be able to select quality levels. Like you said, a lot of people don’t want to commit a lot of resources only to get a piece that’s 10 item levels lower than they expect.

Absolutely not. There are numerous valid use cases for a crafter choosing to fulfill an order that doesn’t have all mats. Perhaps the crafter can use a lower tier mat to make the tip worthwhile. Perhaps the crafter is willing to pay the mats to get a skill up/specialization point especially with timegated materials. Perhaps the requestor is willing to contribute a large enough tip to make it worthwhile for the crafter to make. At the end of the day, the crafter has agency over which orders to fill.

With all that said, the base crafting order UI should have a lot of filtering options added. Crafters should be able to choose not to see orders that don’t have all mats. But the idea that people shouldn’t be able to list those orders at all is not the right approach.

3 Likes

I agree with most of this…

  1. Knowledge catch up should be a thing, but only to the previous seasons level, just like gear. You should be a little behind someone who’s been keeping up to date
  2. Agree 1000%.
  3. This one is sticky, but would be solved by the two points below.
  4. ABSOLUTELY REQUIRED!! There’s too much RNG in this sytem. Advancing your knowledge should go back to reducing material requirements.
  5. This solves the BOE AH issue Daddy Blizz seems to have. Tie this to removing itembranks and half the issues will be solved.
  6. Only one I don’t agree with. Solving the quality level issue should make orders without mats/commissions superfluous.
    As is the system sucks donkey-gonads, if it continues unchanged I’ll have nothing but dual gatherers when i finally start TWW. :speak_no_evil::see_no_evil::hear_no_evil:
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Ooooh I like that idea.

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It doesn’t matter how much they add, there are a freaking million points to fill out a profession and there needs to be a reasonable, albeit grindy way to catch up. Like Dragon Shards of Knowledge being farmable from sources. The way it is now is awful.

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It took 2 weeks at launch to max out 1 branch to crank out top-end of a specific item. It’s even faster now.

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That’s 100% completely untrue lol.

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Most people I know in game like the new crafting system.

  1. nope - there is a huge value in making people specialize and that doesn’t take 7 months to do, more like one month.

  2. I am not really fond of 3 different levels of materials but as a gatherer I found them fun whereas a crafter not so much.

  3. You can make BoE pieces to sell on the AH - all the PVP gear.

  4. I didn’t mind not having it turn out max quality, recrafting was fairly easy.

  5. Not everything needs to go through public orders and letting people specify quality levels would remove the incentive to talk with people and for guild members to work as a team.

  6. I am not fond of the public orders with no mats either. Those people are scamming but that problem is going to go away if they let people fill NPC orders to level up rather than the work orders.

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I think the main ‘problem’ is that a lot of players just don’t know how to get skill points.

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But I do, and even with all the one time items that is completely untrue. I literally have a weak aura for it, I know all the sources.

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You could do some of the professions one branch completely within 2 weeks at launch. You probably can do some professions now within one day with all the one time items and the points you get from first crafts.

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