Hero specs are cool, and having the option to play as these new archetypes without needing a massive influx of new classes or seperate specs is very nice. However, there’s one problem that was overlooked with their implementation:
What if someone doesn’t want either of the available hero specs for their chosen class spec?
To this solve this loose end, I think it would benefit the game a lot to add a 3rd hero spec choice for every class spec in the game. One that is specifically tailored towards leaning further into the basic class fantasy.
For example, what if a Marksman Hunter didn’t want to be some kind of magic archer thing? Well, they should get access to a third hero spec like “Sniper” that leans into the basic physical damage ranger archetype, and replaces a lot of their magical leaning abilities like Arcane Shot, with something more grounded in nature, like “Quickshot”
Survival Hunter could get an option like “Wildsman” that brings back an optional specialization in dual wielding, which used to be an option for hunters before the weapon slot rework, and never returned when survival hunter became a melee spec (AND WHICH REXXAR IS STILL ABLE TO DO)
This could be used as a way to bring back all kinds of lost playstyles people have asked to return like that, or 2h enhancement, but more importantly, it’ll offer a method to, in a sense “Opt Out” of hero specs, if none of the existing options suit your fancy.
I know I’m disappointed for my marksman hunter as I picture him as…well…just a really skilled marksman…not a dark ranger, or an elven magic sentinel…just a guy who’s really good with ranged weapons. For every couple fantasies enabled by hero specs, there’s one that’s kind of taken away by making you choose one of these new options.
EDIT:
To elaborate further, I wouldn’t suggest this as something to happen simply on its own. While some classes definitely have this problem as is, others have the exact opposite problem: none of their specs feel like they matter at all.
This feels like it’s a well intentioned mistake of trying to make sure players aren’t forced to play something that feels like an entirely new spec. If there are third hspecs, however, that are specifically designed to be nontransformative in this way, it removes the creative ceiling on all the other hero specs to be made more interesting.
I made a post in the beta feedback forums a while back with a bunch of ideas to do just that, so let me see if I can remember some of those ideas:
Sanlayn - Reskin the color of your eyes and many more abilities to be red and vampiric themed
Spellsliger - Able to use ranged weapons, and spells will now be cast through the weapon instead of sheathing them on your back to cast
Shado-Pan - Able to use Greatswords, and your punching/kicking abilities now all use your equipped weapon or weapons
Soul Harvester - Now optionally a necromancer with demon summons replaced with undead equivalents
Keeper of the Grove - Shapeshift into a keeper or dryad
Sentinel - similar choice node to rider of the apocalypse, where you could be a mounted in combat in the open world, but you ride your pet as a mount (and it still attacks if you bring it close enough). Replace Aspect of the cheetah with a divine steed esque skill that temporarily jumps to and mounts your pet for a speed boost
Templar - Able to dual wield as Retribution, or use two hander/shield as prot
Before, I suggested all of these as choice nodes, but with a third spec, they don’t all necessarily need to become choice nodes anymore, since there would be hspecs dedicated to not needing to use them