The Converse of the Loot Trading Solution

Its reasonable to accept that Activision does not want to fund Blizzard Game Masters (purposeful wording there) to deal with smaller issues such as loot within classic wow.

Classic was a significantly more difficult and consuming version of modern day retail (imo). It was rare to see somebody fully epic’d out (at least on my server) and that made the game vastly more rewarding. I’m curious as to why the solution to not wanting to fund customer support in regard to loot would be to enable loot trading?

Wouldn’t the converse make significantly more sense? If you cant use a piece of gear, masterlooter miss clicks, or whatever other scenario would trigger loot reviews, then too bad so sad.

In a non-toxic way I’d just like to know how loot trading provides any level of a vanilla experience.

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It’s not vanilla. It’s saving costs so this thing can run with little to no intervention.

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Assuming personal loot isn’t a thing I can’t honestly see a problem with loot trading from a practical level.

4 guildies in a dungeon, 1 pug, an item drops that the pug and 1 of the guildies need.
In vanilla the guildie and the pug would roll off and 50% chance to both.
In Classic with loot trading all 5 players in the group will roll and the pug has a 20% chance to get the item and the 1 guildie that needs it too will have an 80% chance to get it.

This is the kind of thing that could cause issues.

Here is another one for you.

BRD, Ironfoe drops, full pug group, only 1 person in the group needs it but all 5 roll on it to sell it for gold to the only person in the run that needs it, that dang thing never drops so you HAVE to buy it.

still no problems?

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Blizzard’s thinking was that in Vanilla 99 times out of 100 you could make a ticket and have a GM transfer the item anyway, so they’d just save money and automate the system.

What they want is to not deal with the issue, which means not needing to waste time answering tickets refusing people saying “we miss-looted an item, can you transfer it?”. As I recall, even private servers admitted that is the most popular ticket for people to make.

The concern I see for it would be having two people that use the same items working together to feed each other loot.

People say that it’ll cause scenarios where a premade of 4 people all need an item, but that’s blatant ninja looting if you need on an item your class can’t make good use of or just can’t even equip in the first place.

and I thought the vaunted Classic community was supposed to be able to weed out ninja looters.

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The one advantage it would give is you would get to blacklist several ninja looters or guilds in one swoop. Loot issues will always exist and I personally don’t see how loot trading would increase it. Personally I don’t care that much since I don’t see it creating a new problem or it taking anything away.

Yea, the best way to save is to just not change it and just ignore tickets that are about it.

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If Blizzard’s real intentions is to cut down on tickets, for every head they’re cutting off, three more will grow back.

They’re allowing a potentially toxic meta to develop within the community.

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I get people don’t like loot trading because it’s not vanilla, but there’s always gonna be ninja looters. Blacklist them and move on. There’s only 1 “solution” for ninja looting, and I’d say personal loot is way less vanilla than loot trading.

Yeah, no problems. the 4 are put on blast on the forums for stealing ironfoe and are blacklisted and you learn a valuable lesson about doing endgame dungeons with unguilded night elf hunters, lmao

but if everyone does it, then who will blacklist them?

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what if you weren’t dropped on your head as a child?

If everybody does it then in all honesty the Classic community is garbage and it kind of deserves to fail.

A big part of Classic WoW is community. If the community is rotten then not having loot trading wont change that fact, and it’ll mean the very heart of Classic WoW is rotten.

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so you could at least help to save the community from themselves by making ninja looting be less lucrative and “self-serving”, whereas doing it to help your friend count as “self-serving”
theres a better term to use than self-serving that I’ve yet to think of, but I’m sure that alot of people don’t get what I meant by that

you could also help to save the community from themselves by not having right-click report

people will act better if there is less incentive to act badly

You are responsible for how you and your account are represented in the game world. Cheating in any fashion will result in immediate action. Using third-party programs to automate any facet of the game, exploiting bugs, or engaging in any activity that grants an unfair advantage is considered cheating.

Exploiting other players is an equally serious offense. Scamming, account sharing, win-trading, and anything else that may degrade the gaming experience for other players will receive harsh penalties.

Wow, looks like people will get banned anyways. Sooo lucrative!!!

The thing is that the community should be able to weed out the people who are rolling on leather as a mage, regardless of what they do with leather. This is how many of us say it was in Vanilla.

Loot trading ninjaing will only work if the community as a whole decides to accept garbage behaviour as acceptable things to do in groups.

At which point, there really isn’t any saving the community from itself.

It’s one thing to say that we shouldn’t give the worst elements of the community free reign of things, but it’s another to ask what if the community is all a bunch of selfish lunatics that need to more or less be babysat so we don’t burn the house down.

and if the majority of the community really IS selfish lunatics, then I don’t see the game so heavily based on community doing all that well regardless of loot trading or right click reporting.

All these “4 guildies will all roll need and just trade it to the one that wants it” scenarios would still happen even if loot trading weren’t a thing. The 4 guildies roll. One wins and then puts in a ticket saying “I misclicked on the need button instead of greed. Player X should’ve gotten it. Can you transfer it to them?”
Or right before the boss dies the group lead switches it to master loot and gives the item to his friend.

Loot trading won’t create ninjas, it just makes it obvious instead of pretending it was an accident.

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oh good, then i can get people banned that needed on ironfoe just so that they can sell it to the guy that actually needed it

except the guy who got ninjaed from can also make a ticket

He still can put in a ticket and try to convince the GM to give him an ironfoe. Never heard of it working in vanilla so I wouldn’t expect it to work any better in classic

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There’s a difference between scamming and being a ninja. One gets you banned, the other gets you blacklisted.