The Case for Harder Raid Content

That’s a rough estimate to give you an idea on how many care about the experience more than the numbers. I haven’t seen anyone outside of the forums concerned that everything matches the 1.12 client, but I do see a lot that resubbed for the experience.

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Honestly it sounds like they would rather play tbc or wrath. Prenerf bc raids and heroics were loads of fun

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Original WoW didn’t have layers.

Original WoW didn’t start with these talents.

Original WoW didn’t have this itemization.

Original WoW didn’t have the nerfs and fixes to bosses.

Original WoW didn’t have sixteen debuff slots.

So uhm…no. That’s not correct. At all.

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Your argument is so stupid- I don’t want Vanilla because I want Vanilla?

How does that even make sense?

It’s not a semi authentic experience if they’re changing it on your whim- that’s not what authenticity is. Frankly I’m disgusting by you trolls that come in, and manage to snake oil salesman your way into sounding like wanting Vanilla to change means you want it authentic as possible.

People absolutely could have killed Rags in greens- I was 57 the first time I saw Rags, and I was in a very casual guild.

The reality is- someone in +damage greens is going to do more damage than a caster in their tier 0 dungeon set. Was itemization stupid in Vanilla? Absolutely- but saying ‘oh they had greens’ really only sounds bad if you’re so clueless you don’t realize how many greens were bis or close to bis items, and how many blues that people wore in Vanilla were actually garbage in raiding.

And frankly, if you know so little as to why people could kill Rags with players still in greens (even though people were 20 manning it even in Vanilla), and don’t realize why the current patch we’re on gives a big benefit in MC, but will not make Naxx easier- then I have a feeling you’ll be back in a year asking them to nerf spider trash when your tanks die instantly on them.

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You’re 100% wrong about Wrath. Ulduar is the ultimate in progression raiding. The catch up mechanics for Icecrown were to get people into the raid to see the story, but that raid was also designed for hardcore raiding.

Bring on Classic+ I say. Maybe not for at least a year or so, though :slight_smile:

I think it’s fair to give Classic time to run it’s historic course.

You may want to work on your reading comprehension.

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No, it wasn’t. You didn’t need to do previous raid content do deal with Ulduar non-hardcodes. The progression was IN the raid itself.

What game were you playing? When my raid group was clearing 5/8N Firelands, I tried to run the Zandalari 5-mans with one of our tanks and a few of our DPS. They failed spectacularly. Mind you, I used to run those every day trying to get the best pre-raid helmets in the game. Most of the Heroic 5-mans were just as hard, if not harder than, Normal raids. That was the thing that shocked me most when I finally caved and started raiding: how easy the raids were in comparison to pugging Heroic 5-mans.

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You may want to work on having a clue about what your talking about, instead of spouting nonsense that clearly doesn’t come from actual experience.

So I discussed. Never once did I say anything insulting to you. You come back with phrases like “butthurt,” claiming that you’re the epitome of rationality. If you’re so intent on encouraging discussion why are you so quick to lash out at those who disagree?

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Again, 100% wrong.

Right. You take your subjective and limited experience and generalize it to 95%+ of the playerbase.

Your orifices can only take so much!

It’s probably because you didn’t bother to pay attention to mechanics in the 5 mans in that run. Pugging was cancerous I will agree, but it was definitely easier than normal FL with a group doing mechanics.

Then don’t play Classic. Retail is for you. See how easy that is?

Classic is not a watered down Vanilla, and yes they did. You just don’t remember it because you were probably 10 years old at the time.The current experience is authentic.

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I’m using your own argument against you friend

“Don’t see it how I do, so you obviously don’t want it”.

But they didn’t. People had to progress through content, not steamroll it.

Na Naxx is easy, if I’m still around my guild will clear it within a couple of weeks.

Then please explain my 10/17/2009 Hot Pocket achievement: https://worldofwarcraft.com/en-us/character/us/lightbringer/shamrond/achievements/legacy/raids

Remember when the vast majority of raiding guilds were farming MC and Ony before BwL released? I sure don’t.

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That’s not because the game was harder. That’s because the vast majority of raiding guilds hadn’t been watching raid strategies on YouTube, reading DPS guides on Icy Veins, and raiding for 10 years at much harder difficulties. You can’t put that genie back in the bottle. You’re never going to get an “authentic” Vanilla experience when you hold it to that standard.

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So the multiple tiers of badges were for what again? It wasn’t until Cataclysm that those were consolidated into a single Valor Point currency that always guaranteed you would be getting the latest and greatest gear from all content regardless of how current it was. If you wanted catch-up gear in Wrath, you had to raid the tier before to get it, and if you wanted to do that tier, you would have to start with even lower tiers or dungeons to farm up the badges to buy the gear to do the tier before.

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