The thread title speaks for itself, so I’ll be brief to give points below more space. I’ll only add that this is a discussion and all arguments are welcome.
To start: this is an MMORPG, we’re supposed to be playing a role in this game. Each expansion and most of it’s features has given us some part to play in it’s story. A fortification of our own doesn’t necessarily add to story or lore. When we did get it, people hated on it. Why would they revisit something that, at the time, players hated?
The one I hear the most: Nothing to do with endgame. Assuming it’s optional content like battle pets, not everyone will engage with this system and implementing something even mirroring the WoD Garrisons, which is the closest we’ve gotten to Player Housing, would take resources away from Blizz and it’s staff. Doing all that for a system that’s optional? I don’t think that’s gonna fly.
And one more point: No trust in Blizz to make a system like this. I’ll be the first one to admit, Player Housing is potential outlet for them to bolster their online store to make us buy more stuff. But even if they didn’t do that, players generally don’t trust Blizz with customization to the scale people are looking for. Everyone is up in arms about player housing, but if implemented, I’m almost certain it’s going to be at the expense of their reputation because “it’s not what we asked for.” I can almost read the forum posts now.
I could make more points, but the post is long enough. Player Housing hate is welcome(if there is any).
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Wrong. Player housing should have been in the game years ago.
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Animal crossing is on the switch. Go buy it.
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They tried, everyone hated it. They usually prototype these sorts of things to later build upon them. Take the timeless isles as an example.
Housing is stupid and annoying and I hate it and probably wont use it unless forced, but we are absolutely going to get it eventually. Blizzard is going to be forced to get their product up to par from bleeding customers, and it has been a standard feature in most MMOs for a decade.
I do miss my Trinsic Swamp keep that used to be on Great Lakes server on Ultima Online, though. That’s housing done right. We’re going to get some ESO/FFXIV instanced interior decorator sim thing.
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They never tried it. Garrisons are not player housing.
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Hmmm, would i prefer Blizzard spend a heap of resources and focus an entire expansion around a borrowed power system that’ll be abandoned and forgotten when the expansion is over or would i rather those resources be spent on a new aspect of the game that can be built upon as we move forward… such a tough call 
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Garrisons were loved in concept and even liked during alpha and beta.
The main reason why people ended up hating Garrisons is because they were mandatory and there was nothing outside of them. Garrisons as a stand alone feature worked, it just needs to be a optional side feature not the foundation of a whole expansion.
Garrisons also received a ton of content cuts.
It’s like a car company making a car with no doors, 3 wheels, no AC and only hits 25 MPH and when it’s unsuccessful making the claim that “people don’t want cars”.
They didn’t try to make player housing with Garrisons.
That’s what they sold it as. It’s not what they delivered.
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WDYM, I’m still working on my artifact weapon relic slots to this day.
No, it isn’t, but it’s the makings of the system they would implement if they did make player housing. Blizz rarely ever gives us something they haven’t already tested with some kind of success in the past. Think the Valor system and the borrowed power systems that started in Legion.
Exactly.
And people loved the concept. People loved then foundation of what the Garrison was.
People didn’t like the mission table, lack of customization, cut content, and having nowhere else to go.
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So you admit blizz never gave us player housing. Just some borked and twisted version loosely based on the vague concept.
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teh only one thast wrong is you
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He’s not necessarily wrong. I mean, yeah, player housing has been a thing for roughly a decade now, but look where those games are now. FF14, which is the posterboy for Player Housing it seems, is a relatively new game. Blizz has been cautious to implement a system that’s relatively expensive to design resource-wise, with such a small margin of successes in the market.
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The only argument Blizzard brought up against this is 'V want ya’ll in the open world to see each other" 
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I agree OP.
I’ve never understood the desire for Player Housing, especially in WoW because it’s makes zero sense from a story perspective.
Now, if there were playable Townsfolk/Civilians, then I could understand it for those characters. But not for the Sellswords we play.
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There is no legitimate case against player housing.
None.
It is a feature that pretty much every other MMO has, and WoW has been missing for years. Even MMOs that are pretty much running on life support, like RIFT, have player housing. It is a feature that is in high demand, it is a feature that would bring a lot back to the game if implemented properly.
The roleplaying community alone would dive into player housing enough to make it worthwhile for them to implement it.
If you don’t want to engage in that feature. Don’t. That’s your choice, but there are plenty of players out there who do want player housing, and we’ll keep pushing Blizzard until we get it.
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A game like lord of the rings online can have players housing but this game cannot…this doesn’t add up
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Because you are seeing from your perspective, from your world. Step out and see from others perspective and you will understand why player Housing is worth it
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