The Coward! Debuff in Hardcore Classic

Hey all,

Just read an interesting article online regarding a new debuff exclusive for Hardcore Realms in WoW Classic.

The new debuff is called “The Coward!” The Coward! debuff decreases all attributes, damage, resistance, and armor by 20% for three days as a punishment for fleeing from high-stakes duels.

In addition to the Coward! debuff, World of Warcraft is making changes to the Duel to the Death mechanic, including increasing the duel area to prevent players from accidentally running out of bounds.

Your thoughts on this?

Link to article as never seen this listed on wowhead:
World of Warcraft Classic Introduces Amazing Debuff for Hardcore Classic Realms (msn.com)

Edit: Appears you can test this feature on the Classic Era 1.14.4 PTR as per This Post!

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The debuff seems rough but I still believe that being struck by some sort of curse that results in death would be more appropriate to the cowardly action of fleeing an honorable makgora.

Hahahaha! HC is going to be a disaster of epic proportions! As if Blizz is capable of accurately monitoring who is fleeing!

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It’s uninspiring and adds little that an RP community wouldn’t already do better. That goes for all of HC in general tbh.

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Oh joy, more overkill from Blizzard.

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“I got this debuff because I lagged because of your stupid servers and not at all because I’m stealing wifi from my neighbor. FIX THIS RIGHT NOW BLIZZ.”

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They need to make an HC forum for you at this point.

I could’nt care less about this debuff as it is not in classic wow.

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It should last a week imo. That way they get locked of raids for a week as well. (Not hard locked out, but less likely to find a group.)

I think it’s positively delightful! I can’t wait to join the army of twinks in Goldshire lining up to fight!

Thats what scripts are for lol.

wow i didn’t think the debuff would actually reduce stats. very good :expressionless:

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3 days? It should be permanent for fleeing from a life ending duel.

Actually, a better solution would be to make the duel zone continent wide.

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I thought they just died but this is still a good alternative.

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Once you enter a duel to the death, the said player should always be red to you.

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This would be fun but what if I flee from you (not exiting the duel area but basically just get away) and 3 hours later while you are farming murlocs and are at 50% mana and health and I re-open on you.

You can be feared and CCed out of the duel range to force forfeit on your opponent.

The dueling range limit should just be eliminated for Mak Goras only.

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some fates are worse than death. honestly a debuff that shows how many times you have run from duels would also be good. OR if you run from a duel, you have the mark of coward until you beat someone in mok’gorah to clear your name and honor…

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shouldn’t have fled…

Do you not understand the scenario I laid out for you?

I fled, and 3 hours later am able to easily kill you while you are farming mobs.

Why shouldn’t I have fled?

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If you flee from a duel to the death Saurfang should become a hostile npc that’s disgusted by your behavior. Cowards can go live amongst the goblin towns.