With the addition of the Chronoboon Displacer (CbD) characters that were previously logged out to conserve the duration of their world buffs until raid time (buff-locked) will now be able to play their characters without it being at the expense of their precious buffs. That was the original idea behind this grand concept, however, only a day into its release players are already utilizing multiple CbDs once every 60 minutes to save each world buff with it’s maximum duration, in a sense, abusing the system to do something that wasn’t part of the initial intent. Let me explain with an example:
You collect ZG Heart and immediately save it with a CbD. This creates a second item in your bags that is containing your ZG Heart, while your stack of empty CbD’s is now on a 60 minute cooldown. You then go to another world buff, we’ll say Dragonslayer, collect it and log out to wait out the remaining cooldown on your CbD’s. Once they are available, you log in and release your stored ZG Heart buff adding it together with your Dragonslayer, and then use a new CbD to save both world buffs at nearly their full duration. Rinse and repeat the process until you have your full stack of world buffs saved; e.g. three to four CbDs and hours later and you’re done with world buffs until raid time.
The Flaw:
It is inevitable that players will utilize items within the game at the highest level of efficiency if you provide them with the tools to do so. The intention behind the CbD was to avoid players from being buff-locked, and this is now operating at an 80% of what it was intended because players will be logging out at an hourly basis between world buffs in order to preserve the maximum duration of their buffs while waiting on the cooldown for their CbD to finish. It in turn has created a very convoluted system for something that, while better then what we had before, can be so much better with the solution I offer.
The Improvement:
Rather than the CbD storing the world buffs that are currently on you at the time of use, swap its functionality to automatically absorb any World buff the character receives while under the effects of the CbD, storing them at their maximum duration. This will provide a couple of benefits. #1 You are eliminating the “log out for an hour and wait for my CbD cooldown” step; you instead just get your buff and move on with the game. #2 This solves the long time, and arduous conflict of dispelling world buffs. A lot of players still desire for Songflower and Dire Maul to be undispellable, but rather than changing the original nature of these buffs, you can change the functionality of the CbD so that it solves this long fought problem (your Dire Maul and Songflower cannot be dispelled because they are being automatically stored inside the CbD), killing two birds with one stone.
The CbD’s are a fantastic addition to the game, but they could be so much better with a very simple fix. If you agree or disagree please write a comment and let me know your thoughts on this.