The Core Strength of an MMORPG

Isn’t grinding.

Isn’t Storymode.

Isn’t Progression or Loot Pinatas.

Isn’t Content.

Or any of the other things that many players want to insist defines an “MMO” here on the forums.

:thinking:

MMORPGs are about your characters interactions with a worlds worth of other player characters. It’s core Strength IS these social interactions, whether that’s World Quests, Dungeons, Raids, Battlegrounds, or any of the other MASSIVELY MULTIPLAYER interactions that can take place in the game. The CONTENT of an MMO is created BY THE PLAYERS.

If you aren’t playing the game socially with larger numbers of other players, you might as well just go play a single player RPG.

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On one hand, I agree. On the other hand, if you care about Warcraft, you don’t have many alternatives to playing this game if you care to follow on-going developments of the universe.

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Yes and no. I have done as you have suggested, ironically. I’ve been no lifing poe, and I must say, what an insane breath of fresh air. Literally, thank God I found that game.

I would say no, because you can desire group content without actually wanting to do any of the other things you listed involving a “world.” Like I prefer 100pct instances. But I like small scale group content, like dungeons.

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There are multiplayer “lobby” games out there for that.

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This isn’t the early days where mmo’s were online chatrooms. Almost all social interaction happens outside the game. We don’t live in the 90’s/early 2000’s anymore.

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What does any of that have to do with the topic?

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I’m a big fan of there existing a more interesting world outside of raids and dungeons, but, I also agree with Preelixx. I’d been on a dead server for a long time when communities came along. Joining a few active communities significantly increased my enjoyment of the game.

*Honorable mention to the OpenRaid community back in the day.

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Ion: no its ALL ABOUT RAIDS!!! RAIDS RIADS RAIDS!!!

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Yes. Destiny 2 is sort of like that, and its considered an mmo. It is possible for the genre to evolve, and quite frankly, if it doesn’t it’s going to completely die. But the thing is, neither of us is wrong. It’s ok not to like what I like and vice versa. but blizzard really does need to decide on an audience and quit alienating all of us

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I’ll admit I skipped through it. However today it’s content that is keeping players playing not social interaction, unless you’re role playing of course.

I disagree. I think it is a balance of everything combined to make it what it is. If things get out of whack the whole thing tumbles to the ground.

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To me, the strength is making me feel like I’m a part of a world that is living and breathing. It’s not listening to a guy named Shamwow, Jarjarblinks, etc. telling people to git gud.

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That is what retail WoW is now though…literally that.

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One person’s opinion is another person’s disagreement.

Another poster mentioned that social interaction happens outside the game now like on Discord. What you described is partly true but these interactions are far from the “core strength” of an MMO now.

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I think you’re looking at it through too narrow a scope.

There are many things that can be the ‘core strength’ of an MMO. There are different types of MMOs… and there are different types of people who want an MMO.

It’s kind of ironic that I need to remind you that you’re not the only player in the game when you’re saying that the greatest strength of the game is interacting with other players, when you really think of it. But it’s the truth. You need a wide variety of players interested in order for the the whole system to work. You can’t survive off just one type of player.

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Normal Servers seem to have it tough when it comes to the MMO feature.

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It’s not an opinion, its the core feature of an MMORPG. Otherwise you are just playing a single player game. There are better single player game experience out there for you.

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I agree that social interaction is what sets MMOs apart from other genres.

I disagree that that social interaction needs to take place through in-game text boxes or be limited to a single server.

The team pic was my favorite part of ending a fun raid. Then many of us would break off into smaller groups and blast through 5 man dungeons till the wee hours of the morning. Because being overpowered can be fun at times and collecting tokens had good rewards build into them.

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Oh my goodness, how did you manage and organize to get so many players in the same shard, and from both factions? Looking at the vulpera in the front row, that was at least late BFA.