Feel free to call me sour but I am shocked at how incompetent the developers are. I can only speak for myself here but I think most players will generally agree with me.
The content we love is lost in Shadowlands.
There is absolutely nothing, zero about the legendary item system that feels legendary. It’s a gated grind that savagely punishes players who prioritize increasing their characters strength. The requirements are collectively more time consuming than ever. GL finding a group for all but the most trivial content if you fall behind.
Remember when we would get cool talents at max level? Me too. Sure, it’s there via legendaries but you have to work for it and I mean that quite literally. The chores most of us either disdain or care little for are integral to all aspects of character power and progression now. I’ve played on and off since TBC. I have never felt so obligated to do chores, let alone to simply stay relevant in PVP and progression PVE content.
Shadowlands introduced eight dungeons at launch. This is equivalent to MOP and less than all other expansions, but remember MOP launched with a new BG, race, challenge mode dungeons, scenarios and a ton of QoL improvements like AOE loot and account-wide achievements and collectibles.
Shadowlands has no additional battlegrounds, world PVP zones and arena maps.
Shadowlands has reduced the loot in dungeons and raids with the sole intention of inhibiting character growth.
Yet, again there is the illusion of choice. For players interested in optimizing their performance you’re lucky if you have two choice legendaries to choose from. Yes, this will get better as the months go by but it’s not just that. Let’s say you have eight hours a week to play outside of raids and organized PVP. You’re going to fall behind if you decide to play around with an alt or hit the battlegrounds, whatever it is. Yes, this will improve as we hit the dog days of a patch but remember this isn’t your job it’s a game you pay monthly for.
The developers doubled down on the worst aspects of BFA and then some. You know what I’m talking about. (And if you don’t this thread is irrelevant to you).
I know the grind will ease up as time goes on but who cares if you don’t enjoy the present.
This is more subjective to your view on the content, but I wish Blizzard added a few more dungeons and a battleground or two instead of the thematically unpleasant, mind-numbingly dull and repetitive cotent that is Torghast and Maw or perhaps finally addressed faction imbalance and the notion of “bring the player, not the class”.
It doesn’t matter but I thought I was going to love Shadowlands. As it turns out it’s not for me. It looks like World of Warcraft has now taken the direction of a free-to-play mobile RPG but costs $50 upfront and $15 a month. I don’t have the patience for that crap. As far as gaming goes, there is nothing that scratches the itch like WoW progression raiding does for me. Even though I never cared for the character upkeep grind I felt like it was a reasonable ask from a design perspective. It always tappered off dramatically. This is no longer the case. Catch-up mechanics and the dead period of a patch are irrelevant if you want to remain competitive in the present.
I just don’t understand why I am paying to do trivial boring tasks just so I can remain relevant in the aspect of the game I enjoy. I believe competitive PVP players have the same exact issue. Whatever, I’ll see if the raid is fun and I’ll grind it out for a few more weeks in hopes of getting my chores down to 2-3 hours a week. If not, fine. The end. It’s been a long time coming.
P.S. Blizzard you’re an awful brand now and a stain on Activision’s crappy name. Your anti-consumer practices disgust me.