I’m guessing this has been said before, but dear lord, this has been nothing short of irritating tonight.
Brann is level 57.
Brann is set as tank.
Running Delve Tier 6.
My iLevel is higher than the recommended level for the Delve at 6.
Me as healer - Brann takes like zero damage. I throw a heal out here and there, but it’s almost unnecessary.
Me as DPS - Brann is constantly dying. I’ve got to smash all my CDs, blink away, use invisibility, just to barely get through. Have to sit with my thumb up my behind waiting for my CDs to reset to just move forward.
But that said, as DPS, I should be able to use him as Tank or Healer and be able to run the Delve just fine. I’m not saying it should be easy, but why is he dying so much as a Tank when I’m DPS as opposed to running as a healer (again, as a healer I’m barely throwing any heals out at all)?
I wonder why they didn’t turn tank Brann to be viable with solo DPS, I don’t think DPS players enjoy tanking the mobs especially ranged casters. Thankfully for delve I can just go into a tank spec and have brand heal.
Is that so bad? Isn’t it more immersion breaking for a sniper character to be meleed constantly? Delves are already so easy for us on tank spec, they might as well make them equally easy for DPS too.
Delves do not need to be “balanced” because they are a non competitive game mode designed for a single player. As long as it is compostable, it is fine
*Completable, but I like the implications of the typo
DPS players expect Tank Brann to be as resilient as a Tank player, tank players in delves hardly require a healer, especially in T11s since tank busters are non-existent. With that said, you make Tank Brann durable enough that a DPS player can do a delve with, now the healer role ends up being pointless because the healer won’t be pressured into using any of their CDs or having to heal him period.
I hear you that they could make it harder for tanks and I agree. But having mobs melee the ranged DPS players seems like bad design, I don’t think most rangers enjoy being up close and personal like that. Maybe they could do more ground swirlies (I don’t prefer) or buff Brann just enough so good interrupts and cc make him survive as a DPS.
This is them balancing. If Brann tanked and didn’t die, then nothing would ever threaten you and there wouldn’t be any challenge at all. If you get over your fear of getting hit and use healer Brann correctly, delves aren’t that hard.
Well. On a boss, I hit all my CDs, Hero, Mirror Image, Combustion, and wail away on the boss. Brann consistently dies with the boss at like 50% health. I HAVE hit all my CDs and defensives, and now I’m left to “oh crap” run around hoping the Rig will proc, and Brann ressed.
Well you need a better alternative than “Ranged get to stand back and let brann do all the heavy lifting” then.
Personally I’ve never minded being in melee range / using my tools to kite and create space if need be. Brann’s healing is excellent and keeps me going through pretty much anything delves can throw at me, as long as I’m avoiding the avoidable damage and keeping up on my interrupts / stops.