Obviously this post will contain various spoilers for the main quest campaign for TWW. You’ve been warned.
I recently finished the campaign up to it’s latest point, and I have to say I’m strongly disappointed. I wasn’t sure what to expect going in and I ended up leaving like nothing…really happened.
The initial chapters are introducing all the factions and their issues, pretty typical stuff. Can’t say I feel strongly for any of them: Earthen are robotic dwarves with the attitudes to match. When I think ‘dwarf’, I think loud, surely, diving into battle Mountain King style and striking down all who threaten Dwarvenkind. These Earthen just ain’t it.
Kobolds are, well, Kobolds. If you expected any new personality nuances beyond candles and an obsession of, I’m sorry. You’re not getting it.
The Arathi are weird: They go from holier-than-thou to absolutely terrified at the flip of a switch. That and it’s kinda disappointing for one of the big new factions to just be…humans.
Faerin is a neat character though. Liked her arc and the fact she uses a prosthetic shield for an arm? That’s a heck of a sacrifice to continue protecting your people.
Finally the Nerubians. They’re sneaky, they’re crawly, they’re prone to attacking folks unprovoked and this variant not under the Scourge is no exception. I’d argue the former is preferred: You’re not left wondering when you’ll get stabbed in the back.
I’m not sure why we’re so trusting of them? They are known servants of the Old Gods, y’know, the source of the thing we’ve been fighting? And it’s clear Xal’atath can just do her thing to any of their Ascended and they become super void soldiers.
Am I supposed to trust them because they sip tea now? When more or less their first thoughts were, “Nope, Queen has to die. No, noooo other way, she has to die now. You do it.” I wasn’t complaining, but it seemed kinda swift, given the political upheaval and social unrest it would bring.
The major players didn’t seem to do much throughout: Thrall wisely spends most of his time off screen. Anduin tries to be useful as he tries to get over the fact he almost kissed Sylvanas back in Shadowlands. Verissa won’t get over Khadgar and gets herself and others killed on a regular basis while using the very thing she should be fighting against.
Xal’atath I really enjoyed as a manipulative lil’ Artifact Weapon. She whispered a lot of half truths and even sometimes went out of her way to put the user in direct danger. (She encourages the player to corrupt something related to Elune. Elune reacts…not well to the attempt.)
I feel like her biggest problem is she’s acting like she’s so many steps ahead of the player and the other characters that she doesn’t know what her gameplan is. Sylvanas had a lot of similar issues.
We’ll get back to her in a bit, finishing the post campaign: We solve a lot of problems that seemed…really easy to solve. We singlehandedly bring back the Stormrooks and now they’re Stormrooking again while the Earthen is training to be a fighting force. (With some of the weakest Alliance/Horde banter I think I’ve ever seen.)
AN marks the return of an old character, Lilian Voss, who has been stricken with the horrible curse of having her entire character changed around five times. Also some Nerubian Ascended who seemed aggressive the whole time and, surprise, she gets MC’d by Xal’atath.
Lilian says she put up a good fight. She’s just being polite.
Ringing Deeps, we fix, well, everything and fend off some Goblins. Who were they? What were their goal outside of profit? Who knows or cares? It’s fixed now.
Harrowfall, all out war wages out between the Nerubians and…everyone? Guess that didn’t take very long. Going to be a lot less spiders by the time they’re done.
Final scenario, Anduin, Verissa and Faelin go on to confront Xal’atath. Pretty annoying scenario because your light drains REALLY fast and takes a real long time to recharge.
Anyway Xal’atath, who’s big game plan was to use the violence to strengthen the Black Blood because that’s how it’s powered, gets thwarted at long last by Verissa when she twists her arrow a bit. I’m no archery expert, but I’ve seen olympic level archery and I’m not sure that’s any official technique.
Anyway, Xal gets really mad and goes away while Khadgar, apparently released from the medallion thing Xal always carries around, appears? He passes shortly after but Anduin re-learns the power to revive just in time to save him for good.
That was the last straw for me. Not that I dislike Khadgar, I think he’s a great character. Being done in in the way Xal did wouldn’t have been great but grandpa supermage had a good run. Anduin popping a brez like Rey from SW Ep. 9 just ended it with the most sour taste in my mouth.
Nothing of lasting consequence was done by either side except a lot of dead Nerubians, and the destruction of Dalaran, which with portals leading whichever direction nowadays really isn’t that big of a loss.
It’s okay if the bad guys win some. I’d rather have the reality that we face an uphill battle instead of feeling like we already fixed everything and all that’s left are weekly chores.
Undermine is coming and more than ever it’ll be more Goblin slapstick humor, ha-ha-life-threatening-explosions and just sticking to the extremely safe formula they stuck with the campaign right now.
Yeah, I’m disappointed, and the future isn’t really exciting me much.
Thanks for reading.