The Consecration Paladin of Dragonflight

NEW Talent Tree Rework 8/9/2022

Changes to Consecration Talents:

  • 100% buff on a single target damage aspect removed
  • 50% now 100% buff against targets hit by Divine Storm

:dizzy: With 9 talent points to spend on Consecration it moves up the DPS priority list. :dizzy:

Talent interactions include:

  • 100% buff on a single target damage aspect removed
  • 50% now 100% buff against targets hit by Divine Storm
  • 10% flat damage increase
  • Damage 15% chance per HP spender for extra damage inside Consecration
  • Exorcism DOT damage spreading to all targets inside Consecration
  • 1 additional Consecrate drops on Art of War Blade of Justice targets
  • Consecration damage can generate 1 HP

:thinking: The most valuable improvement in the list is the HP generation. If Consecration reliably makes up 1/3 of the HP spent on a single HP spender its stock increases dramatically.

:face_with_monocle: When applying a single HP generated and +10% damage in Shadowlands, Consecration is moved above Crusader Strike on the Spell Priority List.

Biggest Issue:

Number squishes. We currently use End tier gear. When Dragonflight hits stat percentages will plummet as we level. I’m betting Consecration will feel like cold molasses compared to how it is now. lol

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One of the most bland an unimaginative abilities we have as paladins that exists on half the classes in this game often in much better forms and function.(Fame strike, earthquak, rain of fire, volley, blizzard to name a few.)

The devs seem so bankrupt in imagination and innovation that they have sunk half our tree into a static, ground drop, non interactive, aoe dot with an animation compairable to a horse having whizzed on cobble stone. Oh how exciting and fun as everything stands still for us.

Who ever designed our trees has never played a paladin in any expansion, let alone multiple. It would be a safe bet that they just barely made it out of Exiles Reach.

9 Likes

Unless we get a damage boost to consecration, all of these talents suffer from one key factor: consecration deals less damage than Crusader Strike over its duration.

To reiterate, OVER ITS DURATION.

it’s not that you basically get a free crusade strike every second, which would definitely add some legitimacy to the build, but that the ability deals so little damage from second to second they had to give you the ability to have 2 of them at any given time to seem appealing, and even then you most likely won’t see it used in any single-target content.

The tree needs work, and Ret shouldn’t be focusing around the ability.

That said, I do appreciate the HP generation as a means of boosting our damage while we wait for abilities to come off CD.

2 Likes

It’s to bad they didn’t tie one of the new talents to the Diablo Consecration that Crusader’s can get. Namely, the version that allows Consecration to emanate from the Crusader instead of the floor and move with him.

I think a talent that lets Consecration move with us would make pressing the button feel incredibly satisfying.

2 Likes

I think making consecration impactful is a great change, however having to spend 9 talent points is far too much. It should be 3-4 max.

Id also rather have it with a bigger CD but far more output as in a small CD like 20-30 seconds with 10-15 seconds duration.

4 Likes

:face_with_monocle: When determining spell cast values we observe total damage per single cast.

For me 1 cast of Consecration deals 7% less damage than Crusader Strike. You can hover over your spells in the spell book to find your own values.

Using Sanctification(+1HP possible per tick) add any talent that increases damage and it overtakes Crusader Striker.


Determining Addedd Sanctification Values

If Sanctification produces at lest 1HP per cast Consecrations value increases. That value is determined by how many HP is generated and what you spend that HP on.
Example: 1HP value = Templars Verdict * 1/3
Example: 2HP value = Templars Verdict * 2/3


At the start of Dragonflight our stat values will be lowered for each level we gain. Consecration will not perform well. Once at max level, raising Mastery and Haste will increase Consecrations value once again.

It’s a perception on your part, all the other abilities you listed are used and find some success, why people can’t imagine Consecration working is beyond me.

It’s been an ability for paladin since Classic, the only reason it is so badly perceived by Ret players is because Blizzard decided to ignore it for so long for this spec specifically, the 2 other don’t have that problem because they made it interact with their kit in some way. Now people are getting mad on ret because they
 aren’t ignoring it?

Nobody would be in here saying “it feels bad to press” if the damage and interactivity with our other abilities was there. It’s a feeling caused by years of neglect that can only be resolve by not neglecting it anymore.
Anything can be made “fun” in the right circumstances, nobody was fawning over Locks Rain of fire until they were able to cast it non-stop, so it’s possible.

Is 9 talent point focused around it too much? Maybe, maybe not. If this build ends up being one of the top performing AoE build in all classes is 9 still too much? or warranted given it’s strength?

It’s still up in the air but the takeaway should be this.

  • Consecration SHOULD be an impactful spell if WE SO CHOOSE ( needs to be a choice)
  • All the spells and talent are subject to tuning which means argument like “the damage is too low” are moot. The damage being to low is not a reason to not iterate on a spell, its damage is not set in stone forever.

Taking this into account.
Would I prefer less talent point that accomplish the same thing for Consec? Yes
Would I prefer the build not be dependent on AoW proc? Yes, I’d prefer if they made it so Consec was dropped freely from a Judgement debuff being consumed, let it be able to stack and make this interaction work with DivineToll

Do I know if any of this will change? No, but most likely it will so cheer up and keep the constructive criticism flowing and let go of toxic negativism.

You have the same perception based on that statement. :confused:

But it isn’t
 even with 9 points sunken into the ability. It feels bad to press because it’s a bad ability. Making it heal a little, do marginal more dmg from better abilities, or give us a pittance of holy power just makes it a bad ability doing a few token gimmicks.

Paladins have problems with defensives, mobility, and group contributions that aren’t redundant or gimmicky blessings that end up as a luxury.

Only a fool is happy simply for “change”, and blizzard has worked its butt off to earn negativity and skepticism.

This talent tree is an example of shoddy work that lacks insight on paladin’s long-standing problems that have persisted through expansions.

The talent tree is a “Pick your Poison” set up. You can be good at aoe and dog at single target. You can be great at single target and garbage at aoe. You can stop being a wheelchair class but you dmg gets trashed. You can pick up something to help the group but suck at everything. WTH?! Why is our tree like this?

The talent tree should help you pick up extra; not help you pick what you want to be terrible at. Thats the problem with so many of these class trees. Why shouldn’t I point this junk out and show that I’m livid about it?

5 Likes

Lastly if you want an idea for consecration to be a better spell here is an idea.

Make consecration an ability that is dropped and picked up. When it is on the ground does dmg/healing. We can then pick it up and based on the dmg or healing it has done we get movement speed and DMG towards our next aoe/heal/direct attack.

Perhaps exorcism could “throw” the consecration to the next mob or WoA/divine storm cause a path of consecration that we get movement speed from while on the path we blasted forward. Perhaps holding the consecration could give us defense/healing taken increase/ thorn dmg when hit.

Mix and match any of those.

There is a spitball idea to make Consecration better as an ability then they can sink 9 talents into it to make it do more cause right now it sucks.

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And you can’t change the perception of it if you ignore the ability or delete it.

It’s only bad because they let it be, as I said all the other ability you mentioned are similar to Consecration yet they aren’t bad. Why is that?

If they are soo similar why aren’t they just as bad?
Because they synergize with each of the other class kit.
If they never try to make it work with Ret of course it’s gonna be bad, that’s why it’s a good thing that they finally started to try new things with it. That’s how you find what works and what doesn’t for the class.

At which point do the addition of all those “gimmick” shift the ability from bad to good?
Can you even tell without trying it?

Jeez we wouldn’t want them to walk and talk at the same time right?

Ohh would you rather Ret stays exactly the same going in to DF?
Same priority spot for raid/m+?
I’d quote the definition of insanity here but it’s overused.

Wasn’t it nice to see the potential in what it could be?
Amazing suggestion.

Thank you!

Not really, not unless a blue comes into this thread and says they are going to pick up the idea.

I can imagine my paladin having falling sword from diablo, Tyrel’s sword swap, or Yrel’s charged leap from HotS as our gap closer; but it just makes our current iteration on live seem more pathetic.

Feels no better than wishing.

3 Likes

Maybe giving feedback isn’t your thing then.

And yet
 it was more “feedback” than you have given which amounts chiding others. :thinking:

As far as the numbers on the alpha are concerned, consecration currently runs somewhere around 3% of your total damage over the course of a dungeon. This can obviously be pumped up slightly if you pull based around the idea that you have a paladin who can do uncapped AoE, but it is, as it stands, a very small number overall.

The problems, in my mind, for the Consecration concept for Ret in Dragonflight is as follows;

  1. It does too little for too much. If this was a capstone with Exorcism below it, with all of the talents folded into one node, with a huge buff to it’s numbers, it might be okay. This is obviously not an option, since it misses the point of the talent trees (to provide meaningful options, to have a sense of scaling up abilities while leveling, etc.)
  2. It is a hard ability to want to make powerful. The HP generation potential of an uncapped AoE ability is absurd if it has a chance to generate per target hit, and not usable at 15% chance if it only has a chance per tick to generate a single HP. So the only safe bet is to continue to let it hit like a wet noodle, because god forbid groups pull three or four packs and let the Ret hit Divine Storm over and over.
  3. Ret is not wanting for extra damage in AoE scenarios, yet the consecration talents are entirely balanced around it being uncapped AoE. Ret lacks in many departments, but hitting everything on the screen for a lot of damage is not one of them. Sure, we fall behind the adult classes, but we also lack critical components that those adult classes bring to the group so we’re not even in the same league for the comparison to be made in the first place since we’re not a real DPS spec when it comes to high level content, we’re a meme that you bring when you’re not taking stuff too seriously.
  4. This is mostly not a mechanical concern, but consecration just does not feel good to press. Even if it did good damage, it would not feel good to press. It is an ancient looking and sounding ability. It needs a visual and sound rework. It should follow the Ret around. Preferably the visual should be remade with this in mind, since it kind of looks awful if it did follow us around.

Nobody who plays Ret was asking to have to use a GCD on consecrate. We have much funner buttons in Divine Storm/Wake of Ashes when it comes to AoE scenarios, and we’d rather be slamming Templar’s Verdict in single target scenarios. If you want to make Ret consider hitting Consecrate, you must first and foremost make sure it is not still the same ability it has been since vanilla. Which, even after taking every talent in the tree for consecrate, it is still, at it’s core, an 18 year old ability that just farts some small, inconsequential numbers while looking and sounding like that’s exactly what it does to boot.

2 Likes

I wish they would remove talents like % haste/crit increase with cooler ideas, like i imagine like every 1 mintue you could use a divine storm to consume your consecrations to make a huge storm around you for 5 seconds doing HEAVY damage, i want people to scream ‘‘cc or run from the pally hes super storming’’

And imagine all the consecration talents also applied to that storm? the slow, the chance to flare and the HP generation chance? man it would be sick.

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Uhm
Cons deals its damage over 12s while CS is instant. You can at least use 3 CS over the course of 1 Cons. We don’t know how the procc rate for Sanctification will be, but with my napkin math I don’t see much value in Cons as it is in alpha right now.
Tune it to Holy paladin values (+110%) and it may be worthwhile to press. But I guess this will directly conflict with the Consecrated Blade talent. Two buffed Consecrations plus the HoPo from Sanctification might be too much.
If they want to keep Cons for ret relevant they need more than a single “+10% damage” node.
Edit: this all is from a pure single target point of view of course.

Just for clarification. The Ret DPS Rotation is determined by a Spell Priority List. If a single cast of Consecration deals more damage and generates 1HP on average it will be higher on the List.

:thinking: As we progress through Dragonflight Consecration will grow in power. Consecration is affected by Mastery while Crusader Strike is not. Mastery levels will increase with gear.

:dizzy: All of this will be determined on Sanctifications Proc Rate. :dizzy:

Exception is if you need 1 more HP to do another TV inside Seraphim b4 it expires.
Since CS gives it instantly, you’ll want to prio it for that situation.

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Once Dragonflight goes live much of this will not mater for some time.

:face_with_monocle: Historically Paladins cast Consecration a lot more often at the start of an expansion.

:grey_question: Why :grey_question:

:thinking: Our haste % will be much lower then they are now. There will be periods of downtime/nothing to cast, so, keeping Consecration up will not negatively effect DPS rotations as we currently know them.

:thinking: It will be at lest a year into the expansion before Mastery and Haste %'s are high enough to consider Consecration’s direct Damage output. HP generation will be its main function for a long time.

2 Likes

All dependent on tuning but let’s just say that my expectation are
 very low.

At worse we’ll still be able to somewhat emulate the actual SL gameplay which is something.