Is anyone else excited for more than 1/4th of your CPU actually being used? Its going to make the game run so much better and its the biggest performance fix added in years. While the new content is nice, this is a feature that’ll be felt for years to come.
I have a pretty janky system with a ryzen 3 so oh yeah.
My rigs so old I doubt even that is gonna help
I think some players will see a real frame rate increase, and that’s great. That said, I wouldn’t oversell this too much. It is a very specific part of the pipeline that is getting this enhancement while very many other game functions will continue to be single threaded as always. If the parts that bothered you most were in those other sections of the game, you may not see a lot of change.
I was watching videos showing like a 20% increase in performance in places like the capital cities and raids… so places where I drop down to 50 FPS or so should be 60 FPS. Is that not true?
Still, on average there will be at least SOME improvement for most people.
Was multi core support confirmed?!
My CPU goes from 6.x% to 8.x% in 8.1.
In my case it’ll be more than 1/8th (2700x) so yes… I am, this should be a very nice improvement for people without high clocked intel chips. This should also help the whole “client dies when 40 people are in the same area” issue.
I just hope it means my CPU will run cooler than it does. WoW is the only game that seems to heat things up despite being really old!
So places where it doesn’t matter at all are going to show a big improvement?
Running on a GTX970 and Zen1600 I’m pretty excited.
That’s the point I was trying to make. Unless the client was dying from trying to render the shadows on those 40 characters (hint: it wasn’t), my understanding is these changes have nothing do with that code.
Ryzen 3 is still better than what I have, lol. But I’ve got a build picked out for when Iot my tax refund.
read the patch notes.
should release the mobile version…don’t you have phones?
It’s a performance increase in pretty much all aspects. The most notable impact will be seen in dense areas with a lot of incoming/outgoing events (such as raids).
The patch notes state that this will only affect systems that are running DX12. If a system is capable of running DX12 then DX12 will be enabled by default when the game goes live again.
Testing shows draw distance and particles. Didn’t test much more than that. Seems to be worth 1-2 settings on the slider at best.
They did do some work on that AFAIK but it’s not completely done yet. This will help with handling more than just shadows.